A Meatball by Slowpoke
You play as a meatball. Make it to the goal without losing all your mass.
It's nothing particularly amazing, but I had a great time making it and ShaderGraph in Unity is amazing. Blender is also incredible, but I found out about ProBuilder halfway through. I'll save that one for next time.
Use the arrow keys to move. That's it. That's the whole thing.


Ratings
| Overall | 412th | 3.548⭐ | 23🧑⚖️ |
| Fun | 301th | 3.575⭐ | 22🧑⚖️ |
| Innovation | 491th | 3.333⭐ | 23🧑⚖️ |
| Theme | 1029th | 2.65⭐ | 22🧑⚖️ |
| Graphics | 450th | 3.548⭐ | 23🧑⚖️ |
| Audio | 589th | 2.925⭐ | 22🧑⚖️ |
| Humor | 715th | 2.316⭐ | 21🧑⚖️ |
| Mood | 814th | 2.81⭐ | 23🧑⚖️ |
| Given | 8🗳️ | 5🗨️ |
Keep going
* The c h i l l b e a t s are excellent.
* I like how it introduces new concepts one at a time.
* The movement can be quite finicky. I wish the ramps and sloped refill checkpoints & goals were more forgiving.
* The ball art is very nice, it's cool how you can see exactly how quickly you are rolling by watching the texture.
* The shrinking/growing meatball is a neat mechanic.
* Nice work!
(and nice shaders btw)