S.L.I.M.E.S. Division by Yoshify

Greetings!
The slimes are under the threat of extinction as a huge meteor storm brews, signalling their homeworlds destruction.
You're their only hope.
You're in charge of the Super Long-range Interception Meteor Elimination Systems Division, or S.L.I.M.E.S. Division. In this game, you will take control of a missile launcher, and with the support of a few upgrades and additional buildings, you will get the slimes through the storm.
This is my first game jam, after years of intending to enter. I've spent 3 sleepless nights making this game, streaming most of it on Twitch.tv. The game balance is likely questionable, it starts slow but very quickly gets crazy. It's something I'd love to work more on. I really do hope you enjoy it!
CHANGELOG:
Improved reticle in WebGL build. Still a bit faint, but it's better.
Fixed a gamebreaking bug when 2 laser turrets fired upon the same target.

Ratings
| Overall | 107th | 4.137⭐ | 86🧑⚖️ |
| Fun | 70th | 4.137⭐ | 86🧑⚖️ |
| Innovation | 344th | 3.771⭐ | 85🧑⚖️ |
| Theme | 140th | 4.232⭐ | 86🧑⚖️ |
| Graphics | 579th | 4.054⭐ | 85🧑⚖️ |
| Humor | 806th | 3.204⭐ | 78🧑⚖️ |
| Mood | 328th | 3.913⭐ | 82🧑⚖️ |
| Given | 120🗳️ | 52🗨️ |
A really nice take on the theme!
The game controls well, like really well (I didn't feel frustrated while controling the missile, but there still was a small challenge to controlling it! :3)! It looks nice, and the music (it really fits the "saving the world by shooting missiles into space" theme lol uwu and sound effects are great!
The animation when you click on the play button is really smooth (I'm saying that because it kind of caught me off guard, I love it a lot :3c)
I would recommand maybe making so that you can speed up the text (by pressing space for example), as I found it pretty slow (I'm a fast reader I guess)
(Also, smart way taking the word slimes and making it into a Super Long-range Interception Meteor Elimination Systems ;3)
I like it!

This was really polished and super fun. I died at around 7 minutes on my first go when it was already super hectic and I was wondering if it was even possible to survive 10, but the super satisfying missile control system just kept me trying until I did it. Really good job on this one, I loved it!
Combines strategy with actually playing the game
it took me a while to find the strategy to beat the game
i like it
I've uploaded a new WebGL build that has a far more visible reticle, I'm unsure as to why it was nearly invisible compared to the Windows standalone version, but this fix should do the trick.
Absolutely stunning graphics, fun too!

It did take me a few tries to figure out the strategy so it's got some depth for a 72 hour game. Nice work, I'm a fan.
Oh also I read that warning about the after 10 minutes being very hard, so I let it run for 46 minutes now and it doesn't really seem to have scaled up much more (if you wanted to know), but I do have a cool 1.5 million.
If you want a challenge, hit ctrl+shift+D and modify the “safety net” values from 0.1 and 0.5 to something more like 0.0 and 0.2 😅
The player conveyance of this was also spectacular. I could clearly see when I did something good, or when I screwed up. I was also able to learn the game very quickly. The core mechanic easy to understand yet fun. Once I got the game down, it was simply a matter of mastering it.
The one thing I wish was expanded upon was meteor selection. There were big and small meteors, but I wish meteors had more effects. The game did successfully get harder over time, which kept me playing. I believe that with more obstacle selection, the game could be more captivating than it already is.
This is impressive for a few days of work. I had fun with this, great job! :)
Can I find your game also on indiexpo website? The channel is linked with them.
Neat game.
I just had a problem with the browser, when I restart the game, it doesn't work and the game freeze at the first second :/
Graphics, presentation, and just straight fun-factor are all top-notch on this game! I felt like I was playing something I'd purchased on Steam. The difficulty ramped up really quickly, but I suspect I just wasn't purchasing the right upgrades, and will have to give it a few more tries to see how I do. Really, really great entry. I've mostly been playing Compo games, so take this for what it's worth, but even among the Jam games I've played, this is by *far* the most polished. Great work!
The one critique I'd like to offer is that I felt like I needed a way to zoom my camera out just a little. The widescreen gave me plenty of vision to the sides, but meteors coming from the top (and especially the bottom, where the extra UI was) were very hard to catch; by the time I could see them, they were already on top of me.
Thank you for the awesome feedback!
Let's start that tower defense-ish game are not my thing.
So I did 5.50 !!! YEAH, this is the best score you will ever see :D ! (don't think so since up here there are comments that really made 3times my score :D
So the gravity and power of attraction of meteorite is extremely high in this planet... Poor slimes.
It was an extremely enjoyable experience, I have just a few suggestions/issues.
- The screen is not simmetrical so all the comets coming from the side are easily predictable instead the one coming from above (and especially from below - since the rocket needs to do the round) is extremely unfair. I get the difficulty of comets from below, but the design doesn't help on this.
- I presume the more you go with less slimes the less you earn from destroying comets (or is it just a matter of time? ) but I would expect that the further away you destroyed them the more you earn so you can ramp up with gears and upgrade easily. At the end if things go bad, you will be more and more doomed, you should try to make the player recover from their situation.
. SFX are really nice, also the graphics pretty on point. Simple and within the scope of the jam.
Nice entry :)
The only complaint I have is about the font in dialogs... It isn't very readable. I feel it can be improved in many ways by adjusting font family/size and text color/background.
Keep the great work! You are a wizard! :smiley:
Awesome work overall!
Thanks for playing!
More extensive building and upgrade systems are something I'm putting the finishing touches on before releasing a post-jam build - such as being able to remove or relocate buildings, more descriptive upgrades, much better UI - just have to finish up the UI part!
Let's get to 70 ratings
I've many ideas for this game - there'll be plenty more to come. Update 1.1 with quite a few new features, balancing fixes and bug fixes should be out by the end of the week.
Apart from balancing issues, I feel like at a certain point the game didn't really require me to play it any longer as the auto turrets and satellites handled all the meteorites by themselves.
All in all, great entry - congratulations!
The targeting controls felt nice, the difficulty curve was good, and the music did I good job of making the mood tense.
From the other comments it looks like I should have invested more in satellites!
The (almost ready) new update features a fully fledged individual building upgrade system, with a global rebalancing (with things such as cool downs on automatic buildings!), and more.
In the near future I aim to implement an elemental system to vary gameplay and strategies - e.g, an ice planet will slow meteors but also slow physical buildings (such as missile launchers), thus requiring you to invest in buildings such as the laser cannon (or the new Arc Cannon or Grav Cannon!)
Thank you so much for the positive feedback, it really does motivate me to give this project my all. I often develop this live if you’d like to tune in - on http://www.twitch.tv/ImYoshify
The (almost ready) new update features a fully fledged individual building upgrade system, with a global rebalancing (with things such as cool downs on automatic buildings!), and more.
In the near future I aim to implement an elemental system to vary gameplay and strategies - e.g, an ice planet will slow meteors but also slow physical buildings (such as missile launchers), thus requiring you to invest in buildings such as the laser cannon (or the new Arc Cannon or Grav Cannon!)
Thank you so much for the positive feedback, it really does motivate me to give this project my all. I often develop this live if you’d like to tune in - on http://www.twitch.tv/ImYoshify
The (almost ready) new update features a fully fledged individual building upgrade system, with a global rebalancing (with things such as cool downs on automatic buildings!), and more.
In the near future I aim to implement an elemental system to vary gameplay and strategies - e.g, an ice planet will slow meteors but also slow physical buildings (such as missile launchers), thus requiring you to invest in buildings such as the laser cannon (or the new Arc Cannon or Grav Cannon!)
Thank you so much for the positive feedback, it really does motivate me to give this project my all. I often develop this live if you’d like to tune in - on http://www.twitch.tv/ImYoshify
The (almost ready) new update features a fully fledged individual building upgrade system, with a global rebalancing (with things such as cool downs on automatic buildings!), and more.
In the near future I aim to implement an elemental system to vary gameplay and strategies - e.g, an ice planet will slow meteors but also slow physical buildings (such as missile launchers), thus requiring you to invest in buildings such as the laser cannon (or the new Arc Cannon or Grav Cannon!)
Thank you so much for the positive feedback, it really does motivate me to give this project my all. I often develop this live if you’d like to tune in - on http://www.twitch.tv/ImYoshify
The (almost ready) new update features a fully fledged individual building upgrade system, with a global rebalancing (with things such as cool downs on automatic buildings!), and more.
In the near future I aim to implement an elemental system to vary gameplay and strategies - e.g, an ice planet will slow meteors but also slow physical buildings (such as missile launchers), thus requiring you to invest in buildings such as the laser cannon (or the new Arc Cannon or Grav Cannon!)
Thank you so much for the positive feedback, it really does motivate me to give this project my all. I often develop this live if you’d like to tune in - on http://www.twitch.tv/ImYoshify
https://youtu.be/OMoHT8Vo3dQ