Seek the Sun by Elyaradine
An ambient game about growing a procedurally generated plant to reach beams of light.

Ratings
| Overall | 107th | 3.929⭐ | 23🧑⚖️ |
| Fun | 524th | 3.286⭐ | 23🧑⚖️ |
| Innovation | 151th | 3.833⭐ | 23🧑⚖️ |
| Theme | 659th | 3.524⭐ | 23🧑⚖️ |
| Graphics | 11th | 4.524⭐ | 23🧑⚖️ |
| Audio | 589th | 2.925⭐ | 22🧑⚖️ |
| Mood | 43th | 4.119⭐ | 23🧑⚖️ |
| Given | 5🗳️ | 6🗨️ |
Would be cool to see different levels or themed plants.
well done
But very nice game overall.
Graphics, controls and mood were all there aplenty. The only criticism I would have is with the turn table, leaving it up tot he player to turn and perhaps a button to start/stop it moving? But that is the minorest of quibbles.
Lastly it does seem like there isn't a "lose" condition, which would have me argue this doesn't quite fit into the them. My actions aren't quite keeping the plant alive, but rather encouraging it to grow.
@picross, @teto, @bilbycoder : I completely agree about the turntable. The initial problem was that the plant grows randomly, and sometimes grows in a way that isn't flattering to the camera at all. Stems might overlap and look very flat. I figured I'd force the auto-rotation, hoping it'd show the player that they could rotate the camera themselves. When they move the camera manually, there's a 3 second delay before the autorotation begins again, but what should actually happen is that any pruning, any highlighting, and anything else that needs precision should also reset that counter. I think it feels much better now, but I've got awful internet and have been struggling to upload a post-jam build. Thank you for sharing your experiences!