Tyson Lee: KEEP IT ALIVE EDITION by CPTN-B

The player asumes the role of the "Maintenance Guy". His job is to repair medical aparatures that keep Mr. Tyson alive.
This game is half meme and half hardware synthesis description software. Use logic gates to solve your problems.
Everything apart from the Mike Tyson sprites (nes) was made by me.
Fully-fledged bit counters possible!

Controls: mouse and left-click!
Ratings
| Overall | 1333th | 3.457⭐ | 84🧑⚖️ |
| Fun | 1184th | 3.341⭐ | 84🧑⚖️ |
| Innovation | 175th | 3.951⭐ | 84🧑⚖️ |
| Theme | 1830th | 3.354⭐ | 84🧑⚖️ |
| Graphics | 2165th | 2.654⭐ | 83🧑⚖️ |
| Humor | 1064th | 2.987⭐ | 78🧑⚖️ |
| Mood | 2037th | 2.855⭐ | 78🧑⚖️ |
| Given | 33🗳️ | 46🗨️ |
I appreciate the attempt to help with a hint mode. Maybe this is just not the genre for me.
Thanks for your work ! ;)
I wonder if it is possible to link Unity and SPICE compiled to wasm :thinking:
All in all, very cool! And superoriginal! Keep up the good work!
UI and feedback can be improved though... Unless it is a deliberate design choice to make it feel like it is running on Apple II :smile:
I liked the whole concept though I would need to go off and brush up on my logic gates and draw out logic gate outputs to get the last one, good work though.
Without reading the hint, how anyone is meant to know what to do on say Mal 3 is beyond me. Am I meant to have it tigger when either buttons are pressed, when both are pressed, I haven't a clue. Am I missing something?
I like playing with circuits.
Cool idea.
What is not really explained/defined well (IMO) is the fact that you can connect two wires to the same input pin. What is the pin value if two different signals come onto the pin? I guess with some experimentation, one can work it out.
Also, it'd be great if you knew when you passed the level without actually going back to check.
Other than that, I enjoyed fiddling around with this :)
keep up the good work.
Some feedback when the required output was successful would have been nice. :)
Worked well after that :)
You also probably need to train players on certain interactions like latches, this can be done in a few ways; for LD it's probably easiest to start levels requiring them with the critical concept pre-assembled to demonstrate how it works, then let them build the other. Then in later levels they can use past knowledge to work forward from there.
That said I love games like these, and despite the flaws found it a fun little entry.