Orbitoor by omnes ludos
loopy and asteroidful!
play with physics to survive!
use orbital mechanics for your advantage
run on any potato PC!

tools used:
- ### Visual Studio Code as text editor
- ### GCC as C language compiler
- ### SDL as graphics library
- ### Aseprite to draw the sprites
some screenshots:

| Youtube | https://omnes-ludos.itch.io/orbitoor |
| Youtube | https://github.com/hadron13/Orbitoor |
| Original URL | https://ldjam.com/events/ludum-dare/47/orbitoor |
Ratings
| Overall | 975th | 3.375⭐ | 22🧑⚖️ |
| Fun | 757th | 3.375⭐ | 22🧑⚖️ |
| Innovation | 424th | 3.675⭐ | 22🧑⚖️ |
| Theme | 297th | 4.05⭐ | 22🧑⚖️ |
| Graphics | 1309th | 2.925⭐ | 22🧑⚖️ |
| Given | 7🗳️ | 6🗨️ |
Still fun :D
A simple score / stopwatch would be a nice touch to compare the piloting skills among friends.
The mechanics reminds me of Kerbal Space Program, which is one of my favorite games. I like a lot of this game, and as I admire that you used C and wrote everything from scratch, I think it was harder for you to make more polishing and implement more stuff than if you used a game engine or framework that would make finishing the game a lot easier.
You made a good game, good job :joystick: