The Last Vestige by Clickbait
Play a strategy based tower defense game. Your task is to defend the Core, the last vestige of humanity. In it is all of the world’s diversity. You will be fighting off hordes of angry minions in an effort to keep the Core alive. They will be swarming in from all directions, keeping you on your toes. Defend your home. Keep it alive!
CONTROLS
Click on turret to select it
When turret is selected, click on a black tile to place it
When a turret it selected, press 'Escape' to exit 'Shop' mode




Ratings
| Overall | 1893th | 3.197⭐ | 35🧑⚖️ |
| Fun | 1944th | 2.955⭐ | 35🧑⚖️ |
| Innovation | 2400th | 2.47⭐ | 35🧑⚖️ |
| Theme | 2056th | 3.182⭐ | 35🧑⚖️ |
| Graphics | 1757th | 3.197⭐ | 35🧑⚖️ |
| Audio | 1024th | 3.234⭐ | 34🧑⚖️ |
| Mood | 2132th | 2.759⭐ | 31🧑⚖️ |
| Given | 11🗳️ | 4🗨️ |
- See the range of my turrets
- See their life ? I guess the die at a moment
Overall nice tower defense :)
But the graphics and the interface are nice, and it is still fun to play!
Unfortunately there are many issues - from the game design:
- it is much more worth to place an orange-ish turret than the blue-ish one,
- it is most profitable to build turrets on the center island.
From the artstyle point: I see that you invested much time in turret creation. With the view from above/almost above it is tough to see details on them.
Good luck in the future projects!
- Seems as though there is no point in using a blue tower
- Something about the controls seemed a bit off, might want to polish that off
Fun game overall though
- Differences between the towers. What's the profit to set up the blue towers, which has the doubled cost of red one? :shrug:
- Preferences how the tower targets the enemies. As I expected, the tower should choose the closest enemy to the core. But it always targets the furthest enemy from come.
- The disappearance of towers within time. It would be a nice balancing mechanic but with a lack of information about towers makes disappointing of losing the towers for sudden.
Hope you can fix it in post-jam version :smile:
- I got confused sometimes on why the turrets were disappearing (No feedback on when they are going to do it or why)
- Which is the difference between the towers? I had no previous info about them
- Some sound Fx to know when you have killed the enemies or when shooting would have been cool!
Overall, nice work! Hope you can fix this issues for future releases! :ok_hand:
Was able to play for 10 mins, it seems I stuck on the same wave so I decided to exit the game.
Things to improve (imho):
- pew pew effects
- turrets and core hp bars
- [1],[2],[3],[4]... hotkeys for selecting turret to place
- low money indication
- more enemies, more turrets, more levels, more gameplay! :smile:
Here is my playtest:
https://youtu.be/Q3QCesXRKZc