Orbitoor by omnes ludos

[raw]
made by omnes ludos for Ludum Dare 47 (JAM)

loopy and asteroidful!

play with physics to survive!

use orbital mechanics for your advantage

run on any potato PC!

orbitoor_logo.png

tools used:

  • ### Visual Studio Code as text editor
  • ### GCC as C language compiler
  • ### SDL as graphics library
  • ### Aseprite to draw the sprites

some screenshots:

screenshot2<em>Orbitoor.png Screenshot3</em>Orbitoor.png

Ratings

Overall 975th 3.375⭐ 22🧑‍⚖️
Fun 757th 3.375⭐ 22🧑‍⚖️
Innovation 424th 3.675⭐ 22🧑‍⚖️
Theme 297th 4.05⭐ 22🧑‍⚖️
Graphics 1309th 2.925⭐ 22🧑‍⚖️
Given 7🗳️ 6🗨️

Feedback

MariusSomka
06. Oct 2020 · 08:37 UTC
Super fun game, great physics. Loved it.
KaisenTheGreatOne
06. Oct 2020 · 08:46 UTC
Great game. Ended up crashing into the sun, creating multiple green oribital lines in my rescue attempt. I like the retro look.
Still fun :D
🎤 omnes ludos
06. Oct 2020 · 10:33 UTC
@kaisenthegreatone it's normal, the orbit prediction ignores if you crash on Sun or not
fiwon123
06. Oct 2020 · 21:55 UTC
Nice entry and very well executed :)
Theg
06. Oct 2020 · 21:58 UTC
I enjoyed changing my orbit but found it a little difficult to actually avoid anything. Good job on the orbital prediction line, I have tried and failed to create something similar.
lumue
06. Oct 2020 · 22:03 UTC
Neat idea. How the orbit changes when you move feels hard to predict though.
axelrinaldo
06. Oct 2020 · 22:18 UTC
My hours of playing Kerbal Space Program have finally been useful! Love the orbital mechanics! The asteroids always coming from the top of the screen did make it a bit hard to avoid them when you were at the top point of your orbit though.
Momo_Hunter
08. Oct 2020 · 17:39 UTC
Nice game and a great idea, but had trouble with the assets path and had to create a folder under C:/dev/LD-47/Orbitoor/bin to get it working
Jordan Kelly
08. Oct 2020 · 17:40 UTC
I love a space physics game and this one is fun! I think it could probably do with a square window though.
Weirdybeardyman
08. Oct 2020 · 17:45 UTC
Hey we had pretty similar ideas, I liked the fact that you display the orbit, that was something I wanted to implement but didn't have the time. You also made the controls feel nice and stable and the gameplay was very understandable. It would be nice to have some audio and some kind of objective and maybe a timer or score to know how well you are doing. But good job!
Bicheste
08. Oct 2020 · 18:36 UTC
Loved it, so effective. Could use some sound design. Also, it runs on potatos.
🎤 omnes ludos
08. Oct 2020 · 20:18 UTC
@momo-hunter it was a simple mistake, I forgot to remove debug mode, download the new zip
LucaVazz
08. Oct 2020 · 21:21 UTC
Very nice concept and fun to fiddle with the orbit.
A simple score / stopwatch would be a nice touch to compare the piloting skills among friends.
IC Rainbow
08. Oct 2020 · 22:14 UTC
![man-of-culture.jpg](///raw/71b/c2/z/39bda.jpg)
JRevel
22. Oct 2020 · 14:23 UTC
Pretty cool idea ! that is a simple game mechanic, that works pretty well !
Div00
23. Oct 2020 · 20:00 UTC
I like that you went the hard way an implemented everything from scratch in C and that made the size of the executable is just 119 KB!! :smile:

The mechanics reminds me of Kerbal Space Program, which is one of my favorite games. I like a lot of this game, and as I admire that you used C and wrote everything from scratch, I think it was harder for you to make more polishing and implement more stuff than if you used a game engine or framework that would make finishing the game a lot easier.

You made a good game, good job :joystick: