Magic Mirror Delivery Service by Zerion

[raw]
made by Zerion for Ludum Dare 46 (JAM)

Description

Keep the princess dream alive !

The Magic Mirror Delivery Service needs your help... In this fast paced puzzle game, you play as 2 movers tasked with bringing a magic mirror to the princess.
Find your way around the castle and be careful not to bang the mirror against the walls but quick, the clock is ticking!

play at https://myr0.itch.io/magic-mirror-delivery

7.jpg screenshot1.png screenshot2.png screenshot4.png screenshot3.png

How to play ?

- arrow keys or wasd to move around
- x or lmb to change character
- p or rmb to pause

made during LudumDare 46 - art by @SarahMCreation, code by @myro973, puzzle design by @zerion

This was our first LD and we enjoyed it a lot. We're really happy with our game and we hope you’ll enjoy it as well :)

Ratings

Overall 126th 4.107⭐ 72🧑‍⚖️
Fun 140th 4⭐ 72🧑‍⚖️
Innovation 55th 4.193⭐ 72🧑‍⚖️
Theme 1103th 3.714⭐ 72🧑‍⚖️
Graphics 607th 4.036⭐ 72🧑‍⚖️
Humor 179th 3.928⭐ 71🧑‍⚖️
Mood 556th 3.757⭐ 70🧑‍⚖️
Given 31🗳️ 34🗨️

Feedback

debuggerpls
21. Apr 2020 · 17:36 UTC
Really liked the idea and mechanics of the game. Very cool intro as well as pleasing music with graphics. Game levels were well made. Great puzzle game!
PeteyWoufes
21. Apr 2020 · 17:37 UTC
I really like the art style of this one.
Maxathon
21. Apr 2020 · 17:39 UTC
I like this central mechanic (kinda QWOP-y, in that you have limited/unintuitive control over your own movement). Ran into a few out of bounds of the level issues but had a lot of fun!
valisse21
21. Apr 2020 · 17:40 UTC
Amazing job! The whole idea of Magic Mirror delivery service, the graphics, the Mirror's comments, music, everything. Nice, smooth and a bit challenging. I enjoyed it a lot.
DeepKaiju
21. Apr 2020 · 17:45 UTC
Great cute game but it can get brutal. WHY does a castle have so many holes in the floor?
Sushiy
21. Apr 2020 · 17:46 UTC
Whew! I made it through! :D Cool simple mechanic with a wide range of puzzles presented! Some really tough nuts too!
freso
21. Apr 2020 · 17:47 UTC
Very nice indeed! Pleasant music and nice game play.
I couldn't handle the final boss though. :o

Also I kind of got stuck when I moved too fast into the wall. :) I think it would be nicer if the wall was safe to bump into.
Sanjana
21. Apr 2020 · 17:48 UTC
This game is really innovative. I'd definitely play this on my phone if it were an app.
Curtis Pelissier
21. Apr 2020 · 17:48 UTC
Oups I broke the game :grimacing:

![magic_mirror_bug.PNG](///raw/614/41/z/31cc3.png)

I really like the concept. Just a thing, don't make the music reset after deaths and when you move into another level, it's frustrating.
zollmaniac
21. Apr 2020 · 17:49 UTC
Really enjoyed the mechanics. Especially, when you introduced the light bouncing one. I thought that was a lot of fun.
Timo Strating
21. Apr 2020 · 17:49 UTC
The intro was very nice. And once the game started the music was also very good. The only tip that I would like to give is that the levels 5,6 and 7 gave a strange feeling. In the mario games they always first introduce a new button or thing like level 5 or 6 after that, they give the player a challenge to test if he, she or it really understands the new thing. After a few levels they introduce a new thing like lvl 6. They challenge the player again and after that they start mixing everything together in one last level.
Brickington
21. Apr 2020 · 17:50 UTC
This has to be my favourite game of the jam so far. The controls are just wild enough to be silly while still being controllable once youve worked it out. the dialogue is funny and the pacing of mechanics for the puzzles is just right. also this game feels very speedrunable. would love to see this taken further.
Luke Perkin
21. Apr 2020 · 17:51 UTC
And I thought we had a dastardly control scheme! I can't believe you made so many level in this space of time, unfortunately I couldn't get past the last level. You really explored the design space of the mechanic too. The dialogue was witty. Outstanding work, especially for a first time game jam. *Standing Ovation*
cowa
21. Apr 2020 · 17:51 UTC
Really cool game!
Good job :)
Lakrits
21. Apr 2020 · 17:52 UTC
Wonder if it would have been more fun to control the delivery girl with WASD and the guy with the arrow keys (at the same time). If only arrow keys are pressed the girl would just follow like it is currently but if they walk in the opposite directions they would drop the mirror and break it. Would change the gameplay a lot, could have had it as an alternative mode?

I managed to glitch through the wall when going fast enough. For speedy delivery!
Gabriel Pittol
21. Apr 2020 · 17:53 UTC
Oh pretty nice, a puzzle game. Loved the audio and the idea.
cristi_aby
21. Apr 2020 · 17:53 UTC
It was a real plasure to play this game! Very funny, inteligent done and good graphics! I played till level 15. Very good job!
robotabc773
21. Apr 2020 · 17:53 UTC
This is a really neat idea! The one piece of feedback I have is to maybe be a little more forgiving on the hitboxes of the holes and mirror, I occasionally made some very close calls that didn't end up working, and I got stuck on level 17 because everything was too tight.
CaptainProton42
21. Apr 2020 · 17:55 UTC
Really really fun game! Two little things: I'd have liked it more if pressing W/S moved your character forwards/backwards not up/down would have made some tight turns easier. Also, the nice music shouldn't reset after each death/win.
Svetoslav Godzhev
21. Apr 2020 · 17:55 UTC
Very interesting mechanic. I found a bug on one of the stages I got stuck in the wall on the exit instead of going to the next level and broke the mirror instantly.
elq
21. Apr 2020 · 17:58 UTC
Reminded me of the arcade browser puzzle games I used to play. I am surprised how many levels you did. Simple and nice game.
Jahwffrey
21. Apr 2020 · 18:07 UTC
I dont know if you know but there's a cool bit of math involving this exact situation (youtube.com/watch?v=IM-n9c-ARHU)! Fun game, lots of potential and well executed. Good job!
Greebs
21. Apr 2020 · 18:12 UTC
As a puzzle game, this breaks the glass. The difficulty progresses well until the "boss" level, which we were not prepared for. Fairly forgiving fail states and use of light and pressure triggers to create variation in design made it enjoyable. Not a huge fan of the princess design, but definitely get the humor in it. The Mirror delivering lines to the delivery meeps was a great choice! The audio feedback for damage was enough to get the point across to be more careful during play.

An option that I would have liked to have was separate controls of the two characters so that they could be controlled simultaneously for a two player experience, but that would have created its own set of problems... Good job!
joonamo
21. Apr 2020 · 18:13 UTC
Nice take on the classic math problem of sofa moving. I enjoyed how smoothly the characters moved, but the holes were a real menace! In the end, I was able to finish in less than 14 minutes. :hole::sparkles:
OldKnivesTale
21. Apr 2020 · 18:19 UTC
Funny how similar this is to our game when the thing that's similar has nothing to do with the theme. Great job!
lootgrounds
21. Apr 2020 · 18:28 UTC
Nice entry. Like puzzles. But the hole's colliders could be quite smaller:)
ghostmaple
21. Apr 2020 · 18:46 UTC
Neat concept and good execution :thumbsup: Music was good and the character art was a nice addition. Had fun through most of the game, except the last level. (Spent around 15 minutes trying to get through just that final challenge. The small holes leading to the bottom right switch were especially frustrating.) All together a pretty good game. You really nailed that moving day feel of "You move there while I move here. No wait, stop pulling!" Nice work!
karreg
21. Apr 2020 · 18:53 UTC
Very nice entry ! The light mechanics surprised me !
Your game is generous and works fine.
The music is quite good too. It's a shame that it stops and restart from the begin between each level.
Myro973
21. Apr 2020 · 19:21 UTC
Hi Everybody, Dev here !

Thank you all for your amazing feedback, we're happy you liked our game !
We really enjoyed the jam even though it was a lot of work.

We're aware of the many little flaws in the game like janky physics, repeating music etc... We tried to fix them in the last couple of hours of the jam but we didn't have time to tackle them all.
Our goal was to make fun silly game and in that I believe we succeeded !

I personnally would love to continue developping this game, I believe it has a lot potential either as a mobile game or as a couch coop game. We'll keep you updated before this summer, you can follow us either on LD or itch to have updates...

Cheers !
irock
21. Apr 2020 · 23:03 UTC
Neat mechanics. The movement works as expected and was satisfying.

Any criticism I have has already been said.
ZerohBeat
21. Apr 2020 · 23:24 UTC
I nearly jumped the first time I broke a glass. The boss level killed me. Really enjoyed the game. Can't believe that there are so many levels! It was a lot of fun to play. Thank you very much for the experience.
Fat cat
22. Apr 2020 · 10:21 UTC
I really liked this entry, the mechanic was fun enough to keep me playing through the whole game. I beat it in 11 mins 30 seconds ^^
alpharock6
22. Apr 2020 · 17:37 UTC
Really nice concept! Pretty intuitive to pick up after a few well arranged intro levels, enjoyed it a lot :)
Ayced
22. Apr 2020 · 17:45 UTC
Beat it in just under 10 minutes, wish there were more light puzzles those were cool
Duke
22. Apr 2020 · 17:49 UTC
Cool little puzzle game. Liked the core mechanics and kept me hooked for a while.
The level variation was nice and you even introduced new game play mechanics later on!

Here some feedback:
* Don't reset the music loop upon death etc. It's really nerve wrecking :D
Conor Galvin
22. Apr 2020 · 17:52 UTC
Great idea! Loved the art and style of the game and felt that the idea was pretty fresh and unique! I do wish there was some more variety in the levels though. Overall though, really well done!
luddegodofpain
22. Apr 2020 · 17:53 UTC
a pearl of a game
although i didnt make it past 18, thats only because i genuinely dont like puzzle games. that said, this game was really good at guiding, and tricking me.
Nachodlv
22. Apr 2020 · 17:54 UTC
I like the mechanics and enjoyed solving the puzzles. The sound got a little bit repetitive. A lot of content for a Game Jam! Good Job!
CharlieGray
22. Apr 2020 · 18:58 UTC
Cool Puzzle game. The artstyle is really cool. And you have quite a few levels for a jam game. I did encouter one or two bugs but still this game is impressive.
grtodaro
22. Apr 2020 · 19:32 UTC
I love this game. The logic is very challenging. I haven't any suggestion because for me it is great!
alphazeba
23. Apr 2020 · 02:28 UTC
I love the light bouncing system!
bulle
23. Apr 2020 · 12:07 UTC
Great game! Impressive that you managed to create that many different levels with different mechanics that are actually challenging but yet possible. The graphics are great and it really gives a neat atmosphere.
MateusBoga
23. Apr 2020 · 23:20 UTC
Such a cool and interesting game! I'd love to see a mobile version of this :)
Also I think I should mention that I love the art!
I think I found a bug where the dialogue seems to be off by one room:
![Screenshot_68.png](///raw/296/e/z/32e5d.png)
Nice entry!
G.A.GameStudio
25. Apr 2020 · 03:49 UTC
This game is a great idea and it was very fun.
kaeveris
25. Apr 2020 · 09:46 UTC
I loved the graphics a lot, so beautiful! The music was very cool but it would be better if it played on a loop instead of reseting when dying. I love the mood and humor of the game! The mechanics were really great, being easy at first and getting progressively harder. However I couldn't get past level 10 where you need to open each door to get light to the crystal.
Vesper
27. Apr 2020 · 01:05 UTC
Amazed by how many levels you guys managed to pull off within the allotted time, everything felt so well put together. Very enjoyable!
GameOverMexico
10. May 2020 · 14:28 UTC
I got here but it's interesting simple and nice good job!
![espejo.jpg](///raw/aa6/03/z/33f04.jpg)