Nature Nurture by Interface
Tower Defense!
Grow your forest while an increasing number of bulldozers try to take it down. Each tree is controlled by two buttons (hah!):
If you click the "Next Wave in X time" you actually trigger the next wave right there and then. Technically a debug feature that's still there.
* Grow / Work: Grow your tree bigger (upgrade) at a life points cost. Or have it work.
* Defend / Produce: If your tree is working, it can either be defending or producing.
There's three types of trees:
* Tree of Life - produces life points (every other tree consumes this, and you need for growing the tree). Has no defend capability.
* Apple Tree - produces apples, which unfortunately aren't used for anything. However, in defend mode this is your attack tree as it launches apples.
* Spruce - this tree produces wood, which you need to build trees. In defend mode it builds a barrier around itself as a defensive structure.
In case you can't tell - I ran out of time. However, most of the basic mechanics are done.
I will add more platform builds - still trying to get WebGL working :-(
Grow your forest while an increasing number of bulldozers try to take it down. Each tree is controlled by two buttons (hah!):
If you click the "Next Wave in X time" you actually trigger the next wave right there and then. Technically a debug feature that's still there.
* Grow / Work: Grow your tree bigger (upgrade) at a life points cost. Or have it work.
* Defend / Produce: If your tree is working, it can either be defending or producing.
There's three types of trees:
* Tree of Life - produces life points (every other tree consumes this, and you need for growing the tree). Has no defend capability.
* Apple Tree - produces apples, which unfortunately aren't used for anything. However, in defend mode this is your attack tree as it launches apples.
* Spruce - this tree produces wood, which you need to build trees. In defend mode it builds a barrier around itself as a defensive structure.
In case you can't tell - I ran out of time. However, most of the basic mechanics are done.
I will add more platform builds - still trying to get WebGL working :-(
Ratings
| Coolness | 32% | 1952 |
| Overall | 3.13 | 570 |
| Audio | 3.07 | 292 |
| Fun | 2.82 | 709 |
| Graphics | 3.13 | 460 |
| Innovation | 3.19 | 456 |
| Mood | 3.13 | 365 |
| Theme | 3.65 | 546 |
Feedback
WakeOfLuna
14. Dec 2015 · 22:00 UTC
Probably should've read the description on your trees first :) I like Tower Defense games. This was pretty cool too. Some soothing music while your forest gets wiped out.
Tensoplast01
14. Dec 2015 · 22:09 UTC
Like this challenge you fixed yourself. It's one of the most original type of games that I see there. This is a great game!
stevepctech
14. Dec 2015 · 22:52 UTC
Wow, I really like this! I spent a good hour getting to wave 12, which seemed to bug out a bit (bulldozers spawning off the map with others going in the wrong direction). This has a ton of potential if the balance was adjusted, such as making the apple trees less overpowered when you have a lot of them. Very well done!
2pae
16. Dec 2015 · 02:00 UTC
Very nice coding, i apreciate it, its hard for programming.and the idea is cool,i loooove your game
qwetro
16. Dec 2015 · 05:01 UTC
Interesting concept, love the music. It could be a big game, you have done well since you've got only 48 hours like everybody else. I would love to play if you build it into something :)
NirabazGAMES
16. Dec 2015 · 22:57 UTC
nice lowpoly concept)
tantumgames
16. Dec 2015 · 23:09 UTC
Nice done!
luysse_l
20. Dec 2015 · 17:40 UTC
simpel but venry nice inovation
Milo
27. Dec 2015 · 18:27 UTC
This was a neat concept, although it was sometimes difficult to see the effect of various actions. I also think there might have been a bug with integer overflow - somehow, I ended up with two bulldozers with 4 billion health on the second wave.
Benjamin
28. Dec 2015 · 01:15 UTC
Fore some reason my appletree stop firing sometime. I dont undestand why. It seems that the apple become very small until I cant see them.
StaNov
03. Jan 2016 · 20:12 UTC
The music is really nice :) And building of the trees too. It seems unfinished and unballanced. But I had nice 10 minutes of playing :) Thanks!