War of the Elements by Juan García Jousset
Catuwu has risen, and has commanded the water elementals to wage war on the rest of the elements! As a fire elemental, protect your fire from them as you travel to Catuwu's island to take him down in this twin-stick shooter!
Controls:
WASD for movement
Arrow Keys to launch fireballs
P to pause the game
Made for Ludum Dare 46
All credits are written in-game
(There's a bug where at times water elementals will stop spawning. If you come across it, please reload the page and press F1, F2, F3 or F4 to return to the respective level.)
| Youtube | https://megadraco.itch.io/war-of-the-elements |
| Original URL | https://ldjam.com/events/ludum-dare/46/war-of-the-elements |
Ratings
| Overall | 1744th | 3.264⭐ | 57🧑⚖️ |
| Fun | 1173th | 3.343⭐ | 56🧑⚖️ |
| Innovation | 2103th | 2.796⭐ | 56🧑⚖️ |
| Theme | 633th | 3.935⭐ | 56🧑⚖️ |
| Humor | 1577th | 2.528⭐ | 55🧑⚖️ |
| Mood | 1667th | 3.123⭐ | 55🧑⚖️ |
| Given | 82🗳️ | 23🗨️ |
Try to push it to an enter de gungeon direction.
I like the design of the main character
I liked the wood elemental mechanic that would keep you alive if you protect it
I know you opted out of graphics and audio, but the assets you chose to use were good.
It felt a little bad that there wasn't really an order to how the water enemies spawned, which meant there was a chance you would just take damage if you strayed too far away from the fire to collect wood. It might be nice if there was an indication for off-screen enemies, of something of that sort.
Nice work for 72 hours!
I liked how there was more than one enemy type. The big elementals on level 2 are especially difficult. Also, the fact that attacking reduces the flame is a clever idea. Great work!
I like how you had to constantly make jugementcalls between going out to get more wood or staying to defend, making the wrong call at the wrong time would very quickly result in you losing.
Great job, I enjoyed playing it a lot! :smiley:
Well done on the entry!
- This is a *lot* of text to read before starting the game, but hey, props on having a tutorial!
- I think this might've been better with mouse targeting. Enemies from the cardinal directions are easy to hit, and enemies that come diagonally almost impossible.
- Earth elementals sure are selfless. And burn remarkably well.
- I wish you could drop wood *next* to the fire too, so you could collect some while you don't need it.
- I wonder if slower enemies would've worked better. I barely venture out into the world - it's sometimes even hard to hit enemies when you're close to the fire, but with my slow move speed it becomes absolutely impossible if I try to pick up wood that's a bit further away.
- I can't believe you added a multiphase bullet-hell endboss to the game. (And I *knew* catuwu was really a cat!) My slow movespeed makes that it a bit hard though. And why can I suddenly shoot as often as I want to without losing health?
The mechanics seems solid and could probably be improved with a little iteration/polish. The art and music work well. All in all, pretty nice!
Nice concept, maybe a bit text heave on the intro - with these jams, the simpler the better, there's stuff you could streamline / make the game more fun. You could lose the extra keys ( B to begin / T to restart from beginning etc.. ) - do it with a single button / or UI buttons .
The wood collecting could just be touch. Then all you need to worry about is moving and aiming.
The use of WASD / ARROWS was pretty cool, and felt natural.