Neon Merge by Diego Manarim
Neon Merge is a Puzzle platform game where you need to attach and detach yourself strategically to progress into the game.
Play it opn your browser: https://crostegi.itch.io/robsonneonmerge
It looks like the online version is messing a bit with the physics of the game, for a better experience, try downloading it ^^
CONTROLS:
-Space (Fast click): Attach neighbors (And neighbors of your attached blocks)
-Space (Hold for about 1.5s and then release): Detach all blocks
-A or <: Walk left
-D or >: Walk right




| Youtube | https://crostegi.itch.io/robsonneonmerge |
| Youtube | https://crostegi.itch.io/robsonneonmerge |
| Original URL | https://ldjam.com/events/ludum-dare/45/robson-in-the-neon-merge |
Ratings
| Overall | 477th | 3.533⭐ | 32🧑⚖️ |
| Fun | 498th | 3.35⭐ | 32🧑⚖️ |
| Innovation | 170th | 3.776⭐ | 31🧑⚖️ |
| Theme | 819th | 2.95⭐ | 32🧑⚖️ |
| Graphics | 376th | 3.8⭐ | 32🧑⚖️ |
| Audio | 225th | 3.633⭐ | 32🧑⚖️ |
| Mood | 322th | 3.638⭐ | 31🧑⚖️ |
| Given | 9🗳️ | 8🗨️ |
Did youi tried the downloadable version?
I would recommend working on the attach and detach system, perhaps having a different button for detaching - making it easier for players to hold the space bar and attach to things. I found myself spamming space bar desperately to make attachments that just wouldn't be made due to the physics and pushing the block away from myself before being able to make the attachment!
Played it to completion on my stream!
Had fun!
Thanks a lot! Keep working on it!
If we keep working on it, we will definely change the detach button to something different and we will be increasing the attach area around the blocks to help with the attaching problems.
Thank you again for playing, it was really nice to see you playing and enjoying our game ^^
The concept is great, the game feels and looks great. Great job ! !
And the game respawns me back to the original pit with no other blocks to work out of the pit. Might still be some issue with the code? But really interesting mechanics to solve puzzles.
I like the atmosphere and the puzzle core concept, it works well with the theme and is a puzzle style I personally havent seen before!
I have three comments that haven't been addressed above:
1. I think the acceptance zone for merging can be made larger by the "are the blocks touching" logic being done with trigger colliders that are just slightly bigger than their collision volumes. That would help ease the spacebar-spamming.
2. The "respawn back at the beginning" can be a bit brutal for sections where you can't recover from a mistake. For example in level 1 where you need to get over a pit by using some cubes, which you can also lose down the pit.
3. A further-along version of this should probably open with a slightly easier puzzle! It took me an embarrassingly long time to get over that first ledge! Maybe start with a puzzle where you only need to use a single block.
Overall though, very nicely done.
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@aaranos the theme kindad fits because you start by yourself and you NEED to get other stuff to proceed, but I agree it was a little off...
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@hydezeke The game's physics is really weird, we tried with a lot of variants to optmize it, ut then we had to give up for the time's sake :(
But it's definely something we are going to look into if we continue developing it! ^^
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@taqoshaq It's really cool to see that people still remember my last game <3
thank you for the feedback too!
for those 3 comments
1- that's a good idea, we made it with "OnCollision" and realisedd it was too hard to attach when it was too late to change all the objects :(
2- Yeah... we should try making some checkpoint areas or always small puzzles, or something that can rewind time.
3- That's DEFINELY something we will change in a future version, if we keep working in it
It's good to see that you enjoyed playing our game ^^
Have you tried the downloadable version? The Browser one seems to be a little slower...
The physics on the attaching and detaching is a little off in the Jam version, we already fixed it in our build we are working on ^^
The slopes in 45° will not be used anymore for climbing, we didn't realize how bad it would be to climb as in our tests we just pushed the ball and then ran to the door when it was opened already :/
We apreciate A LOT your feedback ^^