Growing experiment by LabOne

[raw]
made by LabOne for LD34 (COMPO)
Controls:

Use left mouse button to shoot to weak your enemies.
Use right mouse button to speed up to escape from huge worms.

Use mouse and mouse wheel to look around and zoom.

Press R to restart.

There was some mouse bug. If everything is reversed just press R to restart, or slide your mouse forward very fast.

Ratings

Coolness 60% 3
Overall 2.80 814
Fun 2.63 799
Graphics 2.47 782
Innovation 2.30 882
Mood 2.56 734
Theme 3.33 759

Feedback

Cyranh
14. Dec 2015 · 09:34 UTC
Have to say, the game is not really innovative. It's like a 3D snake with enemies. Having said that, as of right now, it's not that much fun to paly. The game is pretty hard and I died pretty fast, which is not a problem to me, if it don't have to go trough the intro every time. A skip button would be appreciated. I did like the colors and desert-like map.
mukult
14. Dec 2015 · 09:49 UTC
Oh man...
Is it possible for you to add a Mac build...or web build ?
Bumblepie
14. Dec 2015 · 10:31 UTC
It plays quite similarly to agar.io, and perhaps could have worked better from a top down perspective rather than a 3rd person one. I found that it was a bit difficult to control with the mouse, and extremely difficult to shoot enemies as you had to hit their heads and they moved so fast. That said, it is well put together and the enemy AI is good for a game made in 48 hours.
ShadedVertex
14. Dec 2015 · 10:41 UTC
Not really innovative, but the graphics look really awesome, especially with the soft shadows.
gene-z
14. Dec 2015 · 17:05 UTC
Very nice
vogon101
14. Dec 2015 · 17:33 UTC
Really love it.
MintArcade
14. Dec 2015 · 18:21 UTC
It would be more fun if you move faster while you small, like agar.io
Submundo Games
14. Dec 2015 · 18:30 UTC
nice game dude.
DieBackStudios
15. Dec 2015 · 09:57 UTC
Minimalistic graphics, a new take on oldschool classic snake
Warboys
15. Dec 2015 · 12:29 UTC
There is something kind of horrifying with those pink ball chains hunting you down. The game itself is kind of hard. With all the enemies chasing you, I never had a chance to really turn around and shoot anyone!
Budi
17. Dec 2015 · 14:38 UTC
Interesting concept, I would like it, when there some changes.

You should be able to eat the food from a bigger distance - now it's quite hard to aim for it. The mouse bug is pretty bad (playing in reverse is hardcore). Also after each restart there shouldn't be the tutorial again.
MercuryXGames
27. Dec 2015 · 10:46 UTC
The game is a classic collect and grow type of game, but I felt the gameplay was lacking a difficulty-guideline. Every enemy was just a bigger version of the previous enemy, which made the game less fun over time. But keep up the work
blubberquark
28. Dec 2015 · 18:31 UTC
Can't run UE4 games in WINE
-bob