Paper Holes by Gehad
Paper Holes is a game about a red dot trying to avoid the paper holes while running from some explosive blue dots.

Controls are :
A/left arrow to rotate left
D/right arrow to rotate right
WARNING : A very small percentage of people may experience a seizure while playing this game due to flashing lights and continually switching colors for the background
| Youtube | https://gehadabdelhalim.itch.io/paper-holes |
| Original URL | https://ldjam.com/events/ludum-dare/46/paper-holes |
Ratings
| Overall | 2180th | 3⭐ | 24🧑⚖️ |
| Fun | 1651th | 3.114⭐ | 24🧑⚖️ |
| Innovation | 1855th | 2.955⭐ | 24🧑⚖️ |
| Theme | 2248th | 2.977⭐ | 24🧑⚖️ |
| Graphics | 2256th | 2.386⭐ | 24🧑⚖️ |
| Audio | 1438th | 2.69⭐ | 23🧑⚖️ |
| Humor | 1992th | 1.861⭐ | 20🧑⚖️ |
| Mood | 2257th | 2.571⭐ | 23🧑⚖️ |
| Given | 10🗳️ | 6🗨️ |
I feel your game falls into "take a simple concept and execute it well".
Solid entry!
I don't really even know if 53 seconds was a good time, so if it was you can hit me up or if it wasn't, I would gladly go and try it again to hit a better time :) Hope to see you in later LD's as well, nice job!
*EDIT* Forgot to mention the audio, was also good and fitting for the game!
But I have much bigger problem with this entry: If I understand correctly, this is a game made 2 months ago for the Brackeys Game Jam 2020.1. You just took the game and submitted it to Ludum Dare. If that is the case, it is not okay and strongly against the Ludum Dare spirit. You cannot just take a complete game and make it into an entry for Ludum Dare, and it definitely does not qualify as a boilerplate basecode. You better have a pretty darn good explanation for that, or don't hope to attend Ludum Dare again I guess.
1- I had to make the start and restart times long because I wanted to give time for the first wave of hole to be properly procedurally generated and this was the only option I had due to my limited free time during the jam . The same goes for the fake loading screens (I didn't have enough time to think about and idea to hide the loading screens ) . The death animation was a bit long I agree .
2- Now for your "much bigger" problem . You are totally correct that this game was initially made for brackeys game jam 2020.1 . However , I didn't just took the game and submitted it to ludum dare . My submission to the brackeyes game jam had some big issue which was : The map was finite and what I mean by this is that I wasn't generating holes during the game , I just instantly generated some holes at the start of the game and that's it . So I had to but borders around the map in order to prevent the player from getting out . I also didn't have loading screens because I was instantly generating hole at the start of the game and this method was prone for a lot of errors so I had to change it to a much safer but slower method . And about the finite map , I made it infinite this time so the player can move wherever they want and the holes will keep generating (and destroyed) efficiently . And if you want a proof for this , check out the only comment on my game page which was talking about my "limited playground"

3- Now if we check the rules of the ludum dare jam here 
it says that I can use "any" base-code I have . So , I am not breaking any rules of the jam and this is definitely not against the jam spirit since I worked hard during the little time I had in the jam to improve my very simple and "somewhat broken" game I had before .
Finally , I really don't think that commenting so hatefully and aggressively is going to help anyone.
Even if it was allowed you'll probably still get bad ratings, it's a bit of an unfair advantage over other contestants
You have executed the simple concept really well so well done! (:
@Gehad, Ludum Dare does not have a handicap system afaik. Imagine a 500m race, but some people decide they will start at the 200m mark because they think they are slower than their competitors. Does that seem fair?
Let's just pretend there is a hypothetical house building jam, just like we have here, but about building houses. There is a theme, time limit and everything. Competitors are allowed to have base of their houses already built before the competition. One competitor, however, has a house already built. It is not anything great, a simple wooden cottage, but still a house you can spend a nice summer weekend in.
The competition starts, and while everyone is building their houses, the one competitor just paints the walls of his house and repairs a damaged roof. He then claims that he built the whole house in the time limit, and that the house he started with was just the base.
Now, was he playing fair and by the rules, although he knew he was standing against professional teams of builders and architects building beautiful residences and had no chance of winning anyway?
(spoiler: no he wasn't)
For the game in itself, the regular switch from black to white is kinda annoying, but appart from that the game is simple but fun, I could also see it ported as a fun quick mobile game, the game is visually good and quite polished :)
For some non-anecdotal evidence: I know this game was submitted to the Jam, not the Compo, but the base-code rule is included with identical phrasing in the Compo rules as well, and I highly doubt anyone would want to allow people to start with previously-made games in the Compo. For the record, I think it's against the spirit of the Jam too, not just the Compo, to do this. While the Jam is supposed to be more relaxed than the Compo, I think the core concept is still "make a game in a weekend".
That said, @gehad, you are absolutely right that the way it is phrased in the official rules is super vague, and I can see how one could honestly interpret the rules in the way that you did. I believe you made your submission in good faith with no intent to "cheat" or break the rules. I'm going to abstain from rating this one because I don't think I can fairly compare it to other entries, but I would discourage others from intentionally lowering your score over this dispute. The solution, instead of pushing against this game, is to push for better clarity in the official rules.