Grasp by SamDemaine
G R A S P
Code - The Propogation
Art - Sam Demaine
Sound - Reid
What drives you? What creates the desire to press on? Grasp is an ordeal of diligence, and more importantly, hope. Keep it alive as you try to find your freedom.
Controls: Up/Down/Left/Right = Movement [Z] = WallClimb
D O W N L O A D
https://samuel-demaine.itch.io/grasp
A D D E D
Added IV Stand That Refills Stamina
Stamina Refills Quicker
More Levels
Fixed various bugs
Better looking polish
Two Endings
Better Sound Effects

| Youtube | https://samuel-demaine.itch.io/grasp |
| Original URL | https://ldjam.com/events/ludum-dare/46/grasp |
Ratings
| Overall | 280th | 3.942⭐ | 54🧑⚖️ |
| Fun | 731th | 3.57⭐ | 52🧑⚖️ |
| Innovation | 758th | 3.52⭐ | 53🧑⚖️ |
| Theme | 1366th | 3.598⭐ | 53🧑⚖️ |
| Graphics | 1082th | 3.725⭐ | 53🧑⚖️ |
| Audio | 300th | 3.85⭐ | 52🧑⚖️ |
| Humor | 1624th | 2.474⭐ | 41🧑⚖️ |
| Mood | 111th | 4.2⭐ | 52🧑⚖️ |
| Given | 81🗳️ | 7🗨️ |
It did seem better balanced in the few levels after.
Played on stream: https://www.twitch.tv/videos/598150781
One thing I think could be improved is the variety in level design. I could feel the progression of challenges in the beginning. But after a while I felt like the same skillsets were being tested so the execution became rote.
Overall the game did a good job pulling me forward. A big part of that was the intro, and the rest was because of the things in between levels. They were mysterious and intriguing enough to get me wanting to find out more. I had a sense of what the game was about but I'm glad you made it more concrete at the end. I'm not much of a fan of total interpretation cliffhangers like Braid, I think that's a bit lazy so good job there and good job on the game!
ETA: Thanks for bringing this by my stream for us to check out. I'm sorry I didn't get to it while you were there to watch, but I did get a chance to play. You can watch the highlight at https://www.twitch.tv/videos/617517580