Inside the Planet by victor_reiner

Moku sad.
Moku want to explore but Moku are small, small, small... and only know to run. But they are much faster than their friends! So they decide to run until something happens.
Someday, they pick up a shiny yellow ball and... uuuooooooohhhh!!! They are flying! New worlds! New things.... and spiky things? Moku think better not touch them.
Help Moku and travel all the small worlds. In order to that you only have to do one thing...
Jump.
Press Space or left mouse button to help Moku jump obstacles, dodge enemies and get the shiny yellow ball to be able to travel to other worlds!
Note: It takes a couple seconds to load, the initial black screen is normal
Developers: * Victor Reiner: Programmer, Music and SFX. (https://twitter.com/victorreiner) * ShubiArt: Artist and Level Designer. (https://twitter.com/Shubi_Art) * Bobemv: Programmer. (https://twitter.com/bobemv)
Screenshots:

| Youtube | https://victor-reiner.itch.io/inside-the-planet |
| Youtube | https://victor-reiner.itch.io/inside-the-planet |
| Original URL | https://ldjam.com/events/ludum-dare/47/inside-the-planet |
Ratings
| Overall | 123th | 4.098⭐ | 129🧑⚖️ |
| Fun | 241th | 3.858⭐ | 129🧑⚖️ |
| Innovation | 174th | 3.945⭐ | 129🧑⚖️ |
| Theme | 70th | 4.331⭐ | 129🧑⚖️ |
| Graphics | 57th | 4.52⭐ | 129🧑⚖️ |
| Audio | 181th | 3.92⭐ | 127🧑⚖️ |
| Humor | 423th | 3.23⭐ | 117🧑⚖️ |
| Mood | 327th | 3.844⭐ | 124🧑⚖️ |
| Given | 128🗳️ | 85🗨️ |
but I think tutorial is a little bit complicated.
How did you managed to do ALL this in 3 days?) Maybe for me(begginer) it's too hard?
The graphics and music are great (especially the music), and I like the story in the beginning.
I'm not sure if it was a bug, but when I died on one level after completing it, it looked like the game ended, but then I checked the list of levels, which showed me there was a lot more. I didn't know which level was the last one I played, so I had no idea where to go from there.
I loved both the art and the sound.
One small note, the spikes are to similar in color to the ground IMHOP and I would try to add some telegraphing for where will the gravity change because, at least for me, it wasn't clear at a glance where can I change the gravity.
Great game, had a lot of fun, thank you!
It may seem like I'm whining, but I really liked this one. :smile: It looks like crafter totally for mobile, one-button game. And it would make totally sense on mobiles, so guys, go for it!
Only one minor specific thing: later in the game, after dying like 50 time or so, I wished that the dying-to-restart transition was a little shorter. The animation of it is super cool thou!
An awesome game!
mucha suerte!
Design & audi are very nice ! Good job !
I loved the general ambience of the game and the concept, without being revolutionnary, is really well made and I had fun going through the levels.
I think maybe the order of the levels wasn't quite right. I found the 2nd level insanely more difficult than the first, and then the third was far less challenging than the 2nd. For me it ended up being far too difficult to complete, but i really liked your concept, and your artwork. Really nice job!
I love the art style, but the spikes are a little hard to see because their color is so similar to the background.
The death/reset animation is also a little too long, and makes dying feel more punishing than I think it should.
It took me a while to understand how gravity works and at first it felt very random. But once I understood the rules of it I really enjoyed it!
Good job!
Good job guys!
Feel free to ignore most of the things I point out due to jam scope, etc, but I’m giving feedback assumming you would keep working in the game. The rating I gave was with the jam context in mind though.
What I think could be improved:
The design of the levels is a bit rough, every time you die and restart you had to wait a looong walk until the point I am supposed to jump, if you put it too soon I can see it becoming a problem as well so good luck with the fine tuning!
The time my soul took to reach the starting point was too long on some maps, I would suggest a fixed time and move the spirit faster if too far away
I think you should hang on a theme in your levels for a little longer, when you guys introduced the dark level the very next one had nothing to do with the new mechanic
What I loved:
Beeeeeeeeautiful art style!
Fantastic music!
Perfect tutorial!
So well done and polished you guys should just slap a few more levels and publish it, I want it on my phone!
If my comment was helpful, don’t forget to like it! … and if you can, open my profile page and leave feedback on our game as well <3
Thanks for the experience you provided with your game!
**Moku happy now.**
The idea is really innovative and it's quite fun to solve the puzzles. The artwork is beautiful and the music is spectacular.
The only little thing to mention is that it's really easy to miss the spikes because they are hard to distinguish from the background.
https://www.twitch.tv/videos/776175463