Die-Alect by Jake White
Keep a dying language alive in this mix of a sim-management and typing game!

Place characters into buildings and type out their interactions with others. The better you do, the better they get at the language!

See how many days you can last!

How to play:
Place citizens in buildings and shops by dragging them to the popup. Other citizens will visit these shops to interact, allowing you to type phrases to gain language proficiency! Certain classes also increase efficiency in their respective shops.
Click on citizens to view stats
Click & drag to move into buildings
Type the phrase quickly to win "battles"!
| Youtube | https://github.com/jake-white/Ludum-Dare-46 |
| Youtube | https://rngpartygames.itch.io/die-alect |
| Original URL | https://ldjam.com/events/ludum-dare/46/die-alect |
Ratings
| Overall | 259th | 3.955⭐ | 24🧑⚖️ |
| Fun | 1265th | 3.295⭐ | 24🧑⚖️ |
| Innovation | 57th | 4.182⭐ | 24🧑⚖️ |
| Theme | 201th | 4.182⭐ | 24🧑⚖️ |
| Graphics | 102th | 4.5⭐ | 24🧑⚖️ |
| Audio | 53th | 4.25⭐ | 24🧑⚖️ |
| Humor | 414th | 3.595⭐ | 23🧑⚖️ |
| Mood | 77th | 4.273⭐ | 24🧑⚖️ |
| Given | 9🗳️ | 4🗨️ |
We just did a fire lol.
I'm really envious!
@SuperGamersGames - Thanks! It's a score chasing game ultimately. Just try to last for as many days as you can. We'll add a how to play description to help clear that up.
Thanks for playing guys!
A chill experience with words. The highlight of the game is when the player has their first interaction battle. Hearing the little fellas speak as I was type-matching the phrase was a great payout; thanks for that tiny moment!
Ultimately that all boils down to needing better in-game tutorialisation and indicators. The actual game is very good looking and sounds great, an impressive feat for a team of two! I like how you mixed it up with the typing segments, and I definitely improved my typing speed over the course of the game (partially from memorising the available messages!) I've been playing for a while, and it's quite fun, even tho I'm not perfectly sure what to do. I like the different references that pop up occasionally and am impressed by the detail everywhere. I like the mood, I've had the game running in the background and it's nice just listening to the rain and peaceful music. Overall it's a really cool game, but with all of the moving bits, it's hard to figure out what to do.
:heart: :heart: :heart:

P.S. It's funny how much I'm noticing by just taking a minute to watch your gifs. I now see that there is a difference between the characters (civilian, innkeeper and merchant), but I had no clue in game (maybe the class could be highlighted). Same thing with the efficiency showing up in the battle scene, it looks like the efficiency affects the speed that text is decrypted. I think I missed all of this because of time pressure, I knew my dudes were dying and I was focused on the ever decreasing stats. Same with the battle scene, I just tunnel visioned on the text to spell out.
P.P.S. Sorry for the essay sized comment, but I hope it helps! I think you can definitely take this somewhere (if you want to)
To answer some of your questions, your goal is to keep your dying language alive. You do that by having some characters in buildings and then the rest outside and then having them interact to increase each character's proficiency. I believe the game ends once every character's proficiency decreases to below 50% (as in they are using another language more than the dying one iirc). This probably isn't the ideal end state and definitely isn't made very clear, but it's all we got done in time.
If/when we clean up this game a bit, this comment is going to be super helpful, so we seriously appreciate it. :)
I really love the core idea of this game, and the style is extremely comfy, but unfortunately the gameplay just wasn't very fun for me. It was kind of difficult to figure out any kind of useful strategy, and when I eventually lost, I didn't really understand why.
A better explanation of how the stats work would help a lot.
Aside from that though, the artwork and overall mood of the game are excellent! I particularly like the little scrolling notification thing.