Seymour by ruiznick
Take care of your plant.
| Youtube | https://ruiznick.itch.io/seymore |
| Original URL | https://ldjam.com/events/ludum-dare/46/seymour |
Ratings
| Overall | 1439th | 3.395⭐ | 21🧑⚖️ |
| Fun | 1771th | 3.053⭐ | 21🧑⚖️ |
| Innovation | 1212th | 3.289⭐ | 21🧑⚖️ |
| Theme | 570th | 3.974⭐ | 21🧑⚖️ |
| Graphics | 985th | 3.789⭐ | 21🧑⚖️ |
| Humor | 716th | 3.294⭐ | 19🧑⚖️ |
| Mood | 1461th | 3.265⭐ | 19🧑⚖️ |
| Given | 9🗳️ | 1🗨️ |
Overall great project! You should review some games to increase your games exposure on the main pages filter! I think you can get some good ratings. :)
A tutorial should be great.
Congrats on completing the jam, and thank you for sharing!
Super original idea, and I love the aesthetic. It took some trial and error to figure out how to play (the door outside was pretty small; I almost missed it), but once I got going the gameplay loop was super satisfying. It eventually had me laughing out loud near the end.
Great work!
A couple recommendations in case you are interested in continuing it after the Jam. Maybe make the waterspout move/harder to get? I found the optimal strategy during the growing phase to be standing right at the door and just going back and forth to fill the different meters.
The second would be just increasing the growth rate during the first phase, it felt a little long to me.
Anyway congrats on finishing, I really liked your game. Make sure you rate other games so you can get more exposure because this is a really nice entry :)
The picking up/putting down mechanic worked extremely smoothly, it felt very natural. But there's never really a reason to put the plant down. There's nothing you can do with the plant on the ground that you can't do with it in your hands. I wonder how the game would play if you had to manage two plants at once?
There is an ending ? after 100 points I was like "maybe not"
(btw, I don't know if it's a bug, but there is stacked rats sometimes)
My biggest suggestion it to work on communicating mechanics to the player. I only figured out you could exit the room because I read the helpful comments here.
I didn't not understand what to do on my first trial and had to play a second time to figure it out, I suggest adding more to the tutorial. I also found the gameplay was quite slow and got repetitive, but for a game made in 2 days it's a nice effort !