The Three Sisters by dollarone
After the bombs fell, the world got colder. Colder, windier, and a lot more dangerous. There are bandits, gangs and desperate loners who all need food, clothes and shelter to survive. Guns and ammo are hard to come by, but blunt and sharp weapons are fairly easy to find.
The outlook is not good. People have gathered in commune shelters, trying to restart some kind of society, but most of them have since been raided or just started in-fighting which quickly escalated to mass murder.
You are the leader of a small band of people, all scared and desperate. One of your good friends, may he rest in peace, shared a secret with you before he passed: somewhere in the "Three Sisters" mountains, there is a hidden commune which has both food and shelter. As a last resort, you have set out for this commune, and you now stand before the "Three Sisters".
The Three Sisters is an interactive novel where you have to keep your party alive and find shelter in the mountains. Made with twinery.org in 24h.

| Youtube | https://dollarone.games/games/ld46/ |
| Youtube | https://dollarone.games/games/ld46/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/46/the-three-sisters |
Ratings
| Overall | 657th | 3.3⭐ | 27🧑⚖️ |
| Fun | 724th | 3.042⭐ | 26🧑⚖️ |
| Innovation | 658th | 3.125⭐ | 26🧑⚖️ |
| Theme | 609th | 3.58⭐ | 27🧑⚖️ |
| Graphics | 899th | 2.775⭐ | 22🧑⚖️ |
| Humor | 621th | 2.525⭐ | 22🧑⚖️ |
| Mood | 168th | 3.696⭐ | 25🧑⚖️ |
| Given | 7🗳️ | 7🗨️ |
Interactive Novels aren't really my stig, but it was a "fun" journey nevertheless. Managed to die to an avalanche, well, who would have thought, that a snowy mountain was dangerous to climb :D
Background music would have been great to assist the windy mood
:star:
Your certificate to dollarone.games expired yesterday.
As for your writing, I really liked it, apart from some single moments - for example the word "obviously" triggered me a little for some reason. I think naming each of the Three Sisters would really help the immersion, instead of referring to them as "North Sister", "West Sister".
-**spoilers**-
I ended up freezing on the eastern peak, after getting excited about the city. Next time I got killed by the bear. Then died under an avalanche. Then found the frozen man and died beneath the north mountain. Then went to the man again and got eaten by wolves. Went to the man again, then frozen to death. Then tried climbing the east mountain again, didn't freeze this time, and found the ending!
So that makes me wonder what the man's note actually means.
-**end of spoilers**-
Most of the game seems to be just "where do you go next?", but the good design of the map and environment makes it very pleasant. I really didn't think I'll get so much sucked into the game. I'm happy I didn't give up after the first try. That's an amazing game you made.
And just a side note: your website seems to be insecure. In fact I shouldn't even have opened the link. I know having the site certified may be hard, but you should definitely think about it, or have your games hosted somewhere else.
I did feel like constantly having the the "sisters" framed with quote marks was unnecessary, as it's very clear what you're referencing each time, but overall everything was nicely written. Personally would have preferred more of a human element with the nameless followers (but again, those time constraints). The inclusion of followers/supplies was a nice aspect in general, though ideally it would be nice for more of the text choices to have outcomes that could influence the supplies. But as it stands it's a nice built in time management tool at the moment.
I felt like I explored all the available options, so I'm curious - was there anything that didn't end with your certain demise?
Also if you're looking for background music https://incompetech.filmmusic.io has a lot of really excellent free music of the non-annoying variety (you just need to credit the creator in your game). Though honestly just a free low-key sfx of a cold wind blowing would have done wonders for the mood.
Rating has slowed to a crawl by now, but if you want to garner some more views before the deadline then you should really try and rate/leave feedback on some other peoples games, or the sorting system won't prioritise you. Give and ye shall receive, such is the LDJAM way. Good luck!
Wow this is weird, I took one look at the map and knew to go to the west sister, because it had the only dead end on the entire map. I got there in six moves, and didn't encounter a single roadblock. It was an uneventful climb up the mountain to victory... Which is crazy cos it sounds like everyone else struggled. I'd better give the game another try and see these obstacles people are talking about.
So I'm back, and I've tried a few more paths (though not all of them, there's a lot there!) and wow was I lucky. But at the same time, the path I took felt very natural, the game mentioned bandits and stuff, so I thought it'd be best to stay hidden in the forest at every opportunity. Then when I reached the river, I followed it north and up the west mountain. The west mountain just seemed suspicious, being the only spot with a dead end, there'd surely be something interesting or useful there.
Now that I've seen some other paths though, I'd suggest giving the player some more agency. A lot of paths seem to just be death, like I went up the north sister and just... died. My dudes went to sleep and didn't wake up, but I didn't have any choice in that, and it felt cheap. The bear seemed cool in practice, but in reality there isn't any way to exit unscathed, when I picked that path I was just doomed to lose. Maybe you could've provided a conundrum; "There's a bear ahead but it's blocking the only path forwards, should we continue?" That way when I get mauled to death it's my fault. There should probably also be some extra steps to winning the game, like I found an old knife and there was the letter four carved on a tree. Perhaps make it so you can't just stumble on the victory, and instead you have to use some item or solve some code to win, to reduce the chance of winning first time? Although reading other comments, it sounds like there's multiple endings, which is pretty neat.
Regardless of all of that, I really liked the game! I love exploring nature, and am pretty good with maps. This reminds me of a hiking spot that I've been to a few times, with all these weird paths climbing up and around a set of mountains. I love adventure, and this sold that feeling, I liked how detailed the map was, you could always know where you were and what was ahead (other than the b.s. deaths). The writing was great and really set the scene, I was consistently curious what was around the next bend, which was an awesome feeling. I really appreciate the hard to reach areas like the lumber mill, that was a really cool discovery when I found it. Overall it was an awesome game, I love the sense of adventure! :heart: :heart: :heart:
EDIT: Oh wow, I kept playing and it turns out the win location is randomised! That's super cool! Although at the same time I could also imagine that being really hard to overcome. If I went to a particular spot and it was wrong, then I'm not going back to that spot, but because of the random goal, that spot *could* be the answer on a later run. I think there needs to be some extra design here for that mechanic to work perfectly, otherwise people may visit everywhere and never find victory.
Interesting story, a really nice drawn map, and simple but effective controls for an interactive novel. Good job!
At first, I almost didn't play it simply because I didn't feel like reading, but I buckled down and went for it.
The story overall is decent, there are a few typos here and there.
Overall, it feels mostly like a maze in novel form. Might have been nice with some puzzles or some decisions that weren't random guesses on what was the best option. I did find the hint at the lonely tree, which was a nice touch.
Food rations didn't seem to ever come into play for me, and instead I died (or finished) long before running out of food each time. I suppose running out of food is more just one of the endings rather than a resource to manage.
There also seems to be a resource management element since it counts your people and rations, but I didn't see any opportunities to use them or gain more. You could incorporate these into the decision making by making each choice present what resources are needed (like when you go into the cave, you send a guy, it would have been better if I knew that I would end up sending one guy, or have the choice to send someone or go myself).
The mood was setup well enough, but it maybe could have used some simple background music to really set the mood.
