VillageQuake by Kontroman

[raw]
made by Kontroman for Ludum Dare 46 (COMPO)

Keep the village alive!! Repair(left click) broken buildingsScreenshot.png

Ratings

Overall 701th 3.25⭐ 38🧑‍⚖️
Fun 697th 3.081⭐ 39🧑‍⚖️
Innovation 486th 3.343⭐ 37🧑‍⚖️
Theme 205th 4⭐ 38🧑‍⚖️
Graphics 184th 3.944⭐ 38🧑‍⚖️
Audio 3th 4.444⭐ 38🧑‍⚖️
Humor 67th 3.861⭐ 38🧑‍⚖️
Mood 478th 3.257⭐ 37🧑‍⚖️
Given 26🗳️ 11🗨️

Feedback

ZevsEHG
19. Apr 2020 · 09:06 UTC
Озвучка зачетная)
MECHORD AND MECHOH
19. Apr 2020 · 12:20 UTC
Sounds well :D
CuriouslyCory
19. Apr 2020 · 14:37 UTC
Love the soudtrack! For some reason it was really hard for me to see which buildings were damaged to repair them. I kept loosing even though it wasn't clear what building collapsed.
Lazz
19. Apr 2020 · 15:16 UTC
I'll be hearing that music in my dreams. I kept getting the pop up telling me I have to save the village every 30 seconds.
Odeyalko
19. Apr 2020 · 18:58 UTC
Nice sound:)
SSStormy
19. Apr 2020 · 19:39 UTC
Hard to figure out which buildings I need to click on.
Corporation
19. Apr 2020 · 19:41 UTC
Background music is amazing, can't get it out of my head now(
TrKo
19. Apr 2020 · 20:12 UTC
Love the sound, I didn't get how to play at first :) but it was really fun
ck656
19. Apr 2020 · 23:28 UTC
Love the sound effects!!
MartinTale
20. Apr 2020 · 03:36 UTC
Buildings need to be more visible instead of blended with the background.. Currently it's too hard to see what needs to be repaired.. :)
TomekS
20. Apr 2020 · 04:59 UTC
This game is an epitome of what a game jam should be :D Very solid entry and of course I loved the sounds and "music".
TheseusInABottle
20. Apr 2020 · 05:08 UTC
Ah yes mouth sounds the true patrician way of making music and sound effect. I love your graphical style although it is a little hard to identify what structures have been damaged. I wish there was some obvious visual data on what had been effected by the earthquake but as is things blend together a bit to much for my taste.
SpaceWizardJ
20. Apr 2020 · 05:21 UTC
Ok, the music and sound are amazing. The game looks good and I understood what to do right away. However, it is hard for me! I think the visual language is a little tough, I am not sure if I can rebuild it right away or if I can build it after it is ash. Good work! Thanks for letting me play your game!
Thooom
20. Apr 2020 · 07:10 UTC
I left the game on while writing this just to listen to the song longer. Where is the mp3 download?
Moomka
20. Apr 2020 · 09:34 UTC
The gameplay is too one-button and it is not obvious what is on the map of the building and what are the elements of the environment, but for these sounds you can put 100/5!
Bloham
20. Apr 2020 · 10:08 UTC
Noooo! The sound is the best I encountered yet! I wanted to go for something similar with my game but I felt its too embarrassing to implement it xD But now I play your game and its soooo cool! I would not wonder if this actually wins the sounds category!
Scintillae_Creations
20. Apr 2020 · 10:13 UTC
Oh that sounds :D My game features sheep, don't give me any ideas, beeeee! :D

It is hard to distinguish building from the environment, but you can just frantically click on everything, right? :sweat_smile:
munmungames
20. Apr 2020 · 10:20 UTC
The sound design is funny I like it ! Nice low poly graphics, the overall concept works well. I find it pretty hard to detect which building is collapsing !
egoregor
20. Apr 2020 · 10:28 UTC
Crazy sounds and MUSIC! I Like it!
IronyGames
20. Apr 2020 · 10:33 UTC
I need you to do my OSTs from now on.

It's a cool concept, I think it'd be great if you mixed it with some RTS like age of empires.

As feedback, some damage isn't as clear to some buildings, like fences. Maybe an outline would help to see?
Igoreshka
20. Apr 2020 · 10:54 UTC
Marvelous sounds, hard gameplay, epic destructions :smile:
BOOtak
20. Apr 2020 · 11:21 UTC
БДЫЩ! Game looks great and fun to play. At first, I didn't notice that some things are actually buildings (like the tover on the left) and kept losing.
magnusfurcifer
20. Apr 2020 · 11:56 UTC
:musical_note: Jum bum jipiby bumch :musical_note:

Great music! I get a kick out of voice recorded sfx and music. The game also looks really nice.

My primary feedback would be for if you're going to take this concept and run with it: there probably needs to be some more complexity to the mechanic of repairing the houses. Right now it's just a case of spotting the broken houses and spamming left click. Perhaps some sort of limited resource, or maybe stages of damage so you can do proactive repairs in between quakes.

Good job!
Team Prosit
20. Apr 2020 · 12:40 UTC
The music is really fun. It's difficult to understand what is damaged so I ending up clicking everywhere losing the concept of the game. But I think it's a good project and with some extra hours of work it'll be a very enjoyable game!
Vivoubos
20. Apr 2020 · 13:39 UTC
Haha, love the sound make with the voice.
The game is really beautiful. Great job.

The gameplay is too simple.
munkkeli
20. Apr 2020 · 13:59 UTC
Sounds are incredible :D The art is also amazing. Gameplay is a bit too simple. It would be great if there was different kind of damage for example, like fire or water. Now you can just click around randomly and win.
senior_sigan
20. Apr 2020 · 14:17 UTC
OMG. Sountrack makes me gonna yes! It's so hilarious.
Dege
25. Apr 2020 · 17:39 UTC
Can't stop laughing, the voiced soundtrack is pure genius. Probably a score would be nice to have in a game like this. Also the most effective way to play it was to keep clicking to try repairing the most number of damaged buildings, and the always present repair sound was a bit annoying. Also the damaged building were not clear enough for me.