VOID by Almax

A cross between a tactics strategy and card game
Start with nothing in your hand and nothing on the board
Defend the void and see that mystical YOU WIN text
Do it for the glory, do it for your mum, do it for no reason in particular, honestly we don't care too much :)
Aaron & Greg
Post submission changes:
* Added audio (we miss you Dale)

| Youtube | https://almax.itch.io/void |
| Youtube | https://github.com/Almax27/LD45-Start-With-Nothing |
| Original URL | https://ldjam.com/events/ludum-dare/45/void-6 |
Ratings
| Overall | 267th | 3.75⭐ | 32🧑⚖️ |
| Fun | 209th | 3.717⭐ | 32🧑⚖️ |
| Innovation | 547th | 3.183⭐ | 32🧑⚖️ |
| Theme | 1041th | 2.444⭐ | 29🧑⚖️ |
| Graphics | 66th | 4.367⭐ | 32🧑⚖️ |
| Humor | 874th | 1.72⭐ | 27🧑⚖️ |
| Given | 7🗳️ | 11🗨️ |
Hopefully it'll drown out the silence lol
Awesomely minimal art, very cool aesthetic. Some UX feedback things could obviously be improved but hey its a jam
Didn't think the 1 hour late second upload would be too big of an issue as Greg had made/found all the sounds during the Jam. I just forgot to hook them up until after we submitted.
I have opted us out of mood as well as audio for simplicity.
Thanks again!
An AI for that short time is awesome aswell.
Well Done Guys
Imagine this game with a deep deckbuilding mechanic like Slay the Spire and the meaningful tactical desicions of XCom (which at some points I kinda felt already)... :)
Anyways I had a blast playing it, thanks for sharing!
I found your game on itch.io with the LD45 tag, but there were no link to this page there! I had to search your username to rate. Just add your game link so people can rate your awesome game! :)
As so many say the general presentation of the game is beautiful, and the general mechanics work well.
In my first try all my buildings spawned on the very left and I had basically no chance defending them (I thought that was bad level design until i found out on the second try that i was just super unlucky). I think either you should pre-place them or constrain the random placement so that it is not unfair.
I would love to see this develop in a direction with deck building aspects, similar to slay the spire.
We had originally intended to author a number of level layouts and randomly pick them. Unfortunately we ran out of time and were left with my quick random area implementation. Such is the way with jams 🙃
There were also a number of mechanics such as burning cards that we had in a paper prototype on the first day that never made it in, so we'd love to return to this game and flesh it out one day. Once we finish all our other current projects haha
Graphics are cool and the card mechanic add some pressure (perfect for the fight/survive feeling).
A good entry :slight_smile: