Chroma by yyam

[raw]
made by yyam for Ludum Dare 45 (COMPO)

ld_header.png

Chroma is a platformer where you start off being able to see nothing, then gradually gain the ability to see more colours.

PLAY IN BROWSER

Screenshots:

1_small.gif

4_small.png

14_small.png

19_small.png

9_small.png

Features

  • 9 levels.
  • Switch between seeing different colours for unexpected effects...
  • Ambient soundtrack!
  • Easter egg?

Credits/Tools: - Code/Art/Design/Audio: yyam. (Pedro Custodio) - Vector font: Chevy Ray. - Tools: 4Coder, VScode, C, WebAssembly, GIMP

Ratings

Overall 52th 3.94⭐ 27🧑‍⚖️
Fun 52th 3.84⭐ 27🧑‍⚖️
Innovation 166th 3.52⭐ 27🧑‍⚖️
Theme 188th 3.58⭐ 27🧑‍⚖️
Graphics 135th 3.64⭐ 27🧑‍⚖️
Audio 25th 3.96⭐ 27🧑‍⚖️
Mood 32th 3.957⭐ 25🧑‍⚖️
Given 7🗳️ 8🗨️

Feedback

DougDevs
06. Oct 2019 · 22:13 UTC
Ah I remember your other game from LD43! Amazing work as always. This was very fun and challenging. Great ambient soundtrack.
nightcrawler9001
06. Oct 2019 · 22:19 UTC
Fantastic concept and amazing execution. really well done
Jupiter_Hadley
07. Oct 2019 · 17:47 UTC
Nice platformer! I included it in my Ludum Dare 45 compilation video series, if you’d like to take a look :) https://youtu.be/-U44UyPCEiM
Kryndir
07. Oct 2019 · 20:05 UTC
absolutely love this concept, super fun to play! amazing job!
MrPiedPiper
08. Oct 2019 · 06:56 UTC
Excellent little platformer! Really brings new meaning to the term "3D platformer" XD

Really enjoyed it. Reminds me of a cross between "Ink" and the B-Side unlock parts of "Celeste".

Other than occasionally wishing there were more checkpoints, this was an great fun.

It did feel odd that the enemies could hit me from "outside my sight", but I couldn't land on platforms "outside my sight". But, I get how it was needed for the levels, so :shrug:
Skyeward
08. Oct 2019 · 11:12 UTC
Nice to see an LD game with this level of polish. Great game!
Karanveer
08. Oct 2019 · 11:58 UTC
Decently made. Good Job!
unept
08. Oct 2019 · 15:37 UTC
Good work here. Good level design, though it's always a bit tricky relying on toggling elements mid-jump like this. I may have seen this mechanic before, but you executed it really well. The music was nice, but the sfx didn't quite jive with it, but that's ok for a jam game. Overall great game! (Oh, the game wouldn't fully load on Safari for Mac, it seemed to lock up at 95%. Works great in Chrome.)
boyTurnedRobot
08. Oct 2019 · 20:05 UTC
I had a lot of fun with this game. I'm a big fan of games with simple art and I like platformers, so this really grabbed me. Great work I loved the concept.
Hartvichio
08. Oct 2019 · 20:18 UTC
Easter egg you say ? :D nice very simple but effective.
arkinrev
08. Oct 2019 · 20:28 UTC
I really enjoyed this, and with the pixel art, and the almost Atari sound effects, it really fit well together. Some of the levels really showed or hinted at what you should do, and that was fantastic. I had a great time, nice work!
velvetlobster
09. Oct 2019 · 02:08 UTC
very fluid movement and great art, the level design feels clever and has a lot of potential ... the soundscape is relaxing, but i see this game getting very hard with new levels
kuviman
10. Oct 2019 · 09:24 UTC
Cant make it too far, it becomes really hard pretty quick :D
Nocity
10. Oct 2019 · 09:35 UTC
Really hard but looks, sounds and feels good!
Redimension Games
10. Oct 2019 · 10:31 UTC
Solid controls, solid concepts and level design. In level 5 i could not see one of the enemies on the right side, so adjusting my jump timings to match the movement was kinda hard. It's a hard game but i did enjoy it. Did not complete the 5th level though. Oh yeah i forgot about the sounds. Audio was top notch. The audio cues while jumping and switching colors really helped me out on some occasions.
SYNltr
10. Oct 2019 · 11:11 UTC
very hard ...........but fun ..
Mad Brokli
10. Oct 2019 · 12:27 UTC
Awsome platformer :) Had fun playing this
nightcrawler9001
10. Oct 2019 · 13:19 UTC
I have no complaints. I died a lot but that's just cuz I'm not the best at platformers. All my deaths felt fair and everything about this game went perfectly
johnnysix
10. Oct 2019 · 22:54 UTC
Wow this was super vexing ( in a good way ) - can see someone of Youtube doing speedruns of this.

I won't give away anything, but this part was when things got real..

![ld45_db-025.jpg](///raw/028/2/z/295a7.jpg)
cirno
14. Oct 2019 · 02:21 UTC
Solid platformer. I can't go further after beating the second level of three colors. Still many details in this game impressed me. In some levels white platforms appear above you corresponding to the location of the colored platforms you are supposed to jump on. And for the level of colored monsters first appearing, one yellow platform is to the left of the character, indicating you to press the switch button and see the hidden enemies.
coachsisyphus
24. Oct 2019 · 11:38 UTC
this warms my cold dead heart; nice work!
Dis0rder
24. Oct 2019 · 14:20 UTC
This is one of those games that make your blood-pressure rise! But I've come to love this kind of stuff in a masochistic way, since I grew up playing hellishly difficult platformers! :D

The color-change mechanic is nice, and you could probably do a lot more with it when it comes to level-design. I felt the same way as @mrpiedpiper when the enemies could hit me while invisible, while the platforms just went through. It didn't "feel right", although it was obviously needed for the challenge. I see a lot of room for improvement and expansion here.

Like @johnnysix said, this would be perfect for speed-runs. I think it would be a fun element if after the first playthrough you could have a second run with a timer and maybe a high-score table. (and a possible palette-swap?)

![Selection_017.png](///raw/e4c/2/z/29d1d.png)

The secret hedgehog was a nice little surprise! ♥