Keep it Lit by canonicalfunctor
Keep yourself warm and try to find the exit :)
Controls: Arrow keys or WASD.

| Youtube | https://functorial.itch.io/keep-it-lit |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-it-lit-4 |
Ratings
| Overall | 1798th | 3.243⭐ | 37🧑⚖️ |
| Fun | 1849th | 3⭐ | 36🧑⚖️ |
| Innovation | 2237th | 2.682⭐ | 35🧑⚖️ |
| Theme | 1440th | 3.559⭐ | 36🧑⚖️ |
| Humor | 1987th | 1.893⭐ | 30🧑⚖️ |
| Mood | 1192th | 3.412⭐ | 36🧑⚖️ |
| Given | 12🗳️ | 7🗨️ |
I really like it, it has a pretty nice concept!
The art looks nice, but it could use some animations!
And the game would be better with sound effects and some music,
but overall, pretty good game!

Controls feel right!
Greato Jobu!
At the fifth level, fire flared up to the entire level :)
Core idea is very solid! Wandering around trying to find an exit, backtracking and collecting ressource so you don't die. This could make a great game (kind of "dont starve" inspired)
Sadly the game in this state is a bit monotone. Every level is same, just bigger. With more hazards this could be a really great game.
I also like how the game looks, nice sprites, lighting and animation.
But i didnt find the game very fun
Some small things to change that would make a big difference imo
- Have the player face in the direction you're moving (i.e. they only look right despite you moving left)
- Small sound effects
- Some story
Well done - awesome entry!
I was curious, are the levels generated ?
But was very hard to find out what the game is about. Until it was to late and I died.
Also I still don't know, why there are logs that make the fire bigger.
After a few levels it got boring, because there are no new mechanics.
Being my first game, it ended up more as a proof-of-concept game needing a lot of polish (audio, custom sprites etc).
@risist @niklasriewald @guntainment the 'hidden' mechanics are:
* your fire dies out with time and you eventually die;
* you can recharge at small fires to a set level and at the bonfire to a bigger level
* how much the bonfire recharges you depends on how many logs you fed it
In testing I tried to adjust the maze sizes so that the game isn't too long (hence boring) and hints at the mechanics for a brief 'aha' moment.
@omicron glad you liked the giant fire :) left it in just cuz it looks silly :D
@postmeridiangames yes, the levels are generated using a modified randomized Prim's algorithm