Soy Sauce Man by Memedev0

[raw]
made by Memedev0 for Ludum Dare 45 (COMPO)

The soy sauce took everything. Take it back, three times over. Use unique power-ups to kill the soy sauce boss! Jam out to experimental beats created by the gameplay! Note: In the tutorial it says A,D,W, actually use arrow keys.

Ratings

Overall 102th 3.75⭐ 26🧑‍⚖️
Fun 134th 3.542⭐ 26🧑‍⚖️
Innovation 155th 3.563⭐ 26🧑‍⚖️
Theme 382th 2.977⭐ 24🧑‍⚖️
Graphics 38th 4.125⭐ 26🧑‍⚖️
Audio 100th 3.542⭐ 26🧑‍⚖️
Humor 78th 3.375⭐ 26🧑‍⚖️
Mood 128th 3.545⭐ 24🧑‍⚖️
Given 10🗳️ 4🗨️

Feedback

crunchykingcobra
07. Oct 2019 · 02:35 UTC
Really unique and I dug the style. It took me a while to figure out some of the nuances of the powerups but I got there eventually.
The percussion when fighting the boss sounds very snappy and crisp but the bass drum whenever there is a collision is a bit much. There was a lot of tuneless rumbling going on between the cool stuff, especially when I got stuck under the boss.
I liked the speed boost powerup the best, it felt the most balanced and fun to me.
burnedkirby
07. Oct 2019 · 02:47 UTC
Cool little boss rush game. Once you figure out the mechanics of the two power-ups you have (but not at the same time) (EDIT there are three total), it isn't too hard. Visuals are trippy and the sounds give it that good satisfying "game feel". Great entry!
erebus
09. Oct 2019 · 22:33 UTC
Awesome art, awesome style. Really liked the sound. Great job! Thanks for bringing it by the stream!
Artyom Volkov
09. Oct 2019 · 23:00 UTC
1. The visual style has good potential, but you need to polish it and make better. Now it looks messy most of the time.
2. I like how you use sounds with player controls, really cool.
3. I like how you work with only 1 boss and little by little adding new mechanics and strategies. Well done!
jerripo
09. Oct 2019 · 23:02 UTC
really liked the percussion theme to all the player movements
dk5000p
09. Oct 2019 · 23:10 UTC
It would have been nice if the bosses had a health bar. I was not sure if I was close to winning. The characters making the music was unique.
GibsS
09. Oct 2019 · 23:25 UTC
Love the art style, good challenging gauntlet!
🎤 Memedev0
09. Oct 2019 · 23:32 UTC
@gibss Thanks! How far did you get?
GuitarBro
09. Oct 2019 · 23:39 UTC
Interesting style. It definitely has a "feel" though it's hard to describe. It was a little confusing at first until I realized I could walk up walls and not jump. The noise you make when you hit the ground/walls was a bit overpowering given how much it played and I'd recommend some background music to help fill the silence. The game progression was actually pretty decent up until the level where the boss goes left and right (and crushes you). For that one, I'd suggest leaving a little more room to jump over to ease it up a bit. Overall though, not a bad game.
🎤 Memedev0
10. Oct 2019 · 00:16 UTC
@guitarbro Thanks! How far did you get?
🎤 Memedev0
10. Oct 2019 · 00:16 UTC
@dk5000p I defenitely will add hp bars in my (somewhat different) post LD game!
🎤 Memedev0
10. Oct 2019 · 00:17 UTC
@jerripo Thanks! In my post LD-Game I will probably keep those elements but refine it so its more... musical and less AAAAAAAAAA
🎤 Memedev0
10. Oct 2019 · 00:18 UTC
@artyom-volkov I will try to clean up the style in my post LD version!
🎤 Memedev0
10. Oct 2019 · 00:18 UTC
@erebus thanks for the great feedback and thanks for playing it!
🎤 Memedev0
10. Oct 2019 · 00:19 UTC
@burnedkirby Thanks! How far in the game did you get?
🎤 Memedev0
10. Oct 2019 · 00:20 UTC
@crunchykingcobra In my post LD game i will try to clean up both the gameplay and the random drum noises into something actually listenable.
GuitarBro
10. Oct 2019 · 00:23 UTC
@memedev0 Got to that level that I mentioned. Couldn't beat it though. :stuck_out_tongue:
Nocity
10. Oct 2019 · 00:41 UTC
Nice looks. Feels super awkward but that seems to be part of the mix. Good job :smiley:
🎤 Memedev0
10. Oct 2019 · 01:12 UTC
@nocity In my Post LD version i should smooth it out a bit!
Tero Pulkkinen
10. Oct 2019 · 01:30 UTC
this is actually pretty nice.
Almighty Games
10. Oct 2019 · 01:47 UTC
weird is the new cool! :)
Jake Marks
10. Oct 2019 · 01:56 UTC
Could not beat the flying one with the sword :< Very fun game and idea though!
🎤 Memedev0
10. Oct 2019 · 02:02 UTC
@jake-marks That's too bad! Thanks for playing though!
🎤 Memedev0
10. Oct 2019 · 02:03 UTC
@almighty-games @tero-pulkkinen Thank you!
Webox
10. Oct 2019 · 02:09 UTC
The art and shader are amazing, really loved the camera effects and animation. this is a really cool entry. I got a bit lost on how to play. You should add some more tutorials to it! Don't stop working on it
burnedkirby
10. Oct 2019 · 05:51 UTC
@memedev0 I tried your game again, and this time I saw the third attack style.. Weird.. I'm pretty sure I reached the end screen after only seeing two of them. Maybe it's a bug? For now I am certain there are three attack styles.
Ninnec
10. Oct 2019 · 10:50 UTC
I was at first confused the first time I faced the boss. I got stuck under his legs and kept ramming him against the wall but wasnt sure i was doing anything. Once I got the first power up I really enjoyed rushing against the enemies. When I got the gun I wasn't able to beat king soy sauce though. I wasn't able to get over him so I just kept getting crushed. I enjoyed the art and especially the effect when I or the soy sauce died
🎤 Memedev0
11. Oct 2019 · 00:28 UTC
@webox I'm making a post LD game inspired by this and I definitely will do more explanatory tutorials.
🎤 Memedev0
11. Oct 2019 · 00:29 UTC
@ninnec Yeah the leg glitch is really a shame, but I'm glad you enjoyed the effects!
Webox
11. Oct 2019 · 00:37 UTC
@memedev0 Awesome! Bests of lucks with it!
coatline
14. Oct 2019 · 22:14 UTC
All im gonna say is that I love soy sauce.
🎤 Memedev0
17. Oct 2019 · 00:44 UTC
@coatline as do i, but this man, this "soy sauce man" hates it.
Lexyvil
20. Oct 2019 · 05:59 UTC
As odd as this game was, it was fun~ I love how there are different abilities every few levels. I couldn't fight the second Soy Sauce with the Sword/Flag swings.