{"author_link":"\/author\/jackjokez\/","author_name":"JaCkJoKeZ","author_uid":"64810","comments":[{"author_name":"rzuf","author_uid":"1349","time":"Dec 14, 2015 @ 10:50am","epoch":1450089900,"text":"It's very easy to get stuck between enemies at the beginning. I couldn't die (hitpoints were stuck at 80), as well as the spawner at the bottom left part of the screen. I liked the feeling of becoming extremely powerful very quickly. :D\r<br\/>Wizard sprite is pretty awesome.\r<br\/>Congrats on your first entry!\r<br\/>Oh, and I made an RPG as well, so I know how hard it is. But it's not impossible! Cheers!"},{"author_name":"JaCkJoKeZ","author_uid":"64810","time":"Dec 14, 2015 @ 11:23pm","epoch":1450135080,"text":"Thanks! I tried out your game and I liked your idea as well and the way you implemented the RPG elements! And thanks for pointing out those bugs. I crushed some bugs today, so hopefully that's all fixed now :D"},{"author_name":"Nizan","author_uid":"5374","time":"Dec 16, 2015 @ 10:10am","epoch":1450260300,"text":"I found it really hard to kill your first enemy, at first I thought the enemies were bugged and not dying. Not sure where the spawners are either? Graphics not loading?"},{"author_name":"peyj","author_uid":"24158","time":"Dec 16, 2015 @ 10:11am","epoch":1450260360,"text":"It's not working on my win10 notebook. That's a problem with GM-Studios fullscreen-mode, though. I've encountered it before, you can fix it by making it &quot;fake fullscreen&quot;: enable borderless window and call window_set_size(display_get_width(), display_get_height()) on game start."},{"author_name":"timeshapers","author_uid":"62149","time":"Dec 16, 2015 @ 10:31am","epoch":1450261560,"text":"attacking enemies seems pointless, running away in circles is the dominant strategy."},{"author_name":"JaCkJoKeZ","author_uid":"64810","time":"Dec 16, 2015 @ 10:40am","epoch":1450262100,"text":"@Nizan oh! sorry about that, I forgot to update the objective after I did some bug fixes ha ha my bad. I spent so long on the systems I didn't have time to implement a system where you could actually *WIN so I added the &quot;spawner&quot; as a somewhat placeholder win condition. I didn't want to &quot;add&quot; anything per se, so I just added a condition where it would go to the next room if you survived a set amount of seconds. That's why it says in the top left now &quot;Quest: Survive&quot; (;w;) lol. As for the enemies, they ARE a bit difficult early in the game because it's a balancing issue. If they're too easy in the beginning you'll just snowball and wreck everything's face and challenge goes *POOF* haha. The delay on spells is completely intentional as well, if you notice some spells cast a lot faster than others :D\r<br\/>\r<br\/>@peyj thanks for the tip! I didn't know that before, I just added it in and hopefully it'll run now!"},{"author_name":"JaCkJoKeZ","author_uid":"64810","time":"Dec 16, 2015 @ 10:41am","epoch":1450262160,"text":"@timeshapers, until they catch up to you ;)"},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Dec 16, 2015 @ 4:49pm","epoch":1450284240,"text":"Really challenging game! I included it in my Ludum Dare 34 compilation video series, if you&rsquo;d like to check it out :) https:\/\/youtu.be\/XuTLfsOkf7k"},{"author_name":"candlesan","author_uid":"42159","time":"Dec 17, 2015 @ 6:50am","epoch":1450334700,"text":"Could not run. Glyph just started spawning additional copies of Glyph. I opened up task manager and there were hundreds of copies of Glyph.exe running with more being created every second. Had to reboot my machine."},{"author_name":"Leon M\u00f6hring","author_uid":"63620","time":"Dec 17, 2015 @ 8:35am","epoch":1450341000,"text":"good game for first time ludum dare, nice pixelart on the enemies"},{"author_name":"YinYin","author_uid":"64352","time":"Dec 17, 2015 @ 11:59am","epoch":1450353240,"text":"same problem as candlesan"},{"author_name":"JaCkJoKeZ","author_uid":"64810","time":"Dec 17, 2015 @ 7:42pm","epoch":1450381020,"text":"@candlesan &amp; @ YinYin,  can I have your specs? What's your window resolution, Windows version?"},{"author_name":"Skruffye","author_uid":"63924","time":"Dec 18, 2015 @ 4:41am","epoch":1450413360,"text":"Same problem as candlesan. Game copies itself until it crashes the system (in my case it bluescreened).\r<br\/>Running Windows 7 64-bit Home Premium edition on an Intel i7-3740QM processor and an NVIDIA GeForce GTX 675MX.\r<br\/>I'll come back to this game in a few days to give you time to fix the problem. :)"},{"author_name":"JaCkJoKeZ","author_uid":"64810","time":"Dec 18, 2015 @ 10:35am","epoch":1450434600,"text":"@Skruffye thanks for the specs! It took me a couple of hours, and I had to run the game in a virtual box, but so far it's up and running again! Thanks for the information and feedback you guys, it's really helpful in improving my game :D"},{"author_name":"Hackbug","author_uid":"58578","time":"Dec 25, 2015 @ 2:39pm","epoch":1451054040,"text":"I love the graphics and the gameplay ;)"},{"author_name":"JaCkJoKeZ","author_uid":"64810","time":"Dec 27, 2015 @ 4:26am","epoch":1451190060,"text":"@Hackbug thanks!"},{"author_name":"zenmumbler","author_uid":"17143","time":"Dec 31, 2015 @ 2:11pm","epoch":1451570760,"text":"The window opened about 200px down and 50px to the left of my screen origin, but I could still play it. No real link to the theme I can discern and if you die the timer continues and then when it runs out tells me I survived :)\r<br\/>The spell takes very long to cast and does little damage, am I doing something wrong?"},{"author_name":"Guard13007","author_uid":"52323","time":"Jan 4, 2016 @ 5:53am","epoch":1451886480,"text":"The game launched in a borderless window partially off of my monitor, so I couldn't see nearly a third of the game. It also didn't seem to be very responsive to controls. :\/"},{"author_name":"JaCkJoKeZ","author_uid":"64810","time":"Jan 8, 2016 @ 8:04am","epoch":1452239940,"text":"I apologize for the bugs, I completely revamped the game and was forced to upload a Post-Ludum-Dare version on GameJolt which is now linked to the Windows link. For my first Ludum Dare, I gotta say I was overly ambitious, but at least now the build is stable after about a month. Sorry for the delay, but you guys can follow development on the site. Thanks so much for trying it out and your contribution!"}],"images":["ld34\/64810-2a27f93990b0ffbcc2393793f71e800b.jpg","ld34\/64810-81a71cbd5a176edce40c597dc4016ba3.jpg","ld34\/64810-1d90b7825af15b2dea579f7e808fbffe.jpg"],"links":[{"url":"https:\/\/drive.google.com\/file\/d\/0B5QpOSj1wG7PZTZrOWg2NU9LNXM\/view?usp=sharing","text":"Windows"},{"url":"https:\/\/drive.google.com\/file\/d\/0B5QpOSj1wG7PSUlFWjNCRnFTT1E\/view?usp=sharing","text":"Source"}],"metadata":{"g_key":"6400","g_author":"64810","g_event":"LD34","g_eventkey":"31","g_subevent":"COMPO","g_urlkey":"6356","g_title":"GLYPH","g_status":"UCHK1","g_place":"767","g_commentcount":"19","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/64810-shot0-1450062487.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/64810-shot1-1450062487.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/64810-shot2-1450062487.png-eq-900-500.jpg"],"text":"Controls:\r\nWASD for movement\r\nLeft Click to use a spell\r\n\"R\" to restart\r\nand Esc to exit the game.\r\n\r\nObjective: Kill enemies to level up, grow stronger, and survive until the counter gets to zero!\r\n\r\nFirst Ludum Dare, Whoohoo! I used the theme \"Growing\" as in \"Growing more powerful\", but I feel like I made my scope too broad and should have narrowed down a bit and focused on an easier genre. Even a small, fast-paced RPG is difficult and time-consuming to make without any code-base.\r\n\r\nFor those of you wondering, here are the programs I used;\r\nEngine\/Language: GM:Studio\/GML,\r\nArt: ASEPRITE, Cosmigo Pro Motion, in-engine editor,\r\nSound: Bfxr\r\n\r\nChangelog:\r\n-Fixed bug where game would crash due to the player leveling up while dead.\r\n-Updated link to be a standalone executable and not an installer\r\n-3:59 A.M. 12\/14\/2015 - Various object placement fixes that caused conflicts with movement causing, stutters and other game breaking bugs. Also fixed a variable conflict that was causing shadows to render backwards and non_transparent.\r\n-6:22 P.M. 12\/14\/2015 Fixed bug where player wouldn't collide with enemy hit box. Also fixed starting spell not scaling with damage stat. Fixed bug where player could not be damaged. Added a win condition so that game can be played and actually WON. Also, some small balancing issues have been addressed.\r\n-5:33 A.M. 12\/18\/2015 Fixed bug where game would cause StackOVerflow. Required a re-upload and re-link to Google Drive","title":"GLYPH"}