TowerHeal by Orzak

[raw]
made by Orzak for Ludum Dare 46 (COMPO)

What is this game about

This is an game about geting badly injured people alive to more hospital like facilities.

In short the game is a reverst tower defense game.

Insted off killing you heal.

Insted off stopping you let through. And people is the currency.

Game objektiv

  • injured people trye to get to the building whit the shortest/esiest path.
  • player can but out towers to help indured people to reach the building
  • trye to save all injured people

Bugfixes

  • Lock mouse to game
  • fix tab not recognised

Added info after reading some comments - press Tab in game to get information about tower buttons/cost

Ratings

Given 6🗳️ 0🗨️

Feedback

Kaleido
20. Apr 2020 · 15:13 UTC
I was confused by the controls/mechanics. Maybe a better onboarding/tutorial would help you out! But I love seeing a 3D game in the compo. The character controller was very satisfying, and fun to move around! Congrats on finishing the jam.
ETdoFresh
20. Apr 2020 · 15:15 UTC
I really love the premise of keeping people alive tower defense game. Knowing about TAB or more UI would have helped my experience. Thanks! - ET
AdamWatters
20. Apr 2020 · 15:16 UTC
Not a bad job. I did find controls to feel a bit wierd at times though. Apart from that not a bad take on the theme, well done.
Corporation
20. Apr 2020 · 15:16 UTC
Well, i can see a good idea behind it. You should make controls more obvious - fps for tower defence is cool, but placing towers should be easier. An its not clear that you should press tab for info. Btw, are doctors supposed to heal people? Seems like people stuck becouse of them..)
Tero Pulkkinen
20. Apr 2020 · 15:17 UTC
i can walk nicely in a city with the mayor's office in the background. didnt think o anything else to do except watch the sky and check if i can enter the building..
Pincushion
20. Apr 2020 · 15:49 UTC
Defininely bang on the theme.

I like the concept. I think that this would be pretty fun if it had some tweaking.

The field level is too easy. I think that this type of level would be great with some balancing. I like that the garden level forces the player to route the patients.

I would have liked to have the instructions available in-game (at least what 1-5 did + enter). I couldn't remember them all. It wasn't easy to notice what was happening when doctors would interact with the patients. Maybe floating +1's would provide some helpful information.