Omega Llama! by yumaikas
Omega Llama is a cross between Missile Command and Space Invaders.
Protect your home from the evil.
Demonstrate your llamaness.
Directions:
Windows:
Is a zip, Unzip then click on OmegaLlamaLD34.exe to run.
Mac/Linux:
Requires Love2D to run. https://love2d.org/
Source:
Inspect the .love by turning it into a .zip, that will show you everything that went into this game.
Protect your home from the evil.
Demonstrate your llamaness.
Directions:
Windows:
Is a zip, Unzip then click on OmegaLlamaLD34.exe to run.
Mac/Linux:
Requires Love2D to run. https://love2d.org/
Source:
Inspect the .love by turning it into a .zip, that will show you everything that went into this game.
Ratings
| Coolness | 61% | 3 |
| Overall | 2.83 | 792 |
| Audio | 2.54 | 528 |
| Fun | 2.65 | 790 |
| Graphics | 2.45 | 790 |
| Humor | 2.86 | 261 |
| Innovation | 2.73 | 712 |
| Mood | 2.61 | 713 |
| Theme | 3.26 | 796 |
The L枚ve runtime is now bundled in the .zip
boot.lua:364: No code to run
Your game might be packaged incorrectly
Make sure main.lua is at the top level of the zip
I wish there was some kind of progress involved though. The enemy waves could become increasingly difficult for example. Jumping between the planets was fun, I wish it had more of an impact on the gameplay :)
Good job!
I was thinking of making more progression based on the rope, but I didn't have time to write code to switch the camera, among other things. I may revisit this in a future LD, or soonish.
Strangely when the game was paused the cursor was locked to the window, but it was not locked to the window when the game was unpaused. The ability to fire while the game was paused also allows the player to shoot a bunch of times, making a layered up sort of "super" bullet which cuts through all the enemies it approaches without stopping.
It didn't seem like there was much incentive to keep all your planets alive -- I found that if I camped on the lowest one it allowed enough of a buffer between the enemies that I could stay alive indefinitely (though I see in the source there is a win screen, so I may have been being impatient or doing something wrong..). That being said the concept of hopping between the planets while they grow, and trying to defend them seems like it has potential. It'd be interesting to see the outcome if you decide to expand on the idea!
Unfortunately I got the following error when I died:
Error: cannot open ./game/level1.lua: No such file or directory
stack traceback:
[C]: in function 'dofile'
main.lua:277: in function 'update'
[string "boot.lua"]:442: in function <[string "boot.lua"]:413>
[C]: in function 'xpcall'
It should all be fixed now. The game is winnable, but it's currently 35 waves long. I'm beginning to realize that without making that specific, most people don't even try for it.
Nice job!
If your intent was to make a sort of game thats like space invaders but instead you're defending several planets which you can jump between (with the rope) then I think that's an idea worth exploring so keep it up. However, the growing planets seemed tacked on for theme purposes.