It really Hz by An_error

[raw]
made by An_error for LD34 (JAM)
It Really Hz is an addictive rage game where the player takes form as a frequency in a oscilloscope. The player controls its frequency and wavelength and the goal is to dodge obstacles and get the highest score as possible. Just as a warning, it really hertz.

This is our first Ludum dare entry, so constructive feedback would be greatly appreciated. :)

Ratings

Coolness 53% 3
Overall(Jam) 3.15 677
Audio(Jam) 3.20 414
Fun(Jam) 3.15 522
Graphics(Jam) 2.77 828
Humor(Jam) 2.61 542
Innovation(Jam) 2.58 868
Mood(Jam) 3.10 614
Theme(Jam) 3.77 428

Feedback

Reccy
15. Dec 2015 · 15:41 UTC
It was fun to play, but way too hard.
The frequency being at the center of the screen is a little unfair considering you have about a second to react to the incoming obstacles.

Other than that, good game :)
Piode
15. Dec 2015 · 15:58 UTC
Very fun game. As someone else said, it is pretty hard, though addictively frustrating like Flappy Bird. My best score is 213.
peterthehe
15. Dec 2015 · 15:58 UTC
Interesting concept. Great choice of name ;)
UntitledQ
15. Dec 2015 · 16:04 UTC
Nice game, I really suck at this kind of game tho :(
_stice
15. Dec 2015 · 16:28 UTC
Nice one! Good music, good difficulty, nice concept with the oscilloscope, nice awful pun in the title!

Incidentally, my game is a difficult endless runner too, but shitty instead of good :) http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=25573
Ornicar
15. Dec 2015 · 17:52 UTC
Really fun, a bit too hard ^^
Awesome sound design :p
TeamDromedare
15. Dec 2015 · 18:04 UTC
Yes. It does really hurt. i was a bit disappointed because the description talked about oscilloscopes and the name is hz in it so naturally I assumed there would be some sort of dinamic audio involved where you use frequencies to solves puzzles or whatnots. Instead I got this, and was pleasantly surprised for about 0.5 seconds; the time it took before the first obstacle moved from it's initial frame on the screen until it hit me.

These games are fun though, but this might be harder than the impossible game, because that game, hard as it may be, actually give you time to react.

If the frequency was changed faster (I assume the yellow things have something to do with the frequency change-speed maybe?) it could be fun. Now it's just annoyingly hard, imo. Not very original either.

2 out of 5 humps.
n00basaurus
15. Dec 2015 · 18:52 UTC
Difficulty is more of a cliff than a curve and could be adjust better to prolong play and ease players into a grueling game.

Power-up yellow dot's function is unknown.

Chill house music throughout that sorta changes as you go along. There's at least enough of it that it doesn't become repetitive.

Overall, good jam.
teamross
15. Dec 2015 · 19:01 UTC
Nice music and gameplay! good job : )
hamzenzer
15. Dec 2015 · 20:15 UTC
Nice game and hard in a fun way!
Sosolol261
16. Dec 2015 · 05:31 UTC
If you are planning to develop this further: Add a feature where the BGM gets pitched higher/lower dependent on the player position.

Nice game.
jofra
17. Dec 2015 · 02:43 UTC
I rage quit!!!! It hertz too much! xD Nice litle fun game. Only got 207 hight score :P
Hot Box Games
19. Dec 2015 · 01:09 UTC
Addicting! Would be nice to be further to the left but yeah!
The music was great to!
tantumgames
20. Dec 2015 · 14:02 UTC
Fun game. Nice gameplay.
Joror
20. Dec 2015 · 14:27 UTC
It would really help if the learning curve was not a brick wall :D
davidB
20. Dec 2015 · 17:06 UTC
Why A and D to control up and down ? (and not azerty friendly)
IMHO the ball is too slow to dodge.
good music.