Pong-Pong by Geri
This game was made for the Ludum Dare 46, the theme is "Keep it alive"
In this world you live surrounded by monsters, there are little monsters, big monsters, monsters with spikes, fast monsters, and more.
Your mission is to keep yourself and the car alive during all the path to the parking, you need to be more intelligent than them for be able to win the battle.
| Youtube | https://gof-games.itch.io/pong-pong |
| Youtube | https://gof-games.itch.io/pong-pong |
| Original URL | https://ldjam.com/events/ludum-dare/46/pong-pong |
Ratings
| Overall | 614th | 3.75⭐ | 42🧑⚖️ |
| Fun | 248th | 3.875⭐ | 42🧑⚖️ |
| Innovation | 1964th | 2.888⭐ | 42🧑⚖️ |
| Theme | 1464th | 3.55⭐ | 42🧑⚖️ |
| Graphics | 1492th | 3.425⭐ | 42🧑⚖️ |
| Humor | 1441th | 2.645⭐ | 33🧑⚖️ |
| Mood | 1259th | 3.378⭐ | 39🧑⚖️ |
| Given | 16🗳️ | 3🗨️ |
lo cual dije este juego no debe estar asi
lo juge denuevo y..espere en el primer mapa y la estructura blanca se movia la segui
pero estaba bien
Well done !
Feedback, if you're planning a post version: Having projectiles go through enemies and hit other enemies feels a bit off to me: it feels deliberate but does take a lot of the impact out of the game. The long delay with moving to the next section was a little weird too - it finally made sense in the red wave when the enemies were active during the transition - I think you should probably have done this all the way through!
P.S. Im also not at 20 rating yet so if you could help me out that would be great: https://ldjam.com/events/ludum-dare/46/exterminators
The powerups adds a fun mechanic to the game (although I liked the faster bullets one the most, the heavy bullets didn't cleaned up waves so well and the V shape shot got me all confused while aiming).
Overall, nice game, congratulations!
Stylish graphics and nice music helped to make it through as well :)
Sidenotes:
- Car passing from one location to another currently is just waiting without any meaningful activity, it could be either faster or a good time to recover / setup before the following fight
- Bonus of big bullets seems to be unhelpful, the default mode is quite good already
- Not sure what is the difference between red and yellow enemies - in general, they could be a bit more different, I guess
Good job nonetheless!
Sidenote: I just missed the web build.
Good job !
But you've done great work. I loved the music :)
