Keep, Calm! by Maniulo

The Keep! It's alive!
Roll to crush your enemies and defeat a boss at the top of the mountain.
- Smash WASD to roll – keep track of direction of the letters on the Keep, hit whichever looks forward
- Escape to restart
| Youtube | https://mike-mezhenin.itch.io/keep-calm |
| Youtube | https://www.dropbox.com/s/ame7iksmyodd90o/KeepCalm.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-calm |
Ratings
| Overall | 210th | 3.776⭐ | 60🧑⚖️ |
| Fun | 157th | 3.784⭐ | 60🧑⚖️ |
| Innovation | 95th | 3.974⭐ | 60🧑⚖️ |
| Theme | 460th | 3.741⭐ | 60🧑⚖️ |
| Graphics | 39th | 4.362⭐ | 60🧑⚖️ |
| Humor | 24th | 4.095⭐ | 60🧑⚖️ |
| Mood | 409th | 3.352⭐ | 56🧑⚖️ |
| Given | 61🗳️ | 20🗨️ |
I'm creating a [similar themed (open source) game](https://github.com/tversteeg/castle-game), but I would love to redo the pixel art I have now in your style!
👍 great job on making this
Would be cool with audio, but it was fun to play anyways.
It would have been nice to play it with the arrows.
i guess you could still play though, it's just that it would be even more frustrating?
Game idea is very original and I like it. It reaminds me getting over it :)
nice entry :)
Awesome work.

QWOP vibes Ultra fun. Excellent work!
I'm not sure if it was possible to lose, but the way the keep was getting more and more wrecked made reaching the end feel epic.
Graphics were charming, reminded me of Kingdom Rush or Hidden Folks, and if I hadn't been so focused on advancing I would have kept looking at the scenes to see if I spotted some weird things going on.
Some sound would have been the icing on the cake.
I really liked the game. Amazing job, congrats!!
As for the wreckage, I was thinking about making a 'game over' if your keep is broken too much, but decided against it since the game is already punishing as it is.
My favorite part of the game was seeing that yes, my keep is falling apart, but those letters I rely so heavily upon are also falling off! Suddenly my urgency to try to finish skyrocketed (though, I didn't. Maybe another day.). Nicely done.
But those controls. With the directions being tied to the rotation of the tower, the directions of the controls change all the time, and just one arrow or catapult is enough to send the tower flying in a random direction. I had to quit after a couple of minutes of playing, because randomly rotating with little chance to make progress. A more stable theme could really help the game.
What a fantastically fun idea and execution. Had an absolute blast - eventually had to give up because I just couldn't go past the hill right after falling off the cliff, but man, what a really fantastic thing you made. It's just so fun, polished and enjoyable. Amazing work!