Fish Balls by Gao Ming
- Catch fishes.
- Upgrade your pond.
- Be the top fisher.


Ratings
| Overall | 103th | 3.819⭐ | 38🧑⚖️ |
| Fun | 164th | 3.611⭐ | 38🧑⚖️ |
| Innovation | 165th | 3.639⭐ | 38🧑⚖️ |
| Theme | 253th | 3.722⭐ | 38🧑⚖️ |
| Graphics | 22th | 4.361⭐ | 38🧑⚖️ |
| Audio | 64th | 3.806⭐ | 38🧑⚖️ |
| Humor | 169th | 3.045⭐ | 35🧑⚖️ |
| Mood | 44th | 3.943⭐ | 37🧑⚖️ |
| Given | 14🗳️ | 9🗨️ |

Fun Game!
But can have more kinds of fishes!
I remember thinking "I'm not sure I can do a lot more stages of this" after the 1st round. I was pleasantly surprised to see an upgrade shop! Especially one where I could pack the waters with collectible fish. Great choice and it definitely kept me going longer.
The overall physical look & feel of the game is amazing. Very playful and alluring. Would you mind sharing tips on how to achieve the bobbing effect on the fish? I've attempted buoyancy code in the past but never made anything look that good.
Neat entry overall and a pretty unique premise. I've seen lots of space orbit style games. I doubt I'll see another fishing one :)
This game felt very polished, with the physics, the art and the music/sfx.
It might be a little bit too slow paced, when you miss the fishes, you have to wait too long before you can fish again.
Congratulations on your game.
P.S.: Some way to exit the game else then Alt + F4 would be nice :)
Here are my feedback:
_Positive points
- Beautiful graphics
- Clever usage of the theme
- Good sound design (Music and SFX)
- Good upgrade system (UI and the upgrades themself)
_Negative points
- Weird speed at beginning of a level
Overall: Very good work!
I saw your blog posts during the jam, glad you working it out ! This is really simple yet fun game where the graphics and music, while remaining simple, are perfect for the genre and blend totally together.
It's very relaxing, that would make a great RPG minigame haha
Congratulations, this is was fun :v:
Graphics are adorable and the music fits well.
I enjoyed the progression system a lot too :slight_smile:
Very polished, the only thing that I did not enjoy was the slow movement of the claw going back to the pond in the middle, wished a mouse click could skip the wait!
I'd recommend making this game into a browser version since Unity can usually be very easily be ported over. (There is a bug in 2020, so I'd recommend building the browser version in 2019.4)
Some small points of feedback:
- I didn't really understand why some duckies were more expensive than others since they gave the same amount of points back.
- You could maybe put the store into the UI of the game and then reset the duckies with a button or something, so the player won't have to go out of the game the entire time.
Loved this game! keep it up ^^
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/772381107?t=0h43m21s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
I think this mixes the best parts of real life arcade machines with the mechanics from Idle games. The central mechanic is *very* satisfying to take part in. Also, you constantly invest to improve your ability to earn, and that loop is addictive! I think it might need a little bit of tweaking though, as at the start it takes forever to earn upgrades, which makes it a bit more tedious.
Also, the FAILED text kinda clashes with the relaxing nature of the rest of the game. Not passing a level isn't *really* a failure, it's just your opportunity to use the shop. I think if it were reframed as - every three grabs you get to visit the shop - could keep the game exactly the same, but not make the player feel like they messed up.
Every fish caught is progress, and I think encouraging that feeling would make the game even more satisfying to play.
Maybe it could be better if the upgrade shop could bring some brand new experience or gameplay? Something like adding fish is a little boring.
For me the crane game action is a bit too slow and I do find myself tiring fairly quickly after missing a few fish in a row. That's part of that genre more than this particular game I guess - in real life there's real money on the line and the potential for a real prize, and without these things it doesn't quite have the same allure.