Up Hero Down Enemies by regisclaus
Up Hero Down Enemies is a game that you have to survive each battle. For this equip a weapon, up your stats, choose a potion and stats to downgrade the enemy.

Thanks for playing and enjoy the battle!
Credits: Music (Battle in the winter) - Johan Brodd /Sound Effects - Kenney / Assets: 0x72
| Youtube | https://regisclaus.itch.io/upde |
| Youtube | https://gitlab.com/regisclaus/ludum-dare-46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/up-hero-down-enemies |
Ratings
| Overall | 442th | 3.842⭐ | 21🧑⚖️ |
| Fun | 284th | 3.842⭐ | 21🧑⚖️ |
| Innovation | 597th | 3.605⭐ | 21🧑⚖️ |
| Theme | 1398th | 3.579⭐ | 21🧑⚖️ |
| Humor | 981th | 3.059⭐ | 19🧑⚖️ |
| Mood | 862th | 3.583⭐ | 20🧑⚖️ |
| Given | 5🗳️ | 7🗨️ |
All in all, awesome job! Well done :D
One thing that wasn't really clear to me was if stat points debuff all the following enemies or just the current enemy.


I dont know if it's intentional or not but you can swap weapons & potions during fights
solid concept, and i liked it, even though i'm not a huge fan of passive clicker games
ITS OVER 9000!!!!
Surprisingly fun game. I thought it was kind of repetitive at first but then I was suddenly seized with the sudden urge to deal at least 10,000 damage in 1 hit, which resulted in that pic after 15min of grinding :grimacing:
A potential bug I found is that you can still change weapons/potions even after beginning the battle, not sure if thats intended. Some suggestions will be to allows clicking and holding to assign stats faster as I was mostly maxing out attack while reducing the enemy's defense as much as possible, so later games made my hand hurt with all that clicking. Another suggestion would be to make the weapons and potions work as more of a percentage based on the current stats as especially later in the game, the slight addition/reduction of 2-3 stat points doesn't really matter anymore. Again, a really surprisingly fun game despite its simplicity, I had a lot of fun trying to reach that point in the game. good job!