Nobody's Journey by Phyro

⚔️ Nobody's journey is a game about starting a medieval life as a nobody and build up to ascend. ⚔️
🛡️ Choose carefully between all options each turn, when you have the chance to pick the action of a random drawn card from your deck (when you have one) or activate a card from the world's deck. 🛡️

Cards have "revealed", "activated" and "leaving" effects, each indicated by icons on it.
🌄 As you progress building up your influence, strength or wealth, you level up the world's deck cards accordingly with more adventures, quests and meaniful choices in every corner. 🌄
🛑 The objective is to reach level 7 and don't fall behind the danger value. The danger level goes up with a variety of cards and when you level up, so be careful. 🛑

| Youtube | https://phyro.itch.io/nobodys-journey |
| Youtube | https://phyro.itch.io/nobodys-journey |
| Original URL | https://ldjam.com/events/ludum-dare/45/nobodys-journey |
Ratings
| Overall | 244th | 3.781⭐ | 34🧑⚖️ |
| Fun | 476th | 3.375⭐ | 34🧑⚖️ |
| Innovation | 240th | 3.625⭐ | 34🧑⚖️ |
| Theme | 313th | 3.672⭐ | 34🧑⚖️ |
| Graphics | 13th | 4.594⭐ | 34🧑⚖️ |
| Humor | 488th | 2.879⭐ | 31🧑⚖️ |
| Given | 13🗳️ | 4🗨️ |
When I get home I'll try to play it through the browser on my laptop:)
@brallex very sorry for that, the Android download was hidden in the itch.io, but now it's there on the end of the page. Thanks for the heads up :)
You did a fantastic job on this game, the visuals are clean and prof, and the music is such a mood lifter!
In my eyes: you nailed it!
One thing I could mention: I was having some issues with taping on the cards, sometimes it took me around 10 taps for the game to actually do something^^
All and all, very well done my friends!:)
@despdair We created the card mechanic in a way that it's very easy for anyone on the team to build new cards, that's how we managed to do it in time. I will post about it later.
@ausstein sorry to hear that, the crashing was in some kind of "freeze" or it really closed the game? Do you remember what were you doing at the time?
@brallex We will polish it after this month and input is clearly something to work on. Thank you very much!
@emma-b We did it in a way that it's very easy to implement DLCs or Adventure packs, or something along this way. It's added on our board :) Thanks for the compliments!
I really liked use of the exploration deck which for some reason remind me of the Desolate Card Game (which I really like)!
Excellent graphics, simple, to the point, with no unnecessarily long animations!
A very nice jam game!
@cg-fred Many thanks! I will post about how me managed to create this amount of content in our mini-post-mortem, later today.
@mattwagar Thank you! We tried to keep it visually simple so it could be easier to understand, since we knews it would become a little had to follow without an appropriate onboarding/tutorial.
I wasn't quite sure about the reveal and depart effects, sometimes they didn't seem to go off so there must have been some rule I missed.
Beautiful graphics, very juicy, I would put a lot of time into a full mobile release of this.
I think you can simplify the game quite a bit without losing its appeal. Just see how much variety you can achieve with one stat and only add more stats when it's really necessary.
Also I didn't quite understand what the monster marker means :thinking: