It Is A Loop by Aarimous
Hello,
This is my first time competing in Ludum Dare. I was first shown LD46 by Quill18 and have spent the past 6 months learning the game dev craft (competing in GMTK 2020 along the way).
This game was built using Godot 3.2.3 with GSEL2, Asprite for graphics, and SFXR for sound.
Any and all feedback is welcome, please leave feedback on this Ludam Dare submission not the Itch page.
Cheers,
Aarimous
P.S. My high score is 67


| Youtube | https://aarimous.itch.io/ld47 |
| Original URL | https://ldjam.com/events/ludum-dare/47/it-is-a-loop |
Ratings
| Overall | 484th | 3.065⭐ | 48🧑⚖️ |
| Fun | 471th | 2.891⭐ | 48🧑⚖️ |
| Innovation | 501th | 2.826⭐ | 48🧑⚖️ |
| Theme | 275th | 3.674⭐ | 48🧑⚖️ |
| Graphics | 519th | 2.772⭐ | 48🧑⚖️ |
| Audio | 426th | 2.633⭐ | 47🧑⚖️ |
| Mood | 503th | 2.67⭐ | 46🧑⚖️ |
| Given | 13🗳️ | 18🗨️ |
I like the shader though.
Granted, it's not a complex concept, but it was executed well. Good job on this.
I like the recommendation from @dinosire to add additional rings. That would bring an interesting dimension to the game.
I found that the single failure-and-you're-done nature of the game to be a bit abrupt. It might have been nice to have a lives counter to allow you to miss one or two... but then maybe I'm just lazy and don't want to move around that much. :smile:
In any case, well done finishing this game and thanks for sharing it. It is fun.
A suggestion on how to improve the game would be to give checkpoints to offset the spawns' randomness. Right now I'd guess the spawn is completely random and sometimes the RNG can make or break a run. "Catch-up" points could help aliviate the influence of that randomness.