Save the FOX! by Euforia Games
CONTROLS:
Control the player with W/Space: (jump), A: (left), D: (right), E: Feed the fox with an apple to heal it.
TEAM:
- :flag_cz: Viktor Stopka
- :flag_cz: David Stopka
- :flag_cz: Filip Nguyen
DESCRIPTION:
Mike loves his fox Lisa. Lisa loves to play on a big tree near their city. But she doesn't know, owls are dangerous for her. Help Mike protect Lisa!
SCREENSHOTS:

TUTORIAL:
https://youtu.be/QUNKYEEmo1A
| Youtube | https://euforiagames.itch.io/save-the-fox |
| Youtube | https://euforiagames.itch.io/save-the-fox |
| Original URL | https://ldjam.com/events/ludum-dare/46/save-the-fox |
Ratings
| Overall | 1646th | 3.308⭐ | 114🧑⚖️ |
| Fun | 2046th | 2.893⭐ | 114🧑⚖️ |
| Innovation | 2095th | 2.802⭐ | 113🧑⚖️ |
| Theme | 879th | 3.805⭐ | 115🧑⚖️ |
| Graphics | 675th | 3.987⭐ | 115🧑⚖️ |
| Audio | 662th | 3.536⭐ | 112🧑⚖️ |
| Humor | 1739th | 2.362⭐ | 96🧑⚖️ |
| Mood | 869th | 3.582⭐ | 106🧑⚖️ |
| Given | 162🗳️ | 99🗨️ |
Controls felt a bit clunky, it seemed like my jump didn't register sometimes? Also, the owls seemed to sometimes get stuck on the underside of branches and not do anything.
Appreciate the unique theme of this one, well done guys!
I would love to have more FOV so I can see where the owl is coming from, besides that nice game!
I thought i can climb the ladder but couldn't,
and the jumping between branches is kinda challenging.
But Overall it was a lot of fun :))
Fun overall
With the gameplay, I found that it was pretty hard to jump to certain branches. It was also possible to ride Lisa and prevent her from moving where she was supposed to go. If jumping were to be tweaked slightly, I think it could be really fun.
With enemies, I wish there was some indicator other than Lisa to show where I was supposed to go. A UI indicator when enemies are off screen would add lots to the game.
Shooting arrows was fun and felt nice, though I think your game would benefit from different ammo types or different enemies. After the first few waves, it began to feel slightly repetitive. However, the core gameplay is there, it just needs to be refined. If this game were to be expanded, I feel like it could end up being pretty cool.
Overall, good job! Thanks for the interesting game
gravity and stuff near your screen bounds needs fixing
- Cool graphics and visual effects
- Lots of game feel
- Good use of theme, I especially like when you have a pet that you need to keep alive
Cons:
- Movement is a bit clunky
- Some graphical glitches
Overall pretty moody game with nice gameplay. There are some ways to get around and "cheat", but it's just a polish issue.
I found it a bit difficult to jump on some branches and it could be awesome to introduce some more enemies!
Overall a very nice looking game and a great executio. Well done!
Like the idea and the atmosphere was nice too :v:
Keep it up! :thumbsup:
The concept is interesting, however, there are some issues with the gameplay which prevent (for me) to totally enjoy the game. Indeed, the fox collision annoyed me to jump or to move simply, the player collision should ignore the fox one, in order to avoid the conflicts.
Moreover, I found that the jumps were to imprecise for my taste.
But, overall, I felt good vibes in your game, I think that if you put more time in it, you can bring this game to another level of top quality ! Anyway, gg for your work !
Had a bit of issues with the fox and player pushing each other around and jumping felt kinda odd, because it's not very clear, where branches end. But otherwise good stuff.
A few things I noticed
- the tutorial just seems to be a black screen (guessing it had to be cut)
- when you feed I didn't realize it worked at first, maybe some better visual representation
- some of the jumping didn't always work to get to higher platforms. maybe coyote time would help
@
1) The sprites are awesome
2) Music. Really relaxing
3) The atmosphere is cool
What needs to be fixed:
1) Controls. Jump controls in particular. Sometimes Mike doesn't jump from the edge of the platform and falls down. Thats why I had so many game overs on wave I. In addition, if you fall on Lisa you can't jump from her, you have to get from her by feet.
2) This glow effect is distracting. Light reflects from everything. Sure this create a good atmosphere, but it shouldn't be reflected by protaganist, for instance.
3) Some weird glitches. Like skyrocketting from bottom to the middle of th tree.
@
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I'm assuming you're using a ray to change an "isGrounded" varibable for jumping. It seems that detects the branches but not the fox, so landing on top of her prevents you from jumping.
The tutorial was blank, nothing ever showed up, it just eventually loaded the game.
I played about five times, every time the fox immediately got attacked by an owl and killed. I was on my fifth try before I saw an apple, but she was already dying.
On my tenth play I got to 0:54 but shoving the fox off of branches until she was at the bottom, but she'd immediately run into the owl as if she wanted to be killed.
The music is great quality, very calming, but probably out of place for this game. The graphics are beautiful, like REALLY good, but I think that time would have been better spent on polishing the gameplay.
The tutorial did not work for me.
The fox would sometimes skyrocket to the top of the tree and I would be unable to get to him in time
Collisions could be a little weird, especially when hitting the side of a branch, or maybe that's just the jump controls.
The Good:
Nice artstyle, gameplay was good an kept me interested.
@
I do not agree with you that the music doesnt fit the game tho. Although the game is quite action and the music is calming I think it supports the relaxing vibe of the nature that the game has.
Just level design needs some real rework. Clean it up with clear rules and ideas and a natural path and go from there. Potential for something really great.
What you could improve:
- Jumping. The jump doesn't feel great. It is a guick jump and I don't feel like I have much control over it.
- I couldn't see the branches very well. I think they lack a bit contrast.
But you did a really great job with this game. It is quite polished overall.
You can play my game here: https://ldjam.com/events/ludum-dare/46/the-harmless-prison-escape
@
At times I tried to drop to the branch below by pressing S, but that didn't work. That might be a good addition to make the controls feel a little more intuitive.
Here is my game: https://ldjam.com/events/ludum-dare/46/the-last-of-the-dino-eggs @
As a lot of people have mentioned with my _own_ game, I think this could do with an aiming pointer. I'd also appreciate some kind of indication as to where the fox is at any given time... an arrow or a minimap or something. @
Really like the art.
But I had trouble with the gameplay. Seemed to me that I could sometimes double jump and sometimes could not - couldn't figure out why (bug?). Also, there was a ladder that I couldn't use - but maybe it was purely decorational @
The glowy visuals also worked nicely with the art style. Nicely done!
But I really liked the atmosphere with the background noises and the visuals were lovely. That little whimper sound the fox makes is a great motivator. Overall a very nice little Jam entry. Well done.
I found it took a few rounds before I figured how to play -- a few things that were confusing were:
* The fox mostly moves slowly, but when she jumps she quickly disappears, and the extra-high jump feels a bit awkward to control
* The bullets (fired by the players or owls) are quite small and subtle, so it was hard to see when damage was occurring to the owl or fox
* The spawn locations of the owls are probably a bit too close to the fox's path, imo -- I think it'd be better if they came from further away, and the player had a bit of indication of where they are (e.g arrows, radar)
All-in-all, I think the mechanics need a bit of polishing but the style and idea are top-notch!
Gameplay-wise, the game could be a bit smoother - it seemed to me that most platforms were spaced so that the jumps were just long/high enough to make them, so instead of running smoothly around the environment, I found myself carefully planning most steps, and it did take away from the overall enjoyment of the movement.
You might also want to check controls - the game is partially playable with a gamepad: moving to the left and to the right works, but I didn't find a way to jump and to shoot the arrows. You might to either support the gamepad properly, or disable it completely to avoid confusing the players. And also, it took me some time to find out that I can actually shoot the arrows - after trying with a gamepad, I went back to the keyboard, but couldn't figure out what to do with the owls, and only a few failures later, I found out that I can click on them. It would be nice if this had some visual indication, e.g. a special aiming cursor. If you wanted to fix the gamepad support, I think this game could play nicely as a two-stick shooter.
1. The branches should be more distinct from the background. Right now they look like background elements and it is pretty difficult to know where you can jump, especially when you're moving. Might just be my color blindness, but it made it really hard to judge my jumps.
2. The platforms are a bit too high for the player's jumping ability. To jump from one platform to a higher one you have to time your jumps perfectly, and the window you need to fit is really small. That makes it a frustrating experience of jumping multiple times to reach one platform, and usually you just end up falling all the way down.
Speaking of falling down, one suggestion I have is to add the ability to drop down from a platform. Press **`S`** or **`Down`** and your character drops down through the platform they're standing on. Without it the movement seems too limited.
Overall it's a great entry. I enjoyed playing it. ;)
The audio is nice if repetitive, the tutorial remains an empty screen for me.
The visual art style and audio were really good, I think with a bit of work in some of the areas this could be a really good solid game.