tile.flip() by Move127
Description
tile.flip() is a puzzle game, inspired by Minesweeper. Click on tiles to flip them, but tiles also flip some of their adjacent tiles. Your goal is to flip every tile over to the black side, unless that tile is a bomb. Flipping over a bomb will result in "game over." Try to complete each puzzle as quickly as possible.

Theme
I tried to think of games that already exist and are both simple and fit the theme. Minesweeper came to mind because starting with no information about the puzzle leads to an interesting randomness in your starting position. I tried to replicate that randomness that originates from a lack of information with tile.flip().
Tutorial
Just click on the white square to begin the game. There is not in game tutorial because (i) I didn't have time and (ii) I tried to make the game simple enough that people can figure it out quickly on their own.
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| Youtube | https://tallshrimp.itch.io/tileflip |
| Youtube | https://tallshrimp.itch.io/tileflip |
| Youtube | https://tallshrimp.itch.io/tileflip |
| Original URL | https://ldjam.com/events/ludum-dare/45/tile-flip |
Ratings
| Overall | 302th | 3.276⭐ | 31🧑⚖️ |
| Fun | 237th | 3.241⭐ | 31🧑⚖️ |
| Innovation | 94th | 3.759⭐ | 31🧑⚖️ |
| Theme | 459th | 2.643⭐ | 30🧑⚖️ |
| Graphics | 194th | 3.464⭐ | 30🧑⚖️ |
| Humor | 356th | 2.026⭐ | 21🧑⚖️ |
| Mood | 447th | 2.432⭐ | 24🧑⚖️ |
| Given | 8🗳️ | 9🗨️ |
In particular, the start was confusing because I was just placing red blocks, and then I died. Maybe if the game started at the point where I can already see some symbols on screen, it would be easier to understand.
Another possibility would be a tutorial level with no bombs, so you can get used to the flipping mechanic without dying all the time.
Minimal aesthetics are quite nice too. Overall, a nice puzzle game!

Overall it's a pretty solid entry, clean graphics and fun gameplay when you understand it :smile:
But windows one works fine. Simple, but enjoyable concept.
The 5x5 levels are pretty tough - trying to get the flips to work without accidentally flipping a potential bomb, but it was still really enjoyable.
Additionally - if you click a bomb on the first click, you should probably just regenerate the map until the first click simply doesn't have a bomb underneath it. Either that, or shift the randomized representation over by one.