Let There Be Light by Pagi

[raw]
made by Pagi for Ludum Dare 45 (COMPO)

Welcome! This is an orbital mechanics game where you fight against gravity.

Planets? Yes.

Stars? Yes.

Black holes? Yes.

Wonky physics? Hell yeah.

Play as a god building a universe. Your goal is to let humans colonize as many planets as possible. Infinite carefully crafted (lol) levels await you.

CONTROLS:

Click to place an object. Press space to continue/retry. Press escape to open a menu.

Feeling bored? Enable cheats in menu and place as many objects as you like!!

Star collision.png

CREATOR NOTES: I didn't spend that much time on this entry, the game isn't very balanced and it's more of a gravity simulator. However I enjoyed playing with it a lot. If I continued developing the game, I'd probably make physics less realistic and restrict planet placement to balance the gameplay. The game is made with Unity and LMMS. EDIT: Added a WebGL build, recommended to play in fullscreen, the planets are small.

Ratings

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Feedback

Greon
08. Oct 2019 · 04:38 UTC
Ooooh, i liked that game a lot, it's pretty close to mine as a "Gravity Simulator". Took some time for me to get that the levels where infinite (need to start reading the posts lol). Only thing about it is: It's too easy, you can just place everything close and soon the level is complete, i would look into making an victory counter after you colonized everything, in that way, the planets would have to last some time before you can go onwards. But overall, i really liked the idea of it, good work! Keep on with the good job!
SnailRhymer
09. Oct 2019 · 01:38 UTC
I agree that as a simulator, it's good fun, but the victory conditions don't encourage you to do fun things. I found myself "failing" a level a few times just to see what I could make, and then putting all the planets next to each other once I wanted to pass the level. I'd be interested to see how you develop the idea to make winning as enjoyable as failing.
Bernhard
25. Oct 2019 · 15:08 UTC
Yeah placing things close-by seemed to be the way to go. I don't know what kind of constraints or requirements could make this a fun puzzle game, hmm... But as a toy, feeding stars to black holes, good fun :thumbsup: