Minotaur's Labyrinth by JOrbits
Are you able to find the exit out of Minotaurs's Labyrinth? Well you can try, I give you one hint, don't trust your memories.

| Youtube | https://github.com/JOrbits/MinotaurLabyrinth |
| Youtube | https://jorbits.itch.io/minotaur |
| Original URL | https://ldjam.com/events/ludum-dare/47/minotaurs-labyrinth |
Ratings
| Overall | 69th | 3.907⭐ | 61🧑⚖️ |
| Fun | 75th | 3.883⭐ | 62🧑⚖️ |
| Innovation | 31th | 4.142⭐ | 62🧑⚖️ |
| Theme | 5th | 4.6⭐ | 62🧑⚖️ |
| Graphics | 246th | 3.567⭐ | 62🧑⚖️ |
| Humor | 314th | 2.469⭐ | 51🧑⚖️ |
| Mood | 173th | 3.491⭐ | 59🧑⚖️ |
| Given | 26🗳️ | 29🗨️ |
The game reminds me of another game I'm not gonna say the name of because spoilers but you can probably guess what game.
I almost wonder if it'd work better without the progress bar?
I think the game you are thinking of has those little images that you collect and are able to view in the menu, these also indicate some sort of progress.
Till the end I haven't figured out how to break out of the loops, but moving randomly around instead of forward normally worked. A few more stages would be cool, or even randomly generated ones, but that's something for later, not for a 72 hour game jam.
Very nice !!! would love to hear more about how you implemented the logic, Solid effort !.
You should add a couple of levels and upload it onto a site!
An alternative to the progress bar could be changing the colour of the level when you progress
The use of light is clever, hide the true road and cheat my eye, and beatiful
There is another loop corridor game in this ld, but you provide a better way to realize it technically!
@paulhudson monotonous in what way? Because there was no music/sound or because of the simple graphics?
(btw 5* for theme)
Was waiting for the player to have to move into the bar at the top, but it was just a decoy for me to think about while the lvl is already fooling me. Nice job on the game!
I couldn't help but think about the famous antichamber red/blue stairs !
Some decorative stuff might strengthen even more the repetition and the "stuck in a loop" vibe.
My 2 cents: what about connecting parts of the level, but with a 90 degree rotation?
