{"author_link":"\/users\/roolow","author_name":"Roolow","author_uid":"1121705","comments":[{"author_name":"Nota","author_uid":"1142688","time":"2020-04-21T01:44:31Z","epoch":1587433471,"modified":1587433471,"text":"The controls weren't working very well on a browser window, to point that it was unplayable. I do enjoy the concept however.","likes":0,"format":"md"},{"author_name":"binary_coder","author_uid":"1037199","time":"2020-04-21T01:50:59Z","epoch":1587433859,"modified":1587433859,"text":"Impressive work for the time given! Controls are a bit odd, had to fullscreen the game. Also would have liked a bit more feedback about when im in the view of the people.","likes":0,"format":"md"},{"author_name":"Camilo Quintero","author_uid":"1186787","time":"2020-04-21T01:56:10Z","epoch":1587434170,"modified":1587434170,"text":"The camera was not working properly when not in fullscreen. The sound was a bit loud and distracting. Like the idea! :D ","likes":1,"format":"md"},{"author_name":"blotosaur","author_uid":"1085452","time":"2020-04-21T01:57:14Z","epoch":1587434234,"modified":1587434234,"text":"Even when on full screen, the camera was hard to control and I didn't know if I was being successful at sneaking or not. Very original idea. ","likes":0,"format":"md"},{"author_name":"bjl","author_uid":"1200183","time":"2020-04-21T02:01:26Z","epoch":1587434486,"modified":1587434486,"text":"I did it! Who's a good boy? I'm a good boy!","likes":0,"format":"md"},{"author_name":"Sacrface","author_uid":"1189723","time":"2020-04-21T02:19:29Z","epoch":1587435569,"modified":1587435600,"text":"Cute concept. Love the probuilder stuff.\n\nI got one line of code that'll help 1000% -- Cursor.lockState = CursorLockMode.Locked;\n\nThis'll keep the mouse locked to the center of the screen and will still update MouseX\/MouseY axis appropriately. \nIt'll also make the mouse invisible in Unity, but not in builds. Cursor.visiable = false will make the cursor invisible in all builds.","likes":0,"format":"md"},{"author_name":"Itskdog","author_uid":"1181379","time":"2020-04-21T02:25:44Z","epoch":1587435944,"modified":1587435944,"text":"Had difficulties with the control. Couldn't seem to get out the first room. There was a whole and a window, but I couldn't jump out the window and the dog couldn't go through the hole.","likes":0,"format":"md"},{"author_name":"ilPrinny","author_uid":"1054553","time":"2020-04-21T03:02:27Z","epoch":1587438147,"modified":1587438147,"text":"Cute game, I like the you lose message, I also would stop a gunfight if someone brought a dog haha. The camera was a bit broken with 2 monitors tho. Good work on this game though! ","likes":0,"format":"md"},{"author_name":"Ryoon","author_uid":"1192717","time":"2020-04-21T11:10:12Z","epoch":1587467412,"modified":1587467412,"text":"Metal Gear Puppers","likes":0,"format":"md"}],"format":"md","images":["ld46\/178681-6be2ce3eccf01720597cfa55fe4aa164.png"],"links":[{"url":"https:\/\/roolow.itch.io\/dont-bring-a-dog-to-a-gunfight","text":"Youtube"}],"metadata":{"g_key":"63877","g_author":"1121705","g_event":"LD46","g_eventkey":"77","g_subevent":"COMPO","g_urlkey":"279590","g_title":"Don't Bring a Dog to a Gunfight!","g_status":"PVT1","g_place":"99999","g_commentcount":"9","g_site2_node_id":"178681","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"178681","n_urlkey":"279590","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/dont-bring-a-dog-to-a-gunfight","n_slug":"dont-bring-a-dog-to-a-gunfight","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"121705","n_created":"1583044389","n_modified":"1587347321","n_version":"579120","n_status":"COMMIT"},"node":{"id":178681,"parent":176557,"superparent":9,"author":121705,"type":"item","subtype":"game","subsubtype":"compo","published":"2020-04-20T01:41:00Z","created":"2020-03-01T06:33:09Z","modified":"2020-04-20T01:48:41Z","version":579120,"slug":"dont-bring-a-dog-to-a-gunfight","name":"Don't Bring a Dog to a Gunfight!","body":"Don't Bring a Dog to a Gunfight is a 3D 3rd person, crawling, sliding, dog-based tactical espionage title.\n\nExplore and navigate the old town without disrupting the ensuing gunfight.  The more you're seen the more cautious the shooters are (no one want's to accidentally shoot a helpless pup).  If you distract them too much and the gunfight dies down, they are bound to try to round you up.  But the diner bell is ringing on the other side of town, so don't get caught before you can get to your fresh bowl of grizzle.\n\n![DontBringADogToAGunfight!2.png](\/\/\/raw\/96b\/d1\/z\/2cc99.png)","meta":{"author":[121705],"allow-anonymous-comments":"1","link-01-tag":[42336],"cover":"\/\/\/content\/96b\/d1\/z\/2cb7a.png","link-01":"https:\/\/roolow.itch.io\/dont-bring-a-dog-to-a-gunfight","link-02-tag":[42336],"link-01-name":"HTML5"},"path":"\/events\/ludum-dare\/46\/dont-bring-a-dog-to-a-gunfight","parents":[1,5,9,176557],"love":0,"notes":9,"notes-timestamp":"2020-04-21T11:10:12Z","grade":{"grade-01":11,"grade-02":11,"grade-03":11,"grade-04":11,"grade-05":11,"grade-06":11,"grade-07":10,"grade-08":10},"magic":{"cool":63.042517195612,"feedback":1,"given":3.875,"grade":10.75,"grade-01-average":2.889,"grade-02-average":1.944,"grade-03-average":2.833,"grade-04-average":2.722,"grade-05-average":2.611,"grade-06-average":2.278,"grade-07-average":3.563,"grade-08-average":3.313,"smart":-37.639043553768}},"text":"Don't Bring a Dog to a Gunfight is a 3D 3rd person, crawling, sliding, dog-based tactical espionage title.\n\nExplore and navigate the old town without disrupting the ensuing gunfight.  The more you're seen the more cautious the shooters are (no one want's to accidentally shoot a helpless pup).  If you distract them too much and the gunfight dies down, they are bound to try to round you up.  But the diner bell is ringing on the other side of town, so don't get caught before you can get to your fresh bowl of grizzle.\n\n![DontBringADogToAGunfight!2.png](\/\/\/raw\/96b\/d1\/z\/2cc99.png)","title":"Don't Bring a Dog to a Gunfight!"}