DOC+ORS by bixarrio

[raw]
made by bixarrio for Ludum Dare 46 (JAM)

cover.png

Patch Notes (v1.0.3):

Bugs - Fixed the Doctor not being clickable anymore.

Playability - Added achievements.

Patch Notes (v1.0.2):

Playability - Added a little tutorial. It looks weird in full-screen mode, though. - Added a 'death-cam' so that it is easier to see when you have failed.

Patch Notes (v1.0.1):

Bugs - Fixed the portraits not being clickable.

Playability - Selecting a patient that already has a professional attending to them will now swap the professional with the new one. - Points are now awarded immediately when a patient is discharged, and not when the patient has left the building. - Professionals will no longer compete for a roaming spot. Also moved the spots a little to prevent patients from getting stuck between a bed and a professional. - Increased the professionals' obstacle avoidance, so they shouldn't walk into each other as much anymore. - The incident icon will now change as the patient moves into different tiers - The difficulty curve has been adjusted to make it easier to get into the game.


Keep them Alive!

You control a Nurse, a Doctor and a Surgeon in an attempt to save as many patients as possible. A single mistake could be catastrophic!

DOC+ORS is a point and click game where the goal is to save as many patients as possible. Select one of the professionals (nurse, doctor or surgeon) and tend to a patient. Patients will display a popup with their requirement but beware; Some professionals are not as proficient as others in meeting those needs. A nurse cannot perform surgery, but she can stabilise a patient until a doctor or surgeon become available.

Select a professional by either clicking on them, clicking their portrait or pressing the key displayed next to their portrait. Then, click on a patient to send the professional there to tend to their needs.

Keep them alive, but above all; Have Fun!

Information

The Patients

Patients arrive at the hospital in a somewhat stable condition, but there could be an incident at any moment. The level of health determines the treatment required by each patient; - Pill: This patient is only slightly ill and requires only a quick checkup - Syringe: This patient is quite ill and requires some specialised treatment - Broken bone: This patient is severely ill and requires surgery

A patient's incident tier do not change when their health drops below the tier for the incident. However, when a subsequent incident is triggered in that lower tier, this will be reflected in the incident marker.

Be aware that during an incident the health of patients deteriorate while they are not receiving treatment. The longer you wait to treat the patients, the more health they lose making it even harder the next time around. Patients without an incident indicator are stable. For now.

Once a patient is fully recovered they will leave, scoring you one of those hard-to-get points.

The Professionals

The professionals will attend to a patient for 5 seconds or until they are healed, whichever comes first. After these 5 seconds the patient is stable. Each professional has a different skill level;

  • The Nurse can heal most patients, but she cannot perform surgery. Sending a nurse to a patient that requires surgery will not heal the patient, but she will stop the patient's health from going down. This might be necessary if the doctor or surgeon is not currently available.
  • The Doctor can heal all patients, and will heal them at a faster rate than the nurse.
  • The Surgeon can heal all patients, and will heal them at a faster rate than the doctor. The surgeon will also heal a patient with a minor ailment (Pill) with a single visit, provided he started treatment while the patient's health was still in that tier.

Controls

  • Choose Professional: Click on the professional or their portrait in the HUD, or press their hotkey (displayed next to the portraits)
  • Choose a Patient: Click on the bed

Strategy

  • The professionals can be sent to empty beds. If they appear to be getting in the way, move them
  • A professional can be sent to a different patient or bed while in the process of treating someone
  • You can swap professionals by sending the one away and assigning a new one
  • The higher level professionals heal patients faster. The surgeon should be your first choice, followed by the doctor. Use them as they become available, but beware; It's dangerous to send the surgeon to give a pill when another patient requires surgery.

Tools

  • Unity
  • MagicaVoxel
  • Mixamo
  • InkScape
  • Photoshop

Ratings

Overall 857th 3.642⭐ 90🧑‍⚖️
Fun 1359th 3.253⭐ 91🧑‍⚖️
Innovation 970th 3.41⭐ 91🧑‍⚖️
Theme 122th 4.253⭐ 91🧑‍⚖️
Graphics 372th 4.225⭐ 91🧑‍⚖️
Humor 1150th 2.907⭐ 77🧑‍⚖️
Mood 452th 3.822⭐ 89🧑‍⚖️
Given 96🗳️ 36🗨️

Feedback

Nick Barrash
21. Apr 2020 · 02:08 UTC
Stressful game, there's a lot to juggle (but in a good way!). Liked the graphical style, good job!
welby
21. Apr 2020 · 02:10 UTC
I really like the voxel characters and their animations. It really helps give them a lot of personality.
Ezra Szanton
21. Apr 2020 · 02:10 UTC
Interesting game. I had a tough time engaging with it in a couple of ways. It definitely invoked a strong mood but I felt that the frantic gameplay had a tough time delivering on that mood. The animations were really good and the color scheme was great.
orsi
21. Apr 2020 · 02:10 UTC
Love this! Very ominous and creepy sound vibes matches the art and play style. Really good.
FlashViper
21. Apr 2020 · 02:10 UTC
This game is an accurate representation of the stresses that I am sure many doctors go through on a regular basis.
Translation: It's fun, but I'm not very good.

Love the UI and Newspaper aesthetic!
Yadir2447
21. Apr 2020 · 02:12 UTC
this game is really cool! the way the patients came in made me laugh and it got really hectic real fast lol but it was fun
chromaphase
21. Apr 2020 · 02:12 UTC
graphic style is nice, mood is good !
X-c
21. Apr 2020 · 02:14 UTC
WOw, really great work!
Polyethyleneglykol
21. Apr 2020 · 02:14 UTC
I love the presentation, iso cut out room etc. Looks great! Some music would have been nice and I found myself often not knowing wether or not I clicked the bed which can be a hurdle when it gets hectic, but other then that pretty damn neat game!
ryanhermes
21. Apr 2020 · 02:15 UTC
Very cool graphics, although maybe it could be a little easier at first. Overall, best one iv'e seen
hangarter
21. Apr 2020 · 02:15 UTC
Great idea. Sometimes it's too fast to win, but great implementation!
Sthor726
21. Apr 2020 · 02:15 UTC
Nice Work! The art style is nice and the newspaper is great.
No Grapes Games
21. Apr 2020 · 02:17 UTC
I was not good at this at all, but it is impressive. The atmosphere was very well executed! Good work.
ZEZEL
21. Apr 2020 · 02:17 UTC
Very good job ! Nothing to say, graphics are awsome just maybe when you select a nurses it's a bit tricky (or i'm just stupid)
Briibot
21. Apr 2020 · 02:17 UTC
The interface and menu were very well done! I also love the art direction you chose for this. The gameplay certainly was very stressful, but it gave the game a lot of challenge! Excellent work! ☆
Elio
21. Apr 2020 · 02:18 UTC
Nice Graphics, althoug it was a little hard to play, but overall the game was very fun
Dizzy
21. Apr 2020 · 02:19 UTC
I liked your game! Very nice and interesting, looks so polish!
smallgaier
21. Apr 2020 · 02:19 UTC
Those graphics are beautiful, I was already blown away by the main menu! Gameplay seemed really fun but I wasn't very good at it so I couldn't get to deep into it. I was a little confused on which professional to use for which case, but other than that I thought it was really great!
Quarter Up Studios
21. Apr 2020 · 02:19 UTC
Characters and art are real cute, but I'm really bad at this game. Really liked the newspaper and menu as well.
hiisileiri
21. Apr 2020 · 02:19 UTC
Really fun and dashing game! Still bit hard and the game might need more guiding for the player about the doctors - more than a short text. Also do i know, where to find "new bones" or the pills for the patients or what those indicators mean. My three doctors were helping one guy and he's having many troubles. Should i tap more than once the bed to heal faster or what. Also switching between the doctors is not that easy to figure out: one switch-the-assistant- button could be more handy than a three different
angelina
21. Apr 2020 · 02:20 UTC
The graphics are awesome! Good job doing this in such a limited time!
xeno-software
21. Apr 2020 · 02:21 UTC
Feels really good to play. Loved the graphics and sound design. Great job!
Baconinvader
21. Apr 2020 · 02:22 UTC
I really like the graphics and mood. The game play is fun but can be a little challenging, especially at the beginning.
DrCheetos
21. Apr 2020 · 02:22 UTC
I like how you integrated the menus in a "real world" way. well done!
David Greene
21. Apr 2020 · 02:22 UTC
Great graphics! I had some issues controlling the guys, but I mostly got it. Really great menu!
FPGames
21. Apr 2020 · 02:23 UTC
WOW!...This game looks so good.Really like the death screen..It makes you feel guilty about your mistakes..
Good job!
Gno Evenimente
21. Apr 2020 · 02:24 UTC
Lve this game. One of the best artsyles I've seen in LD46 so far. Moody and challenging. Kind of similar vibe to our game, medical related. Please check it out if you get chance.
SneakyFox
21. Apr 2020 · 02:24 UTC
Wow! I was thinking about this idea! Nice work) I really like this style
elq
21. Apr 2020 · 02:26 UTC
Mood and art really nice. Sometimes the patients get stuck to the door. Also really hard.
PrimalShadow
21. Apr 2020 · 02:27 UTC
very fun!
Huang Sicheng
21. Apr 2020 · 02:32 UTC
Characters are lively. The painful characters creep to the sickbed. And graphics really suit the mood. Nice game but a bit difficult to play.
guipuyol
21. Apr 2020 · 02:33 UTC
I liked the look of the game and the mood was well done. I struggled with the controls and eventually ended up giving up without a win. I love how you were able to make the voxel characters be so expressive. Really cool.
JLV
21. Apr 2020 · 02:34 UTC
I ended up fumbling and leaving a pile of bodies behind... Great sinister mood, the mechanics are pretty robust and the game is a ton of fun.

Strengths :
- Voxel based graphics
- Great audio and mood
- Very simple yet addictive gameplay loop

Possible improvements
- Controlling your team is not straightforward

All in all, great job !
Diego MG
21. Apr 2020 · 02:36 UTC
I really enjoyed this game because it had added difficulty when juggling each doctor/nurse to the patients. It felt a bit triggering due to current circumstances, but the experience was enjoyable nonetheless. Maybe, if you plan on working further on this game, work on the difficulty curve a bit so it feels easier at first and it gradually gets harder.
ryannielson
21. Apr 2020 · 02:38 UTC
Great game, everything about the presentation is spot on from the graphics to the sound. It creates an eerie mood, especially given present day events.

I found it hard to select and control the nurse and doctors, perhaps the click selection could be tightened up. It also ramped up in difficulty really quickly, a bit of a slower start would help a lot.

Good job overall!
Kraono
21. Apr 2020 · 02:42 UTC
It's a great idea ,and it's a great art style.I like this game.
Darylsteak
21. Apr 2020 · 02:43 UTC
The graphics and style are really nice, and it's easy to learn how to play.

It's a little frustrating when doctors /nurses/surgeons finish their actions and you dont notice because of how many people crowded in the room, but with time I got used to it.

As hiisileiri pointed out, switching between them could have also been better, since sometimes I would accidentally send the wrong person while assuming I selected the right one, especially when I first started playing.
Bonyok77
21. Apr 2020 · 06:03 UTC
it's an awesome game, cool effects, and it's really funny when the patient arrives, but the game is way too hard :zap:
HKSpadez
21. Apr 2020 · 09:20 UTC
Great idea! And, really love what you did with the menus. The whole grainy feel was such a great style. Well done.
Gideonnf
21. Apr 2020 · 13:45 UTC
Really clean game. Love the graphics and setting of the game. The menu and everything is really well done. Game is a bit difficult, clunky at times when trying to move your professionals around but overall fun!
AdamV
21. Apr 2020 · 20:02 UTC
Really cool game and quite polished, but harder than I expected! These are some needy patients and I just couldn't seem to mobilize the staff fast enough :( The graphics were excellent too!
JacksGamesSucks
21. Apr 2020 · 21:12 UTC
WOW. Thats the most sad game I played this during this contest. Awesome!
Kiln
22. Apr 2020 · 08:01 UTC
Interesting concept. I love the art direction. I was a bit confused at first with what I was doing, but I eventually got the hang of it I think. Still left a pile of corpses cause that's just what I do :sunglasses:
TeiNRee
22. Apr 2020 · 10:56 UTC
Great! Found it pretty hard at the start, but overall the game is really super atmospheric!
griet
22. Apr 2020 · 17:52 UTC
This is awesome! I like the mood and also the graphics. Quite hard as well, but hell of a fun. Sometimes I felt I was way too slow, but the game grew on me and I got way better. Also I really enjoyed reading the texts when I lost the game very well done! You obviously put a lot of thoughts into it.
JamesOliverMusic
22. Apr 2020 · 22:08 UTC
really nice graphics. I like the menu design and the overall atmosphere you have created. maybe there could be a better way to switch between characters?
Endytroll
23. Apr 2020 · 09:10 UTC
Good job! Nice idea and mood. But the management of doctors must be better
n.feofentov
23. Apr 2020 · 14:08 UTC
Very nice idea, theme is very similar to ours! Though, it's a bit buggy time to time. Sometimes doctors stop doing their job with no reason. Nevertheless, good job!
nolanfa
27. Apr 2020 · 23:05 UTC
It's a very good game, clean and polished, with solid mechanics. I liked the graphics, and I enjoyed playing it.

But I was a bit frustrated at times when I felt selecting the doctors or assigning them to a bed wasn't as smooth as it could have been (maybe add a bigger bounding box?). And I tended to forget which doctor was where, and to then reassign them when they already had a job. Maybe adding some evidentiating sign to the currently selected doctor, for example some sort of colored circle under their feet, would make it clearer?

Of course, it might just have been my refusal to take responsibility for my failures and the multiple deaths in my hospital :D
Jupiter_Hadley
04. May 2020 · 16:53 UTC
Challenging game. I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/NFvpzo131Hc