Corona Bizarre Adventure by Fernando Segovia
Bartholomew just wanted a beer, now he'll have to go through an adventure against coronavirus in order to go back home.
| Youtube | https://www.kongregate.com/games/gabriel_corbani/corona-bizarre-adventure |
| Original URL | https://ldjam.com/events/ludum-dare/46/corona-bizarre-adventure |
Ratings
| Overall | 2511th | 2.443⭐ | 37🧑⚖️ |
| Fun | 2412th | 2.486⭐ | 38🧑⚖️ |
| Innovation | 2494th | 2.216⭐ | 39🧑⚖️ |
| Theme | 2368th | 2.792⭐ | 38🧑⚖️ |
| Graphics | 2308th | 1.944⭐ | 38🧑⚖️ |
| Audio | 1430th | 2.7⭐ | 37🧑⚖️ |
| Humor | 1078th | 2.972⭐ | 38🧑⚖️ |
| Mood | 2358th | 2.157⭐ | 37🧑⚖️ |
| Given | 139🗳️ | 6🗨️ |
Feedback
dfkgjndljf
19. Apr 2020 · 08:01 UTC
Controls are difficult.
Lazz
19. Apr 2020 · 15:09 UTC
Shooting the viruses has no effect other than causing them to flash red. I'm assuming it's meant to prevent them from doing damage for a time similar to pacman but the viruses still hurt the player. This makes shooting useless.
nikor
19. Apr 2020 · 16:59 UTC
I don't know if it is a feature or a bug that you can tilt. But i love it! :)
Hofendrior
19. Apr 2020 · 17:07 UTC
5 hits/life kill a virus, walking into a virus takes 7 life. Pretty unintuitive balancing that highly incentivizes avoiding over fighting. The quirky player character is hilariously funny though =)
maxim218
21. Apr 2020 · 00:01 UTC
Funny decision to rotate hero while playing =) Good and Funny game.
Quincy9000
21. Apr 2020 · 00:04 UTC
Those sound effects are from scratch haha!
bassguitarbill
21. Apr 2020 · 00:05 UTC
These controls really rustled my jimmies
ABRDs
21. Apr 2020 · 00:05 UTC
I agree with Nikor, the wonky character is great, and improves the experience a ton!
Rocio Michi Ojeda
21. Apr 2020 · 00:10 UTC
controls are difficult
Mat_Mox
21. Apr 2020 · 00:12 UTC
You spin me right round baby right round
kenanmarasli
21. Apr 2020 · 00:13 UTC
I like how the character rotates, instead of a flip :smiley:
Chez3
21. Apr 2020 · 00:14 UTC
Very... interesting experience.
sacredbacon
21. Apr 2020 · 00:19 UTC
I would guess the rotation is to fire vertically, but that is almost never needed. Cool idea regardless.
Michael Horst
21. Apr 2020 · 00:55 UTC
The movement mechanics, if refined, have potential to be quirky and interesting. As it is, I think that every sprite in the game just rotates to the direction of movement.
killy9999
21. Apr 2020 · 09:51 UTC
I couldn't get the hang of controls :-/