Abidance by Kriss
You are a crash landed Space Marine on the unknown planet. Your goal is to survive approx 5 nights until the rescue will arrive. The planet you are on is quite unusual - there is barely any light on it during day time and complete darkness during night. There is no life on the planet other than some sort of entity living in the shadow - hunting you whenever you are in darkness. It’s afraid of light. Keep to the light to survive.
Explore. Loot. Light. Survive.
!!! BEST PLAYED IN WINDOW @ 1024x768 !!!
HELP
WSAD - Move player
F - Flashlight ON/OFF
E - Open loot crates / Interact
Q - Use Med-Kit
Mouse - aim / look
LMB - Shoot laser
CHEATS
SHIFT + 1 >>> Adds few resources
SHIFT + 2 >>> Adds one day to the current time
v2.0 Release Notes:
New Features: - Skip intro - Nearest loot crate arrow indicator - Hint/Spoilers section in Help window - New Shadows META - Med-Kit prompt - Loot balancing - Different tweaks to light system
- Various bug fixes, UI, object spawning etc.



Ratings
| Overall | 823th | 3.655⭐ | 44🧑⚖️ |
| Fun | 944th | 3.453⭐ | 45🧑⚖️ |
| Innovation | 1576th | 3.105⭐ | 45🧑⚖️ |
| Theme | 1395th | 3.581⭐ | 45🧑⚖️ |
| Graphics | 1148th | 3.686⭐ | 45🧑⚖️ |
| Audio | 572th | 3.616⭐ | 45🧑⚖️ |
| Humor | 1787th | 2.286⭐ | 37🧑⚖️ |
| Mood | 144th | 4.151⭐ | 45🧑⚖️ |
| Given | 32🗳️ | 14🗨️ |
Incredibly atmospheric! Really enjoyed this.
I love how the enemies chase and fly around you, really made me feel like a prey the whole time.
It took a while for me to understand why i couldn't interact with the safe light at the beginning, maybe it could have helped having some loot very close to the spawn in order to better recognize it more easily later on!
The player character is somewhat too small, in my opinion and it felt strange that he is always facing the same way, independent of movement direction. I also spawned once stuck near the big rock. Could not walk anywhere for a little while, was just walking in place.
Also, please check out my game! https://ldjam.com/events/ludum-dare/46/the-last-hope-1
The one thing that could probably use improvement is the visibility of the crates, but otherwise the game is very simple and evocative, and everything worked beautifully (except for that one monster absence). Nicely done!
@debuggerpls Hi, there should be music - starting in main menu then follows into the main game. I've checked both builds: Win & WebGl - both OK. Good idea re skipping intro text - will add it in next version.
@tednesday Hello, no - you can not kill the Shadow entity! At least not with the conventional weapons :)
@superpatch Hi, there are 2 loot crates within approx 10-15m from starting location, left and right :)
@fabula-rasa Hi, will address it in next version, thank you for your input.
@picusbgames Yes, laser at the moment only scares off the Shadow
Hint: It gives you more "relief" that the flashlight :) (+5 sec attack cool-down)
@brzyrt Thank you for your comment - yes the loot balance will be addressed in next verison. Re main light / beacon - got some ideas how to make it more balanced.
In regards to the theme: "Keep it alive" - you are keeping your character and light sources "alive" in order to beat the game :) :)
@vesper Will check the bugs / glitches - Thanks!
@kevin-sun You can't - you can only scare it off and try to survive till the rescue will arrive :)
@ini-explorer @junior23419 @brzyrt @antaresvaldemar @fabienc @zesix @damian1ilin @meedoc @trissie
Version 2.0 has been released!
It was fun to play and a bit scary to be honest. I feel like shadows were hunting me :tongue:
I liked the art and sound and overall feeling of the game.
You know about the bugs we discovered ;)