Jeffrey's Adventure by CaptainRed_
Five people decided to make a game in their free time over the weekend.
Too much ambition and a lack of skill from these boys gives you Jeffery's Adventure!
We had a lot planned for this game and we created a lot more content, but we ran into some issues so we will have to just give you the solid game without sound, proper graphics, menus, many cut-scenes and end game content, which took up half of our time. Any ways, please enjoy!
Jeffrey's Adventure is a comedic buggy puzzle platformer! The goal is to get to the end of all of the level and escape the evil space pirate's captivity. If you want an updated version with more bug fixes and an actual story please feel free to comment.
Z = Jump
X = Shoot
Red button blocks need to be shot to activate
Green button blocks need to be touched to activate
R = Restart Level(You'll need this...)
I apologize in advance for the various game breaking bugs you may find as we did not have much time to play-test.
NOW FIXED SO IT'S BEATABLE!
Too much ambition and a lack of skill from these boys gives you Jeffery's Adventure!
We had a lot planned for this game and we created a lot more content, but we ran into some issues so we will have to just give you the solid game without sound, proper graphics, menus, many cut-scenes and end game content, which took up half of our time. Any ways, please enjoy!
Jeffrey's Adventure is a comedic buggy puzzle platformer! The goal is to get to the end of all of the level and escape the evil space pirate's captivity. If you want an updated version with more bug fixes and an actual story please feel free to comment.
Z = Jump
X = Shoot
Red button blocks need to be shot to activate
Green button blocks need to be touched to activate
R = Restart Level(You'll need this...)
I apologize in advance for the various game breaking bugs you may find as we did not have much time to play-test.
NOW FIXED SO IT'S BEATABLE!
| Windows | https://www.dropbox.com/s/4x4sy9u78rmvi9i/JefferysAdventure.exe?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=65653 |
Ratings
| Coolness | 59% | 3 |
| Overall(Jam) | 3.11 | 716 |
| Fun(Jam) | 3.14 | 532 |
| Graphics(Jam) | 3.03 | 731 |
| Humor(Jam) | 2.56 | 568 |
| Innovation(Jam) | 2.96 | 637 |
| Mood(Jam) | 2.59 | 888 |
| Theme(Jam) | 3.61 | 573 |
Your level design fails you a bit, as wall-jumps are frustrating. Wall-jumps work on the premise that the player controls their direction, without that control it's just a mashing-the-jump-key and hoping you get to the top, and you give up after 3 minutes of fruitless hops.
Still a nice idea and one you could refine :)
Unfortunately, I couldn't make it past the first (?) boss fight. I gave it three shots to the head, but wasn't even sure, it damaged him.
I'd suggest changing the world physics so that the character doesn't get stuck on walls (and instead slides down). Every time I lost that way it made me sad. Also, the double jump doesn't reset when you land on an "arrow" block! That may have been intentional (?) but I found it frustrating.
The grafics are funny and fit the gameplay.
I think the walljump-up-passages and the spike hitboxes were somewhat frustrating.
Good job!