Chroma by yyam

Chroma is a platformer where you start off being able to see nothing, then gradually gain the ability to see more colours.
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Screenshots:





Features
- 9 levels.
- Switch between seeing different colours for unexpected effects...
- Ambient soundtrack!
- Easter egg?
Credits/Tools: - Code/Art/Design/Audio: yyam. (Pedro Custodio) - Vector font: Chevy Ray. - Tools: 4Coder, VScode, C, WebAssembly, GIMP
| Youtube | https://yyam.itch.io/chroma |
| Youtube | https://gamejolt.com/games/chroma/442595 |
| Original URL | https://ldjam.com/events/ludum-dare/45/chroma |
Ratings
| Overall | 52th | 3.94⭐ | 27🧑⚖️ |
| Fun | 52th | 3.84⭐ | 27🧑⚖️ |
| Innovation | 166th | 3.52⭐ | 27🧑⚖️ |
| Theme | 188th | 3.58⭐ | 27🧑⚖️ |
| Graphics | 135th | 3.64⭐ | 27🧑⚖️ |
| Audio | 25th | 3.96⭐ | 27🧑⚖️ |
| Mood | 32th | 3.957⭐ | 25🧑⚖️ |
| Given | 7🗳️ | 8🗨️ |
Really enjoyed it. Reminds me of a cross between "Ink" and the B-Side unlock parts of "Celeste".
Other than occasionally wishing there were more checkpoints, this was an great fun.
It did feel odd that the enemies could hit me from "outside my sight", but I couldn't land on platforms "outside my sight". But, I get how it was needed for the levels, so :shrug:
I won't give away anything, but this part was when things got real..

The color-change mechanic is nice, and you could probably do a lot more with it when it comes to level-design. I felt the same way as @mrpiedpiper when the enemies could hit me while invisible, while the platforms just went through. It didn't "feel right", although it was obviously needed for the challenge. I see a lot of room for improvement and expansion here.
Like @johnnysix said, this would be perfect for speed-runs. I think it would be a fun element if after the first playthrough you could have a second run with a timer and maybe a high-score table. (and a possible palette-swap?)

The secret hedgehog was a nice little surprise! ♥