Rescue Mission: Amateur Hour by jsladovic

[raw]
made by jsladovic for Ludum Dare 46 (JAM)

thumb5.png Help our team of ragtag infiltrators rescue a number of endangered creatures from the confine of a heavily guarded private Zoo. Explore three levels full of ever-escalating security, avoid patrols and surveillance, and try to bring our mythical friends to safety.

Art design by https://www.instagram.com/sparrowich/

Sound design by https://www.instagram.com/tmikic100/

Ratings

Overall 1380th 3.431⭐ 53🧑‍⚖️
Fun 1514th 3.18⭐ 52🧑‍⚖️
Innovation 2062th 2.824⭐ 53🧑‍⚖️
Theme 2341th 2.84⭐ 52🧑‍⚖️
Graphics 1584th 3.353⭐ 53🧑‍⚖️
Audio 1267th 2.99⭐ 51🧑‍⚖️
Humor 877th 3.149⭐ 49🧑‍⚖️
Mood 1087th 3.459⭐ 51🧑‍⚖️
Given 24🗳️ 12🗨️

Feedback

Remus Rain
21. Apr 2020 · 10:58 UTC
Very nice and moody game! It plays a bit slow but I guess it's because you are stealthing ;)
Andret0701
21. Apr 2020 · 11:01 UTC
Wow, what an interesting experience! You got the combination of a sneaking around and the feeling of being a hacker. The character design was also great! Cool! ^^
Hamzeh
21. Apr 2020 · 11:02 UTC
this game is really good
the mechanics r great
and the idea is cool
I didn't understand what to do a lot but I liked the gameplay
its good when u hide and stealth
cool game actually
good luck
SlimmerBurger
21. Apr 2020 · 11:02 UTC
The walking is a bit slow, but other than that I enjoyed it.
PxGluz
21. Apr 2020 · 11:04 UTC
Loved the concept, but it felt really slow at times, a sprint button would have made the game a lot more enjoyable, though audio detection takes a lot of time. For the time given, the mechanics worked smoothly and I really enjoyed the soundtrack.
Deadwave Games
21. Apr 2020 · 11:05 UTC
There's the core here of a really serviceable stealth game, and I like the goal of rescuing animals. I liked the readable graphics, and especially the walk animation of the main character, very sneaky. The vision cones are very fair as well, and I had no bugs or issues with them (which you should be really proud of, that stuff can get really janky if you don't do it right!).

My main criticism would be that the walk cycle feels very slow with the size of some parts of the levels, I'm just kind of sitting there holding a key down at certain points, rather than thinking about being stealthy. I think this would be something that would be very easy for you to tune with a bit of play testing - I know how hard it is to make really tight levels during a jam, so not a huge problem!

Well done - thanks a lot for sharing!
ForeverTrash
21. Apr 2020 · 11:05 UTC
Super fun gameplay, nice concept, cool art. Definitely got my blood pumping running back to the beginning getting lit up by guard lights 😂 Only thing I noticed was some slight tile clipping up by the stop signs in level one. But all in all super good!
Bentebent
21. Apr 2020 · 11:06 UTC
Very nice execution, the level design doesn't feel simple while not being overly punishing either. Well done!
HackTrout
21. Apr 2020 · 11:07 UTC
Cool stealth game. I like the sneaky walk cycle.
yeo_niki
21. Apr 2020 · 11:08 UTC
Wow, I could feel my heart rate increase as I scrambled back to the extraction point! As other commenters have said, a sprint button (with a cooldown?) or a slightly faster walk could have helped ease things along. I quite like that there were no markers or waypoints directing me to the goal and I had to rely on my partner's instructions, including remembering the route back to the exit.
junior23419
21. Apr 2020 · 11:10 UTC
Love the animation. I got a bit confused after I picked up the animal , don't know what to do next
itsonrandom
21. Apr 2020 · 11:10 UTC
Liked the moodiness of it! Given how big the level was it initially felt slow but when there were a lot of lights to avoid it worked well. Nice job!
TheGamer1123211
21. Apr 2020 · 11:10 UTC
Nice game! The graphics were super cool, and my heart raced when I picked up the creature!
Awesome work!
Crazybot
21. Apr 2020 · 11:10 UTC
Simple and fun, I feel like it's not really a new idea (reminds me of robbery bob 1&2)

one thing I could really appreciate was that it felt done (mostly) most games here have something which they had to sacrifice to get it done but here there's music, there's the guy that helps you there's the way the color of the lights change when they see you. it really feels finished :)
hangarter
21. Apr 2020 · 11:11 UTC
Nice steath game. Really unexpected!
The walking area is very large until getting some action, that's my only remark.
Kerrindor
21. Apr 2020 · 11:12 UTC
The walking seems a bit on the slow size, but it might be that the level has too much empty space. It takes time to walk between the interesting bits.

Nice feedback on getting seen. The fade to red is well done.
Massassen
21. Apr 2020 · 11:13 UTC
I really liked it <3
Cannocchiale
21. Apr 2020 · 11:13 UTC
Loved the idea and the game, even if walking is a little bit too slow :)
HanyzPAPU
21. Apr 2020 · 11:14 UTC
Very cool stealth game, I especionally like the sneak animation
Lukvasando
21. Apr 2020 · 11:15 UTC
I really love the desing of the player character, and the game is overall good. The music felt like a jazz improvisation and I would say it's not that bad. I also liked that the levels were difficult enough, but I would find myself a bit annoyed having to restart if I failed since player speed is not very fast. Maybe there could have been a checkpoint on the map so that failing wouldn't feel as annoying. Overall great ob!
hag
21. Apr 2020 · 11:16 UTC
That was pretty fun. I love the character and the funny animation for it! Could need some more sound effects maybe. Well done :slight_smile:
Zlabya
21. Apr 2020 · 11:17 UTC
nice game and music. i love the walk animation. good job
Sol Roo
21. Apr 2020 · 11:18 UTC
Very nice mood! very sneaky feeling.
foxxy
21. Apr 2020 · 11:18 UTC
Guard on the scooter made me laugh :). Nice game. Would be cool if the main character moved a little faster. Thanks!
Voidsay
21. Apr 2020 · 11:18 UTC
Fun game with good stealth mechanics.

I like the animal names, very creative.
Dannyk1994
21. Apr 2020 · 11:18 UTC
Fun game, the slow movement speed really add to the sneak mechanic as it makes every move that bit more important. Great art, audio and overall well rounded game.
Gonzako
21. Apr 2020 · 11:18 UTC
I like the game though I think the music should have gone either synth or piano both just keep clashing
Spooky
21. Apr 2020 · 11:19 UTC
when the scooter came out I laughed out loud!

really fun character designs.

initial was slow but it ramped up well good job
Fat cat
21. Apr 2020 · 11:21 UTC
I love the character animation! Only thing I'd change is make the character's walk just ever so slightly faster. Well done ^^
miki_keyo
21. Apr 2020 · 11:22 UTC
A fair and well-executed stealth gameplay, the graphic and atmosphere is good. I think with more creative mechanics this game could deliver a memorable experience, but at the stage of now, It is a bit bland after a few playthrough. Overall I think the core of the gameplay is solid, it might need more spices, but It is a great foundation to build on.
Meedoc
21. Apr 2020 · 11:25 UTC
Nice infiltration game!
- loved the music and the overall mood
- Nice character design
- loved the simple and efficient gameplay
- the level design is quite challenging :)
TheWustache
21. Apr 2020 · 11:33 UTC
Nice entry, you nailed the mood. Movement is a bit slow. It's relatively easy to escape a guard if they make a sudden turn and spot you, but I think that's a good thing -- otherwise the long levels could get frustrating. I think I glitched some guards out by walking to close to them outside their vision cone; they just stopped but didn't arrest me.
MysteriousBaboon
21. Apr 2020 · 11:44 UTC
Very fun to play and pretty good looking ! Well played !
HuvaaKoodia
21. Apr 2020 · 11:44 UTC
The animations and the story are alright. Sneaking also works on a very basic level. Other than that I'll have to give you all the negative feedback you asked for.

A risky, faster movement option is direly needed. It is not interesting at all to slowly go through the same zoo again multiple times at the beginning of each level and when caught by a guard.

Some assets are lacking textures and the ground texture for instance doesn't tile that well (messy overlapping here and there). The dynamic light count seems too low, but maybe some of the lights turned off on purpose. It was hard to say. Nonetheless, when using deferred rendering this should not be an issue.

I noticed some bugs. The scooter guards don't stop and wait when spotting the thief. They kind of do, but then move away again! In the third level all of the guards, for some reason, conveniently stop when the thief is close by rendering the level very easy.

Let's wrap up with the theme. Keeping it (the creature) alive is in this case functionally the same as keeping the thief "alive" (as in, not locked up) because they both move together all the time and there is not reason to put the creature down, which is to say the thematic connection is weak. This could be remedied with mechanics where the thief has to go pull some levers, push some boxes or complete similar tasks alone, which then open up a path for the creature (and the creature can be spotted while the thief is doing his thing).

So in all, a playable jam title you managed to put together in three days, which is always commendable, yet the design and execution could've used more work. Keep at it!
🎤 jsladovic
21. Apr 2020 · 12:07 UTC
Thank you so much guys for playing and giving your feedback, I almost fell off my chair when I loaded the page and saw it full of comments, not to mention the amount of people that enjoyed it. And yes, I absolutely agree that a faster movement option would've been a welcome addition! Also, some checkpoints wouldn't have gone amiss, as @lukvasando suggested.

Again, massive thanks from the entire team, you don't know how much this feedback means to us!
Le Don
26. Apr 2020 · 16:14 UTC
I liked the game and while it is slow, I also think the issue might be because of the big spaces.

I didn't know there are multiple levels - I got the text message at the end and went through the gate, touched the rope at the beginning, but nothing happened. Maybe I did something wrong or there might be a bug.
🎤 jsladovic
27. Apr 2020 · 06:42 UTC
@le-don Did you try holding E near the rope? This part wasn't well explained, we put the instructions on the itch.io page and the pause screen, but users could miss both of them. Thanks for your comment and playing, either way!
Le Don
27. Apr 2020 · 09:50 UTC
Oh, I did know that! Yea, that might have been the problem.
Jupiter_Hadley
17. May 2020 · 11:24 UTC
Neat game. I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/W3MIuB5jBTw