LifeLine by pomeroyb

Keep it alive! Control the heart beat for as long as possible to get the highest score!
Left and right click (Or press the "W" and "S" keys!) to move the ECG signal up or down, avoiding obstacles. Gain a combo multiplier by following a natural heart rhythm -- Up, down, up, down... Don't beat too fast, or you risk suffering from tachycardia! Press "R" for a fast restart if you lose!
For best graphics and sound quality, download the 64 bit Windows .zip file and play from there.
Also available on itch.io for web browsers and Android (with lower graphical/sound fidelity)
Video: https://youtu.be/_ojuuW9fZYs
| Youtube | https://pomeroyb.itch.io/lifeline |
| Youtube | https://pomeroyb.itch.io/lifeline |
| Youtube | https://pomeroyb.itch.io/lifeline |
| Original URL | https://ldjam.com/events/ludum-dare/46/lifeline-2 |
Ratings
| Overall | 516th | 3.802⭐ | 55🧑⚖️ |
| Fun | 133th | 4.019⭐ | 55🧑⚖️ |
| Innovation | 128th | 4⭐ | 55🧑⚖️ |
| Theme | 73th | 4.317⭐ | 54🧑⚖️ |
| Graphics | 1549th | 3.377⭐ | 55🧑⚖️ |
| Audio | 846th | 3.39⭐ | 52🧑⚖️ |
| Humor | 1324th | 2.756⭐ | 47🧑⚖️ |
| Mood | 1225th | 3.396⭐ | 50🧑⚖️ |
| Given | 21🗳️ | 10🗨️ |
I'll echo the feedback that it's really hard, and sometimes it seems like the patterns aren't actually beatable (hah! get it?). The music really fits the gameplay, and when you nail a quick movement, it feels really good.
I have to wonder how much of the difficulty is due to how quickly you move when you click or release. Did you ever try a slower motion?
Suggestions:
* Heartbeat counter isn't very useful because you can't look at it during gameplay - maybe some sort of visual or auditory feedback would communicate status better to the player
* Obstacle placement felt super random and sometimes unfair, and the little off-center-but-not-quite ones that still get when you're holding on that line felt a little cheap
I'd recommend making restart easier (see Super Hexagon) as searching for the restart button drew me out of the flow a bit each time.