To The Depths by BatJak03



Explore the vast depths as a robotic fish.
Get as deep as you can without being eaten by the creatures of the depths.
Upgrade your robotic fish and adapt.
Find the treasure to win!
Controls:
The Robot Fish follows the mouse, the further away the mouse the faster it moves.
Holding space will summon the upgrades menu and send your fish back to the surface.
| Youtube | https://batjak03.itch.io/to-the-depths |
| Original URL | https://ldjam.com/events/ludum-dare/45/to-the-depths |
Ratings
| Overall | 1045th | 2.778⭐ | 20🧑⚖️ |
| Fun | 1023th | 2.583⭐ | 20🧑⚖️ |
| Innovation | 789th | 2.889⭐ | 20🧑⚖️ |
| Theme | 923th | 2.778⭐ | 20🧑⚖️ |
| Graphics | 738th | 3.194⭐ | 20🧑⚖️ |
| Mood | 867th | 2.917⭐ | 20🧑⚖️ |
| Given | 11🗳️ | 0🗨️ |
But nice entry nonetheless
To dive again i suggeset adding a button to just press once and starts diving immediately. Think it would work better / faster
Other than that, it would feel much smother if you'd just take hull damage when diving without fuel. This would result in a player always dying to reset instead of having a perfectly fit fish and being forced to redive.
Anyway, I like this entry.
This has potential, but it needs to be tweaked a little bit!
graphics are nice
Fun: Well, after a few attempts, I managed to get everything upgraded, then made it to the black layer before dying. And that was enough for me. It's a fun concept but could do with some careful balancing. I think each individual dive takes too long. And, as the speed increases, my fish gets closer to the bottom of the screen, so it's harder to react. I have to choose between making it into a game of luck, or making the game too slow and tedious. (Unless... I have failed to figure out the right strategy?)
Innovation: Sure! I think I've played games before where you have to dive to a certain depth, but the mechanics were all different.
Theme: You start at 0m depth? OK, fine.
Graphics: Looks nice!
Mood: Thanks to the ambient sounds + the wide range of sizes from tiny up to enormous fish, this game gives me a real sense of a vast underwater environment.
It takes far too long to dive deep. After a long game, I'd totally maxed out all the upgrades by doing lots of high speed shallow dives, then attempted to dive to the bottom. I got to about 9.5k before dying because either you go slow enough to avoid the baddies, in which case it takes absolutely forever, or you go faster but keep getting hits along the way which eventually wears away your strength to nothing. General concept is good, graphics are fine, and sound is atmospheric, but it does need balancing.
I was very annoyed when I died for the first time after saving up for $400 worth of upgrades - not doing that again... for an arcade game like this permadeath should probably be an option the player chooses, especially with such a long grind for upgrades.
Good attempt! Keep up the good work.