Lone Soldier by Mau Zer

[raw]
made by Mau Zer for Ludum Dare 46 (JAM)

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You end your career, but your superior doesn't want to take the risk, which is YOU!
So fight your way out of this mess and kill all pursuers.
A problem still remains ... you only own a pistol at the moment.
Try to gather as much money as you can from your enemies.
When your out of the fight, you can contact arms dealer to get better weapons.

-=-=-=-=-=-=- = Controls = -=-=-=-=-=-=- WASD/Arrow-keys: Movement
Left-Klick : Shooting
Right-Klick : Aiming
Escape-Key : Surrender/Quit Game

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= Disclaimer = -=-=-=-=-=-=-=-
This was our second functional contribution to ludum dare. This time we tried to make a 3D game.

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= Tools = -=-=-=-=-=-=-
Graphics : Blender 2.8, Unity Asset Store
Audio : Audacity
Development : Unity3D 2019.3.10f1

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= External Things = -=-=-=-=-=-=-
RPG/FPS Game Assets for PC/Mobile (Industrial Set v2.0) by Dmitrii Kutsenko
Windridge City by Unity Technologies
Sounds

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P.S. You might find some bugs :smile:

Ratings

Given 5🗳️ 0🗨️

Feedback

Zesix
22. Apr 2020 · 10:27 UTC
A great second entry! You are improving :)
flyingthunder
22. Apr 2020 · 10:33 UTC
Nice. Felt quite rushed tho. The last level was Rock Solid others not so much but the thing that bugged be the most was that AR sound. Like why does it sound more like someone tied a plastic to a fan instead of gun fire ? Any one sound on repeat would have been ok but that constant flapping was really annoying to the point where i completely closed the volume. Also it was too grindy to get the bazooka. Other than that it was great overall.
Mika la Grand
22. Apr 2020 · 10:38 UTC
I would recommend making all the assets yourself or only using assets. The artstyle is inconsistent, if you use both. You also have to link to the individual sound assets, you can't just link to freesound.org.
LuckyFeathers
22. Apr 2020 · 10:38 UTC
Cool game! You've made a fully functional FPS in a weeekend. Good job! The game was quite difficult at first, until I figured out the enemies have a max range and that they aim straight at you. After that it was quite easy. I wish the enemies had longer (or infinite) range, and that the direction of their bullets was slightly randomized like the player's bullets, so that you wouldn't die instantly the moment they get in range and stand still. Also, keep in mind that this is a game jam, which means people will be play testing lots of games. Most people won't spend more than 5-10 minutes on each game, so there's no point making 4 levels that take at least 5 minutes each to complete (and even longer if you die a few times).
bobost2
22. Apr 2020 · 12:07 UTC
The music doesn't fit and the camera angle is weird. The other gameplay elements are good. Nice job :D