🍄 Saki 🍄 by Darkfire92


If something doesn't work, report it to me. 🖂
* 🖵 Send a screenshot with your score. I'll be making a score table. 🖵 *
Due to an error, you have not been available to rate the art until now. I imagine this will affect the final score, but hey, thank you all for commenting and supporting with your comments. Now it’s time to wait and see more projects!
| Youtube | https://demiontus.itch.io/sakild46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/saki |
Ratings
| Overall | 478th | 3.824⭐ | 90🧑⚖️ |
| Fun | 1087th | 3.385⭐ | 89🧑⚖️ |
| Innovation | 774th | 3.5⭐ | 88🧑⚖️ |
| Theme | 642th | 3.931⭐ | 89🧑⚖️ |
| Graphics | 199th | 4.381⭐ | 23🧑⚖️ |
| Audio | 526th | 3.647⭐ | 87🧑⚖️ |
| Mood | 135th | 4.163⭐ | 88🧑⚖️ |
| Given | 17🗳️ | 27🗨️ |
Really loved your game @darkfire92 ! Super cute graphics, great mechanics, very intense action-packed clicker with a smart design. I got some problems when the HP and spawn rate of "Evil Shrooms" begins to start to scalate and go crazy once times goes close to the end.. but Ha! That was fun, very, very fun and cool.
I'm going to give it a try later - want to finish and reach the "You are the winner!" screen.. lol
Cheers and congratulations! Awesome game! :smile: :v:
P.s. I didn't know the "Evil Shroom Radar" worked on a global map variable instead of per room base. Wasted time trying to pick the wood logs once I killed all shrooms on the room.. just to discover that I needed to kill ALL OF'EM on the map to be able to pick any log... lol
It wet back to the menu to fast for me to take a screenshot, but was not good anyway (-785) :D
Cons:
It could use some ambient
Time is just to long
The game looks absolutely beautiful, the most polished and high quality art I've seen here so far! Though gameplay could use more variation. And for some reason I wanted to switch screens using keyboard arrows, instead of clicking the mushrooms :D
Pretty good atmosphere coming from the mixture of background audio and visuals. The SFX felt a bit out of place however.
I was a bit frusturated that I couldn't move around screens with the arrow keys. It felt counterintuitive to not be able to pick up logs while there were mushrooms around :(.
I enjoyed this one
ADD:
* WASD controls
* NEW difficult system
* NEW score table
BUGS FIXED:
* Evil mushrooms without collision
* Negative time
* Negative score
* Other minimal errors.
@captainabi @ssstormy @glavak @mrkarate360 @royalsoup Thanks for the feedback and ideas :D



Pixel art nice, soundscape good, sound effects.
Great job guys!
I had a hard time killing mushrooms haha
I think it would play really nice on a smartphone too!
Surprisingly fun game, admittedly reminded me a bit of FNAF with the screen switching mechanics. I think the "combat" could use some reworking, though. While spam clicking the mouse isn't so bad on weaker enemies, it gets very exhausting real quick when dealing with the more damage spongy shrooms that start spawning after a while. I think there should also be some kind of indicator for where the mushrooms are coming from. Maybe you could use spatial sound so that people could figure out where the mushrooms are based on where the sound they emit is coming from?
so, this is amazing! I loved playing this game then, and I love it even more now. Great and amazing job! 
The game is a bit long for a Jam, but it keeps the nice concept that all clickers game lover will enjoy !
All fits really well together, the music and colors you chose to use gives a nice oppressive atmosphere.
After first try I was able to get a pretty nice score :grinning:

Putting a concept art of the game at the end was a very good idea too.
Very good entry !
I have to admit it took me a bit to figure out how it's played. Likely that's partially due to lack of feedback when hovering over something clickable (using a hand cursor for that would've been nice), which resulted in me trying to click the red icon that hovers over your head repeatedly. After I got the hang of it it was quite fun though!
A countdown for when you're about to lose might've been nice too.