Keep Heart Beat by zilulu

[raw]
made by zilulu for Ludum Dare 46 (JAM)

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一位病人正在抢救,玩家需要通过按下asdf四个按键,让蓝点跟着心率图上下移动,从而让病人保持心跳

A patient is being rescued, player need to keep the patient heart beating by press ASDF this four bottoms, and make sure that the blue check point will be able to match on the heart rate graph, so the heart of this patient keep beating

Ratings

Overall 1151th 3.526⭐ 21🧑‍⚖️
Fun 1177th 3.342⭐ 21🧑‍⚖️
Innovation 690th 3.553⭐ 21🧑‍⚖️
Theme 404th 4.053⭐ 21🧑‍⚖️
Audio 1192th 3.079⭐ 21🧑‍⚖️
Given 8🗳️ 2🗨️

Feedback

Untitled Studios
20. Apr 2020 · 14:25 UTC
Fun, feels almost zenlike to play - super simple concept polished almost to perfection!
sledzik
20. Apr 2020 · 14:30 UTC
great job
Ciber_Turtle
20. Apr 2020 · 14:36 UTC
Nice take on the theme!
PrincessChooChoo
20. Apr 2020 · 14:38 UTC
Interesting idea. Quite relaxing once I got the hang of it.

One thing I'd say is that the heartbeat background sound didn't seem to correspond to what I was doing at all, which was a bit confusing at first.

It might also be nice to have increasing difficulty over time. As it is this is more of an endurance challenge once you get handle on the controls.
bjornkri
20. Apr 2020 · 14:40 UTC
Good concept. Was expecting a flatline sound when the patient died ;) Nice one
somethinboutgames
20. Apr 2020 · 15:11 UTC
I'd like the speed to ramp up a bit faster and the heartbeats to be closer together. This way I was waiting for something to do for the most part. I messed up only on quick groups of different heartbeats in a row so I'd suggest maybe manually designing a few dozen interesting heartbeat formations and using those as building blocks in your generator.
Shame you opted out of mood because I think it sells the hospital room vibe very well!
Sebastian Caron
20. Apr 2020 · 15:27 UTC
Good Job ! I like kill people :) (It's a joke)
NaBo369
20. Apr 2020 · 16:31 UTC
Simple but fun game, it is almost calming to play.
Something which could make it a bit more challenging is that the speed could slowly but surely goes up to make it more challenging.
matt2728
20. Apr 2020 · 18:09 UTC
It took me a while to get the hang of it, but then I developed some muscle memory and was able to do it pretty easily. I think it would have been better if it was a little faster, or got faster as you progressed. Overall good job though! Sounds were funny :)
meelo
20. Apr 2020 · 20:14 UTC
I quite enjoyed this once I got the hang of it. It took me a bit to get the hang of the controls - my mind apparently really thinks left to right corresponds to lower to higher - but when bigger chunks of "stuff" started showing up, I started to have a good bit of fun. It might be nice if there was more dense formations showing up as one goes on - and I bet building a sense of rhythm would help this game as well. The graphics struck me as really nice - the particle effects for failure/success were particularly enjoyable!
meelo
20. Apr 2020 · 20:14 UTC
~I posted twice by accident. Ignore this~
Gonzo13
20. Apr 2020 · 21:58 UTC
Good concept. The patient was living about 1.30 minutes. :ambulance:
emil0227
11. May 2020 · 03:08 UTC
The concept is nice! It has a potential to be made into a rythm game if added with some audio. Well done : )
kjscott
12. May 2020 · 19:47 UTC
Very interesting, the higher your health the more challenges you face so you kinda have the difficulty change as you go along but also fits in with the whole theme. Really very well done.
Fractal
12. May 2020 · 19:48 UTC
I made it to 3:13! It’s a bit unintuitive to have horizontal key map to vertical things, but nice game!
ClaytonRumley
12. May 2020 · 19:51 UTC
Very nice, guitar hero/Parappa vibe...I was hoping that you'd get the flatline sound when you killed the patient. I couldn't keep him alive long enough to find out if there were any powerups to restore their health.