{"author_link":"\/users\/tangiblegames","author_name":"tangiblegames","author_uid":"1002043","comments":[{"author_name":"JAsonsumm1","author_uid":"1148670","time":"2020-04-22T09:12:03Z","epoch":1587546723,"modified":1587546723,"text":"Really cool stuff! Amazing that it's in your own engine! :O","likes":1,"format":"md"},{"author_name":"Curtis Pelissier","author_uid":"1082966","time":"2020-04-22T09:14:58Z","epoch":1587546898,"modified":1587546898,"text":"Your game is really nice. There is a great atmosphere with tensions. You should accentuate the difficulty when you progress on planets by punishing the player when he kills non-infected people (even if it's funny :smiling_imp: ).\n\nI've also made a game when you must keep the humanity alive, check it out ;)","likes":1,"format":"md"},{"author_name":"pomeroyb","author_uid":"1172969","time":"2020-04-22T09:24:14Z","epoch":1587547454,"modified":1587547454,"text":"Very well polished game, love the little details like the pod turning red as it enters the atmosphere","likes":1,"format":"md"},{"author_name":"Alxertion","author_uid":"1161578","time":"2020-04-22T09:32:41Z","epoch":1587547961,"modified":1587547961,"text":"Good graphics and animations, and an interesting idea. At first I wasn't sure what to do, so I was just killing off everybody before they reached me, and then I realized I should only kill the infected :sweat_smile: The music was kinda funky too; nice work!","likes":1,"format":"md"},{"author_name":"AnaHandley","author_uid":"1182873","time":"2020-04-22T09:36:15Z","epoch":1587548175,"modified":1587548175,"text":"Very well thought! I think if you make art just a little bit more polished you can make it to a good addictive game that people download from markets and play on their way home.","likes":1,"format":"md"},{"author_name":"koljam","author_uid":"1186581","time":"2020-04-22T09:42:10Z","epoch":1587548530,"modified":1587548530,"text":"Wow! At first I thaught: This is waaay too easy. But then I noticed there where more levels. It was a nice paced, satisfying game. Thank you and good luck! ","likes":1,"format":"md"},{"author_name":"BiOniKMonSTeR","author_uid":"1012658","time":"2020-04-22T12:05:54Z","epoch":1587557154,"modified":1587557154,"text":"Honestly I didn't think I would like this game so much! very nicely done. The only point is, once you've understood the mecanins of the game, it feels a bit like the game is not resisting you enough. It would be appreciated to add a bit of difficulty here and there :). Maybe something like events, that have to be handled.\nAnyway, your game is great\n\nIs it a 420 on BB8's body by the way? :tongue: ","likes":1,"format":"md"},{"author_name":"YiNian","author_uid":"1121558","time":"2020-04-22T12:35:32Z","epoch":1587558932,"modified":1587558932,"text":"The opening was really good. At first I tried to kill everyone, but later I found out that it was to find out the bad guys. I like the effect of scanning. This game is great and fascinating","likes":1,"format":"md"},{"author_name":"Rokevicius","author_uid":"1183194","time":"2020-04-22T21:27:26Z","epoch":1587590846,"modified":1587590846,"text":"Great game!","likes":1,"format":"md"},{"author_name":"Arefnue","author_uid":"1191838","time":"2020-04-22T21:37:56Z","epoch":1587591476,"modified":1587591476,"text":"Having own engine and making game with it. Nice work!","likes":1,"format":"md"},{"author_name":"kimist42","author_uid":"1188200","time":"2020-04-22T21:46:21Z","epoch":1587591981,"modified":1587591981,"text":"Wonderful game! I spent a bunch of hours on it! Thanks for it! ","likes":1,"format":"md"},{"author_name":"Rongefilet","author_uid":"1007418","time":"2020-04-22T21:54:22Z","epoch":1587592462,"modified":1587592462,"text":"Oh well, up there with my favorite games from this Jam. The huge team must help but anyway, a very pretty, moody and polished game, congrats! \n(I will definitely keep the post-jam version around to see the other endings)","likes":1,"format":"md"},{"author_name":"ristoretto","author_uid":"1006514","time":"2020-04-22T22:08:40Z","epoch":1587593320,"modified":1587593320,"text":"This game was great! It works very well when you kill enemies with the laser, trying to wait at the right movement to not kill multiple civilians, and deciding which enemies that are too close and need to get killed anyway. \n\nI didn\u2019t understand if you should complete x number of missions, so I quit before I reached any ending because it looked like the levels were repeating.","likes":1,"format":"md"},{"author_name":"tangiblegames","author_uid":"1002043","time":"2020-04-23T09:58:59Z","epoch":1587635939,"modified":1587635939,"text":"@ristoretto You can end the game by pressing \"Abandon Planet\" on the main screen (one with the mothership above the planet). Depending on the number of people you rescued, you will see one of the 6 (six) endings.","likes":1,"format":"md"},{"author_name":"tangiblegames","author_uid":"1002043","time":"2020-04-23T10:05:45Z","epoch":1587636345,"modified":1587636407,"text":"@rongefilet Well, yes, having a huge team helps, but at the same time we spent one day out of three discussing our options :laughing: \n\nWe had:\n- Two programmers,\n- One level\/gameplay designer,\n- Two artists\n- One unskilled worker (that would be me) who also made sfx\n \n+one person who only had time to participate in discussions during the first day\n\n+wife of the above mentioned unskilled worker who made two music tracks (isn't she lovely?).\n\nWe are adults (mostly with kids), so the most difficult part was to find time to participate. Oh well... :joy: ","likes":1,"format":"md"},{"author_name":"ristoretto","author_uid":"1006514","time":"2020-04-23T12:39:30Z","epoch":1587645570,"modified":1587645570,"text":"@tangiblegames okay, is the number of people rescued from the last mission or all of the missions? If there's from multiple missions, it might work to have some kind of checklist for the number of missions available, if you make an update for a post jam version. Anyway great game!","likes":1,"format":"md"},{"author_name":"tangiblegames","author_uid":"1002043","time":"2020-04-23T20:50:22Z","epoch":1587675022,"modified":1587675022,"text":"@ristoretto All missions combined. Yeah, currently the number of missions is unlimited, and the difficulty is toned down to make it suitable for the jam. And surely there is lots we'd want to fix in case we return to work on the game. Thank you for your feedback!","likes":1,"format":"md"},{"author_name":"shintaro_kk","author_uid":"1180830","time":"2020-04-25T10:47:28Z","epoch":1587811648,"modified":1587811696,"text":"cool game and nice mechanics. but no tutorials and explanations so i just failed to save humanity :)\nand some sounds are very loud","likes":0,"format":"md"},{"author_name":"joemid","author_uid":"1001158","time":"2020-04-25T14:27:28Z","epoch":1587824848,"modified":1587824848,"text":"So many little piles of pure carbon.\n\n![carbon.jpg](\/\/\/raw\/684\/z\/3330e.jpg)\n\nWhat a horrifying and hilarious game.  Saturated in moral dilemma!  The cute and photo-real juxtaposition kind of recalls an Amanita game.  I love it!  The scenario also reminded me of the BSG remake- with a Covid-19 twist.  The sound effects are spine tingling- from the fiery screams to the cold voice over the loudspeaker.  Doubly impressed that this was built from the ground up.  Congratulations and thanks for the game!","likes":0,"format":"md"},{"author_name":"Maskrosen","author_uid":"1074944","time":"2020-04-27T17:30:46Z","epoch":1588008646,"modified":1588008646,"text":"Really good game. Best one I tried in this jam so far. The graphics and the animations was really beautiful. Good sound effects and music as well. The gameplay was interesting and has quite the potential. Maybe some more missions with different new mechanics and it could be a full blown game. Good job!","likes":0,"format":"md"},{"author_name":"tangiblegames","author_uid":"1002043","time":"2020-04-27T19:48:28Z","epoch":1588016908,"modified":1588016908,"text":"@joemid Thanks for the review! So glad you liked it. Ah, these loudspeaker announcements, I personally like how they turned out. Exactly what we planned to achieve in terms of atmosphere. And BSG (\"Brace for contact!\") - that is my second love after Babylon 5.\n\n@maskrosen Thanks! You are so kind :)\n\n@shintaro-kk Well, we rarely have time to add tutorials, but really sorry about that. And making of the sounds was also a challenge with so little time left, I didn't have time to work on equalising. ","likes":0,"format":"md"},{"author_name":"eduardogacn","author_uid":"1197775","time":"2020-04-28T23:46:56Z","epoch":1588117616,"modified":1588117616,"text":"good game","likes":0,"format":"md"},{"author_name":"Fajpaj","author_uid":"1034528","time":"2020-04-30T15:40:28Z","epoch":1588261228,"modified":1588261228,"text":"Very nice game! The gameplay was simple enough to pick up but interesting enough to keep me engaged. The art style worked out quite well. I'd be intersted to see how more mechanics would change this game up and make it more interesting long-term.","likes":0,"format":"md"}],"format":"md","images":["ld46\/186671-d3730b8f6aeb05f878fe68cd476cbd70.png"],"links":[{"url":"http:\/\/files.tangiblegames.com\/Phase7PJ.zip","text":"Youtube"},{"url":"http:\/\/files.tangiblegames.com\/Phase7WinPJ.zip","text":"Youtube"},{"url":"http:\/\/files.tangiblegames.com\/Phase7.zip","text":"Youtube"},{"url":"http:\/\/files.tangiblegames.com\/Phase7Win.zip","text":"Youtube"}],"metadata":{"g_key":"63863","g_author":"1002043","g_event":"LD46","g_eventkey":"77","g_subevent":"JAM","g_urlkey":"279634","g_title":"Phase 7","g_status":"PVT1","g_place":"337","g_commentcount":"23","g_site2_node_id":"186671","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"186671","n_urlkey":"279634","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/phase-7","n_slug":"phase-7","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"2043","n_created":"1586956016","n_modified":"1587574142","n_version":"623963","n_status":"COMMIT"},"node":{"id":186671,"parent":176557,"superparent":9,"author":2043,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-04-21T00:53:52Z","created":"2020-04-15T13:06:56Z","modified":"2020-04-22T16:49:02Z","version":623963,"slug":"phase-7","name":"Phase 7","body":"## #arcade #strategy #lasers #trolleyproblem\n\n# GAME INFO\n\nPhase 7 is an arcade strategy game, where you are responsible for the evacuation of a distant colony world.\nA terrible virus is spreading among the population, and you have to decide, who will have a chance to start a new life among the stars, and who will remain and surely die.\n\n# GOALS\n\nYour goal is to evacuate as many people from the surface of the planet as possible before embarking on an interstellar journey.\nYou are free to choose when to leave the planet, but more passengers means more chances of survival on a new world.\nThere are **SIX ENDINGS** based on your performance.\n\n# GAMEPLAY\n- Perform rescue missions\n- Scan for infected using your Omniscanner (it conveniently marks the infected)\n- Use your Mining Laser to keep the infected away from the drop ship\n- Sterilize the ship's compartments In case the infected managed to enter the drop ship.\n- It is very important to use the sterilizer sparingly as it is a finite resource! \n- You can't end mission and return to the mothership when there are infected on board!\n- Some of the civilians carry Omniscanner batteries and Sterilizer charges. However, these helpful guys can also be infected.\n\n## CONTROLS\n- **SPACE** or \"SCAN\" button - Scan with the Omniscanner\n- **LEFT MOUSE CLICK** - Use the Mining Laser\n- **S** or \"STERILIZE\" button  - Sterilize the cabin crew compartment to remove the infected\n- **F** or \"LIFTOFF\" button - End mission to return to the mothership for resupply.\n\n### POST JAM bug fix.\n- Added second death animation (graphics, animation and sounds were made during the Jam, but we didn't have time to add the code)\n- Improved sound of sterilization (added steam to match the effect)\n- Removed white border from the UI panel background to improve readability\n\n# Be vigilant, persevere and keep humanity alive!\n\n## SCREENSHOTS\n\n![720p-2.jpg](\/\/\/raw\/bf7\/z\/32370.jpg)\n__Title Screen__\n\n![720p-1.jpg](\/\/\/raw\/bf7\/z\/32373.jpg)\n__Story__\n\n![720p0.jpg](\/\/\/raw\/bf7\/z\/32375.jpg)\n__Landing__\n\n![720p1.jpg](\/\/\/raw\/bf7\/z\/32378.jpg)\n__Laser__\n\n![720p4.jpg](\/\/\/raw\/bf7\/z\/32377.jpg)\n__Laser and Scanner__\n\n![720p3.jpg](\/\/\/raw\/bf7\/z\/32379.jpg)\n__Sterilization__\n\n#### ACKNOWLEDGEMENTS\n__and a bit of post-mortem reminiscence__\n\n- As usual, we made our game using our own cross-platform \"Symphony Engine\". We are always discussing whether we should switch to some publicly available engine with more features and better support, but then another LD comes, and we have to make a game, not learn a new engine. \n- Animations have been made using Spine from http:\/\/esotericsoftware.com\/ - a great tool we'd love to use commercially for our other serious projects (read: non gaming), but their licensing and pricing is still forbidding (but Spine is absolutely amazing if you are just making games!). Guys, we'll have to resort to using Lottie!\n- Art was created using Sketch, Corel, Photoshop - a variety of tools because our team doesn't work together in ordinary life.\n- Visual Studio and SublimeText were used to write code (there is no escaping the xCode, so it was used too). \n- Sounds have been edited using Audacity http:\/\/www.audacityteam.org\/ - it works, and that's all we needed, but using Adobe Audition before was sooooo much easier. \n- Music was recorded using GarageBand for iPadOS\n- It is important to note that some of the source sounds have been downloaded from https:\/\/freesound.org\/ - a very helpful resource with lots of sounds which can be used to make your own sfx. \n- Emergency announcements were created using https:\/\/voicechanger.io\/ - it's just an awesome easy to use tool. Source audio was recorded on macOS standard system TTS voices.\n- We used Telegram and Google Meet for team communication - Meet has great video calls and doesn't require any applications to be installed, and Telegram is a great tool for chats (audio calling in Telegram sucks, but maybe it's because it is being blocked in Russia?).\n- We used Google Docs to create project documentation. Typical stuff.\n","meta":{"author":[2043,29799,68266,23984,68719,68271,204537],"allow-anonymous-comments":"1","link-01-tag":[42339],"cover":"\/\/\/content\/bf7\/z\/2f02b.png","link-01":"http:\/\/files.tangiblegames.com\/Phase7PJ.zip","link-02":"http:\/\/files.tangiblegames.com\/Phase7WinPJ.zip","link-02-tag":[42337],"link-01-name":"macOS version + minor fixes, details in description","link-02-name":"Win version + minor fixes, details in description","link-03":"http:\/\/files.tangiblegames.com\/Phase7.zip","link-03-tag":[42339],"link-03-name":"First macOS version (play after one with fixes to compare)","link-04":"http:\/\/files.tangiblegames.com\/Phase7Win.zip","link-04-tag":[42339],"link-04-name":"Original Windows version"},"path":"\/events\/ludum-dare\/46\/phase-7","parents":[1,5,9,176557],"love":0,"notes":23,"notes-timestamp":"2020-04-30T15:40:28Z","grade":{"grade-01":33,"grade-02":33,"grade-03":33,"grade-04":33,"grade-05":33,"grade-06":30,"grade-07":30,"grade-08":32},"magic":{"cool":179.24428597929,"feedback":0,"given":107.875,"grade":32.125,"grade-01-average":3.903,"grade-01-result":337,"grade-02-average":3.726,"grade-02-result":451,"grade-03-average":3.968,"grade-03-result":157,"grade-04-average":3.774,"grade-04-result":961,"grade-05-average":3.855,"grade-05-result":894,"grade-06-average":3.804,"grade-06-result":348,"grade-07-average":3.232,"grade-07-result":775,"grade-08-average":3.8,"grade-08-result":476,"smart":-38.081781237696}},"text":"## #arcade #strategy #lasers #trolleyproblem\n\n# GAME INFO\n\nPhase 7 is an arcade strategy game, where you are responsible for the evacuation of a distant colony world.\nA terrible virus is spreading among the population, and you have to decide, who will have a chance to start a new life among the stars, and who will remain and surely die.\n\n# GOALS\n\nYour goal is to evacuate as many people from the surface of the planet as possible before embarking on an interstellar journey.\nYou are free to choose when to leave the planet, but more passengers means more chances of survival on a new world.\nThere are **SIX ENDINGS** based on your performance.\n\n# GAMEPLAY\n- Perform rescue missions\n- Scan for infected using your Omniscanner (it conveniently marks the infected)\n- Use your Mining Laser to keep the infected away from the drop ship\n- Sterilize the ship's compartments In case the infected managed to enter the drop ship.\n- It is very important to use the sterilizer sparingly as it is a finite resource! \n- You can't end mission and return to the mothership when there are infected on board!\n- Some of the civilians carry Omniscanner batteries and Sterilizer charges. However, these helpful guys can also be infected.\n\n## CONTROLS\n- **SPACE** or \"SCAN\" button - Scan with the Omniscanner\n- **LEFT MOUSE CLICK** - Use the Mining Laser\n- **S** or \"STERILIZE\" button  - Sterilize the cabin crew compartment to remove the infected\n- **F** or \"LIFTOFF\" button - End mission to return to the mothership for resupply.\n\n### POST JAM bug fix.\n- Added second death animation (graphics, animation and sounds were made during the Jam, but we didn't have time to add the code)\n- Improved sound of sterilization (added steam to match the effect)\n- Removed white border from the UI panel background to improve readability\n\n# Be vigilant, persevere and keep humanity alive!\n\n## SCREENSHOTS\n\n![720p-2.jpg](\/\/\/raw\/bf7\/z\/32370.jpg)\n__Title Screen__\n\n![720p-1.jpg](\/\/\/raw\/bf7\/z\/32373.jpg)\n__Story__\n\n![720p0.jpg](\/\/\/raw\/bf7\/z\/32375.jpg)\n__Landing__\n\n![720p1.jpg](\/\/\/raw\/bf7\/z\/32378.jpg)\n__Laser__\n\n![720p4.jpg](\/\/\/raw\/bf7\/z\/32377.jpg)\n__Laser and Scanner__\n\n![720p3.jpg](\/\/\/raw\/bf7\/z\/32379.jpg)\n__Sterilization__\n\n#### ACKNOWLEDGEMENTS\n__and a bit of post-mortem reminiscence__\n\n- As usual, we made our game using our own cross-platform \"Symphony Engine\". We are always discussing whether we should switch to some publicly available engine with more features and better support, but then another LD comes, and we have to make a game, not learn a new engine. \n- Animations have been made using Spine from http:\/\/esotericsoftware.com\/ - a great tool we'd love to use commercially for our other serious projects (read: non gaming), but their licensing and pricing is still forbidding (but Spine is absolutely amazing if you are just making games!). Guys, we'll have to resort to using Lottie!\n- Art was created using Sketch, Corel, Photoshop - a variety of tools because our team doesn't work together in ordinary life.\n- Visual Studio and SublimeText were used to write code (there is no escaping the xCode, so it was used too). \n- Sounds have been edited using Audacity http:\/\/www.audacityteam.org\/ - it works, and that's all we needed, but using Adobe Audition before was sooooo much easier. \n- Music was recorded using GarageBand for iPadOS\n- It is important to note that some of the source sounds have been downloaded from https:\/\/freesound.org\/ - a very helpful resource with lots of sounds which can be used to make your own sfx. \n- Emergency announcements were created using https:\/\/voicechanger.io\/ - it's just an awesome easy to use tool. Source audio was recorded on macOS standard system TTS voices.\n- We used Telegram and Google Meet for team communication - Meet has great video calls and doesn't require any applications to be installed, and Telegram is a great tool for chats (audio calling in Telegram sucks, but maybe it's because it is being blocked in Russia?).\n- We used Google Docs to create project documentation. Typical stuff.\n","title":"Phase 7"}