Holy Plague by Adrien Dittrick
Made for Ludum Dare 46.
Coding, writing, music: Adrien Dittrick Artwork: Shinlalala
A small world has been created. However, it is being infested by a virulent plague which risks destroying everything. Use your ethereal powers to remove the cursed plague. Every day, you will have a choice to make. Your choices will have consequences later down the line.
Controls:
- WASD/Arrow keys: move
- Hold down the jump button while in mid-air to use your holy light
- F4: fullscreen (windows only)
Features:
- 6 days of gameplay
- 12 choices
- 2 endings
- Natural disasters
- Artificial disasters
Game Maker Studio 2 source is available to download!

Ratings
| Overall | 301th | 3.927⭐ | 57🧑⚖️ |
| Fun | 457th | 3.722⭐ | 56🧑⚖️ |
| Innovation | 476th | 3.682⭐ | 57🧑⚖️ |
| Theme | 716th | 3.891⭐ | 57🧑⚖️ |
| Graphics | 315th | 4.268⭐ | 58🧑⚖️ |
| Audio | 274th | 3.875⭐ | 54🧑⚖️ |
| Humor | 472th | 3.539⭐ | 53🧑⚖️ |
| Mood | 594th | 3.731⭐ | 54🧑⚖️ |
| Given | 103🗳️ | 17🗨️ |
10/10 this is an awesome take on "Keep it Alive". Needless to say the sprite work is fantastic, and sound design is spot on.
Gameplay is sufficiently challenging, and the story keeps things interesting. Great job!
I got ending 2/2. But the last day was a bit tedious, because of the respawn location.
Great job overall !
However respawning mutliple time at the begining of the first "board" is a little bit frustating when you have to walk through a lot of empty "board" again and again (maybe I died too many times :p ).
-super hero landing!
-ending 1/2 (no spoilers ;))
Very nice, the graphics are preetty and coherent. From the start I was clearly trying to help the people, but it was a bit disappointing to see where that lead. In some rounds it took me a second to understand the goal, but maybe that was kind of the point. Bees and getting killed by detonating nukes both felt quite punishing.
sorry for getting you to nuke god :/
- Is the player supposed to wait for the water level to rise enough to get up that one hill that has a cloud platform added to it later on?
- Why put bees RIGHT where the player is going to walk into them, forcing them to respawn and walk there all over again?
- I kind of wish taking off was a separate button so I'd stop taking off before I'm done destroying absolutely everything by just holding the jump button and going through the levels. (I'm not even sure how you would pass some of them without doing that, i.e. the bees & if you make holy trees it's basically the only way to get past all the dogs and angry humans)
- Also, it seems weird in the lumberers vs holy trees level that my "help humans" option is to kill the lumberers rather than making all the dead future bee-trees into healthy ones for them to chop down, or cause saplings to grow up even?
Also, I don't know if "I am once again asking for your ethereal support" was supposed to be a lowkey Bernie meme, but it made me giggle either way.
Had a lot of fun with it. Found it by accident while avoiding my backlog of games to play'n'rate in the next three days, lol. Guess this is one way to break the ice! Also, I love the angel's progression from faceplanting to cool superhero posing on landings, and the design of the Creator is really cool.
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615922637?t=2h33m08s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin