A Quiet Dream by thevinter

The fog is rising
You have no recollection of your past or of how did you get here. The only remaining thing is to explore the woods and find someone, or something.
Play our game and slowly unravel the mistery behind the town of Huntington and behind your sudden memory loss.
It's a story told by images, places, and bits of information. Please don't spoil it to other players in the comments.
Sometimes the cemetery gates don't open. They're not required for the completion of the game as you can use the pin below. If you ever get stuck here's the PIN for the door: https://i.imgur.com/T6P0wSz.png
| Youtube | https://thevinter.itch.io/a-quiet-dream |
| Original URL | https://ldjam.com/events/ludum-dare/45/a-quiet-dream |
Ratings
| Overall | 765th | 3.229⭐ | 26🧑⚖️ |
| Fun | 1031th | 2.548⭐ | 23🧑⚖️ |
| Innovation | 1064th | 2.364⭐ | 24🧑⚖️ |
| Theme | 783th | 3⭐ | 25🧑⚖️ |
| Graphics | 566th | 3.5⭐ | 25🧑⚖️ |
| Audio | 89th | 3.957⭐ | 25🧑⚖️ |
| Mood | 87th | 4.043⭐ | 25🧑⚖️ |
| Given | 9🗳️ | 2🗨️ |
Atmosphere very good)
but then game crashed for me too when going for the open door. :(
(web version Firefox on Linux)
We pushed all the changes in the windows version so if you're curious you can still play that. We understand that the web version is more convenient so we're trying to bring it back as soon as possible.
Thanks
Really cool atmosphere and mood.
Sadly i couldn't go through the gate after picking the key. I have the opening sound, but the collider is still here....
2 things bothered me me :
The movements are stuttering, you may have forgot to multiply movement value by Time.deltaTime to make it smoother.
The fog is really nice but it's fast if i go right, and static if i go left. You may should link it to the camera to make it independent of the character movement.
Beside those little details, i really enjoyed your entry :D
It's completely playable now in case you'd like to try again. Thanks :)
Great atmosphere with the fog and SFX.
I did run into two bugs, the door one mentioned above and also the door was shut and wouldn't reopen when I went to go back to re-read the newspaper. I didn't try grabbing the key again, so I don't know if that reset.
Either way, I do have a few suggestions.
* The opening of wandering in the fog in the middle of nowhere is interesting, but the issue is that there isn't much of importance for the player to see on the way for most of their journey. It could, in my mind, be trimmed down a bit.
* The size of the house with the red back door doesn't match the size of the house outside. In fact, the house itself seems massive, unrealistically so. And given that you can't seem to walk through any of the numerous doorways there besides the red one, I'd have just made it into a smaller space. oh, and speaking of the house -- the sound effects while walking around it seem... mismatched. It sounds like walking around in grass rather than a tiled floor.
Anyhow, I won't make any rash judgements. If I've missed something or if there's an actual bug to be fixed, I'll wait for a response, give it another go, and then vote.
The wandering section in the fog is indeed empty, we wanted to add stuff but we didn't have time. The sound effects for the house were bugged, sometimes when you enter it it doesn't switch to the correct sound. It happens rarely but it's a problem we know, sorry you ran into these problems.