DOC+ORS by bixarrio

Patch Notes (v1.0.3):
Bugs - Fixed the Doctor not being clickable anymore.
Playability - Added achievements.
Patch Notes (v1.0.2):
Playability - Added a little tutorial. It looks weird in full-screen mode, though. - Added a 'death-cam' so that it is easier to see when you have failed.
Patch Notes (v1.0.1):
Bugs - Fixed the portraits not being clickable.
Playability - Selecting a patient that already has a professional attending to them will now swap the professional with the new one. - Points are now awarded immediately when a patient is discharged, and not when the patient has left the building. - Professionals will no longer compete for a roaming spot. Also moved the spots a little to prevent patients from getting stuck between a bed and a professional. - Increased the professionals' obstacle avoidance, so they shouldn't walk into each other as much anymore. - The incident icon will now change as the patient moves into different tiers - The difficulty curve has been adjusted to make it easier to get into the game.
Keep them Alive!
You control a Nurse, a Doctor and a Surgeon in an attempt to save as many patients as possible. A single mistake could be catastrophic!
DOC+ORS is a point and click game where the goal is to save as many patients as possible. Select one of the professionals (nurse, doctor or surgeon) and tend to a patient. Patients will display a popup with their requirement but beware; Some professionals are not as proficient as others in meeting those needs. A nurse cannot perform surgery, but she can stabilise a patient until a doctor or surgeon become available.
Select a professional by either clicking on them, clicking their portrait or pressing the key displayed next to their portrait. Then, click on a patient to send the professional there to tend to their needs.
Keep them alive, but above all; Have Fun!
Information
The Patients
Patients arrive at the hospital in a somewhat stable condition, but there could be an incident at any moment. The level of health determines the treatment required by each patient; - Pill: This patient is only slightly ill and requires only a quick checkup - Syringe: This patient is quite ill and requires some specialised treatment - Broken bone: This patient is severely ill and requires surgery
A patient's incident tier do not change when their health drops below the tier for the incident. However, when a subsequent incident is triggered in that lower tier, this will be reflected in the incident marker.
Be aware that during an incident the health of patients deteriorate while they are not receiving treatment. The longer you wait to treat the patients, the more health they lose making it even harder the next time around. Patients without an incident indicator are stable. For now.
Once a patient is fully recovered they will leave, scoring you one of those hard-to-get points.
The Professionals
The professionals will attend to a patient for 5 seconds or until they are healed, whichever comes first. After these 5 seconds the patient is stable. Each professional has a different skill level;
- The Nurse can heal most patients, but she cannot perform surgery. Sending a nurse to a patient that requires surgery will not heal the patient, but she will stop the patient's health from going down. This might be necessary if the doctor or surgeon is not currently available.
- The Doctor can heal all patients, and will heal them at a faster rate than the nurse.
- The Surgeon can heal all patients, and will heal them at a faster rate than the doctor. The surgeon will also heal a patient with a minor ailment (Pill) with a single visit, provided he started treatment while the patient's health was still in that tier.
Controls
- Choose Professional: Click on the professional or their portrait in the HUD, or press their hotkey (displayed next to the portraits)
- Choose a Patient: Click on the bed
Strategy
- The professionals can be sent to empty beds. If they appear to be getting in the way, move them
- A professional can be sent to a different patient or bed while in the process of treating someone
- You can swap professionals by sending the one away and assigning a new one
- The higher level professionals heal patients faster. The surgeon should be your first choice, followed by the doctor. Use them as they become available, but beware; It's dangerous to send the surgeon to give a pill when another patient requires surgery.
Tools
- Unity
- MagicaVoxel
- Mixamo
- InkScape
- Photoshop
| Youtube | https://bixarrio.itch.io/doctors |
| Youtube | http://bixarr.io/ld46/ |
| Original URL | https://ldjam.com/events/ludum-dare/46/docter |
Ratings
| Overall | 857th | 3.642⭐ | 90🧑⚖️ |
| Fun | 1359th | 3.253⭐ | 91🧑⚖️ |
| Innovation | 970th | 3.41⭐ | 91🧑⚖️ |
| Theme | 122th | 4.253⭐ | 91🧑⚖️ |
| Graphics | 372th | 4.225⭐ | 91🧑⚖️ |
| Humor | 1150th | 2.907⭐ | 77🧑⚖️ |
| Mood | 452th | 3.822⭐ | 89🧑⚖️ |
| Given | 96🗳️ | 36🗨️ |
Translation: It's fun, but I'm not very good.
Love the UI and Newspaper aesthetic!
Good job!
Strengths :
- Voxel based graphics
- Great audio and mood
- Very simple yet addictive gameplay loop
Possible improvements
- Controlling your team is not straightforward
All in all, great job !
I found it hard to select and control the nurse and doctors, perhaps the click selection could be tightened up. It also ramped up in difficulty really quickly, a bit of a slower start would help a lot.
Good job overall!
It's a little frustrating when doctors /nurses/surgeons finish their actions and you dont notice because of how many people crowded in the room, but with time I got used to it.
As hiisileiri pointed out, switching between them could have also been better, since sometimes I would accidentally send the wrong person while assuming I selected the right one, especially when I first started playing.
But I was a bit frustrated at times when I felt selecting the doctors or assigning them to a bed wasn't as smooth as it could have been (maybe add a bigger bounding box?). And I tended to forget which doctor was where, and to then reassign them when they already had a job. Maybe adding some evidentiating sign to the currently selected doctor, for example some sort of colored circle under their feet, would make it clearer?
Of course, it might just have been my refusal to take responsibility for my failures and the multiple deaths in my hospital :D